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  1. #191
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sunarie View Post
    The problem here is there are tons of videos of people showing this is what happens. The strategy for Titan is pure illustration that it happens to a ton of people. You're still failing to provide one other example of an MMO that has had the exact problem of getting hit when you're out of stuff. I'm not even talking about the people who cry lag and then have no evidence to back it up.
    The red stuff on the ground is a mechanic straight out of WoW. Odd how I never got hit with anything in that game unless I was actually in it. I also never saw a boss run half way across a room chase a tank who never moved... Tonight I helped some people with Hydra. First attempt two of us died standing under Hydra during his aoe... our bodies where under him... Stranger still is we where standing there for a long time.

    This game has some very serious detection issues and my guess is when pvp hits people are really going to see just how bad it is.
    (4)

  2. #192
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rochetm View Post
    This game has some very serious detection issues and my guess is when pvp hits people are really going to see just how bad it is.
    PvP in the beta was already a lagfest, i'm not sure if they'll actually manage to "fix" this game.
    (2)

  3. #193
    Player
    Marenwynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    45
    Character
    Serah Farron
    World
    Famfrit
    Main Class
    Archer Lv 50
    My FC stacks for Weight of the Land, and we dodge almost every time. I think most of the lag issues are on players' end, and the strict movement requirements don't help. Really though, I think most people just don't have it in them to get it right every time, and they use lag as a scapegoat.
    (0)

  4. #194
    Player
    Ghasto's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Marina Amrita
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    I ping 94ms from the UK and use a wireless connection.
    Lag is very rarely ever an issue with Titan HM, story Titan is a different beast, there's something funky up with those servers, but with Hard Mode I either git gud our git out because lag has never killed me there.
    (0)

  5. #195
    Player
    waycool's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    47
    Character
    Tokidoki Dokidoki
    World
    Goblin
    Main Class
    Scholar Lv 100
    I just did the "esuna test", and yeah. It seems like I'm one of the people who can cast esuna while running forward. While pretty neat, I don't think it is intended.... I really hope they'll answer to this issue rather quickly, since there are already two long topics and one very long topic about this very issue and all the problems it causes. For example avoiding aoe-attacks. (1 sec is pretty unforgiving,,)
    (posted this on all three topics for bump)
    (3)

  6. #196
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Goreth View Post
    You know things must be bad when you are forced to concede an argument to your own straw man.
    Except it's not a strawman. I asked a "what if" question. I didn't ignore anyone's argument, nor did I distort it. And my question was asked because I've played games without the positional delay, and people still have the same problems.

    Quote Originally Posted by Sunarie View Post
    The problem here is there are tons of videos of people showing this is what happens. The strategy for Titan is pure illustration that it happens to a ton of people. You're still failing to provide one other example of an MMO that has had the exact problem of getting hit when you're out of stuff. I'm not even talking about the people who cry lag and then have no evidence to back it up. I'm not claiming some people don't have bad ISPs or that some ISPs are throttling bandwidth.

    Obviously though, SE did something different than literally every other MMO on the market, and not in a good way (in relation to how they handle aoes, positional updates, and latency). The fact that I can do a Google search for the issue in any other game I can think of and come back with zero results of the issue is pretty solid proof of that. It doesn't, and hasn't happened in any game I have played going back to 2003. Have I rubber banded? Yeah.. has my FPS dropped, or things paused and then sped up? Sure.. that is not the issue though, and for the large part that's not what people are referring to as lag.

    I've beat Titan, I've been in Coil. I don't buy the "but if they fix the issue the fight is just gonna be easier" bs. It's not hard to begin with, the whole positional update issue makes it hard and it's making players berate, and belittle people because for some it -is- an impossible wall strictly because of how the game does it's positioning. They have an issue, they need to fix it.. 1.0 is proof it causes lots of people to quit. People like you are just hurting the game further.
    You know, I myself said that the positional update delay was an issue. I'm not attacking people who want that fixed first of all. My point was that even with sub par latency, you can still dodge fine. I have a friend, East Coast US. He plays on Japanese servers(Due to being Japanese himself) and never gets hit. His latency is much worse than mine. So yes, it most certainly is a problem(And i've said this multiple times in the thread already) and yes, it should be changed or fixed or whatever. But unless your connection is really bad, there's packet loss, line issues, routing issues, whatever, it's still perfectly possible to do the content. AGAIN. I agree with them changing it.

    So let me ask another question. The answer will of course be speculation, because SE won't tell us, but do you know, or why do you think they made it this way?

    EDIT: Since you insist, Tera EU has had people report the same issue with positional delay, and PvP is more prevalent in Tera. It was a year ago, so I have no idea if it was changed or fixed. I've seen other games with it as well, just couldn't name which ones off the top of my head right now.

    The other thing you have to ask yourself, is if the game is balanced around the delay? Considering SE/Yoshi have talked about it, it's likely they designed the game around it being like that.
    (0)
    Last edited by ispano; 11-03-2013 at 07:22 PM.

  7. #197
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by kukurumei View Post
    there is still a large amount of pre-move, which is not right. It's basically fighting the server, not the battle.

    The worse part is learning to run into landslide during P5 bombs. You have to do it before he ends his animation. That's messed up. to willing run into something you know should be killing you, just because the server is not synced correctly with your client.
    If you had Titan as your target you would see that landslide finishes casting before he slams the ground. If you are in said landslide before the cast is done, even if you run out of it before he hits, you will still be hit. People seem to think this is supposed to be an action game, it's not. There are delays, and they are set that way. I play in Germany on NA servers and I have yet to encounter any lag issues bar ones from my ISP. As I've seen in several other posts, for people who are lagging it is computer related, or ISP related (ask them about throttling). As for on topic, if you aren't zoomed out in Titan you are probably going to die. If you don't know that plumes spawn on people and that you should move to areas where people are not after plumes spawn under your feet, you are probably going to die. I have RARELY seen explicit cases of lag, but this was confirmed by the person to be an ISP issue which was fixed for him the next day.
    (0)
    Last edited by Ephier; 11-03-2013 at 07:07 PM. Reason: adding quote back.

  8. #198
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sunarie View Post
    The problem here is there are tons of videos of people showing this is what happens. The strategy for Titan is pure illustration that it happens to a ton of people. You're still failing to provide one other example of an MMO that has had the exact problem of getting hit when you're out of stuff.
    Not sure how many times I have to say it, Hagan in WoW had exactly the same issue, it just wasn't anything like as severe because Blizzard didn't cheap out on the data centres and the movement was very simplistic by comparison.
    (0)

  9. #199
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sebazy View Post
    Not sure how many times I have to say it, Hagan in WoW had exactly the same issue, it just wasn't anything like as severe because Blizzard didn't cheap out on the data centres and the movement was very simplistic by comparison.
    And this is also a good answer to one of my questions, about why they did it this way. One reason to space out the positional updates, is server and bandwidth costs. To have it update more often, requires more server usage and more bandwidth usage. This being a "revived" MMO, that may not do so well, they likely made the decision to save some money, but then attempted to balance the game around the delay.
    (0)

  10. #200
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    I've dodged aoes fine so far in the game and I play with ~260 ms. I find that the breaking point for me is about 320-350+ ms. Then I really have to be clutch with the movement.
    (0)

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