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  1. #51
    Player
    Shusio's Avatar
    Join Date
    Oct 2013
    Location
    Fl
    Posts
    16
    Character
    Shusio Ichiban
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nichigo View Post
    Correct me if I'm wrong...but isn't it still a good idea to mark the mob the DPS should target when applying their AOE's? I always assumed the actual target of the AOE received more damage than those around it. If this is true, it's beneficial to at least mark the one with the most health and/or the one you're going to focus a few single target enmity skills on.
    From what I have asked and from personal experience. All mobs take the same about of damage.
    (0)

  2. #52
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gamemako View Post
    There are also the ones who use Riot Blade -> Flash over and over. Those are a treat.
    I'm level 18. And thats pretty much what i do.
    Flash -> Fast -> Riot -> Flash -> repeat while tabbing around and dropping the occasional Savage.

    Unless you're being sarcastic, in which case, whats a Flash?
    (0)

  3. #53
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Sylve View Post
    I'm level 18....
    This is mostly not applicable to you, then. I'd say your good relying on flash until you get Halone. This is mostly directed towards level 50 players, I believe.
    (0)

  4. #54
    Player
    TheGlow's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Kurai Entreri
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    When I do WP speed runs its all flash flash flash riot flash.
    How does that make me bad?
    If I DONT do this, DPS pull hate, die, and we all wipe.
    (1)

  5. #55
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sephirah View Post
    You should be using a combo'd Rage of Halone, the statement you're quoting is about the difference between the enmity generated by a non-combo'd one hitting for 79 vs a combo'd one hitting for 300.
    That was just the statement that I referenced. But the information applies to all of it and the difference between a combo'd and non combo'd RoH is pretty immense. RoH pulling ~500-600 enmity is less then a single flash generates on multiple targets. It is useful and I am not knocking it at all just saying that it should not be the preferred use or even thought about unless we are talking about snap threat after a voke.

    Quote Originally Posted by Gamemako View Post
    (If you have data on Shield Oath showing only 1.2x modifier, which would be a net reduction in enmity, please provide it. Last I checked, people were guessing it's a 1.5x modifier, or a net 1.2x modifier to total enmity after accounting for damage reduction.)
    I know there was a post with a lot of testing done. I will find the link here in a minute for you.

    Edit - Can't find the post I was referring to but have found a few with testing since launch. Seems that it is a common trend showing between 1.2-1.5 times for Shield Oath with no one having a definite answer that I can find. If someone finds solid proof I'd be wanting it as well!
    (0)
    Last edited by Ariyn; 11-02-2013 at 02:57 AM.

  6. #56
    Player
    Xbuzz's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Xbuzz Xl
    World
    Shiva
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gamemako View Post
    There are also the ones who use Riot Blade -> Flash over and over. Those are a treat.
    On large aoe packs I spam flash until out of mana (CoS too when off cooldown), then I start weaving 1 riot blade combo with 1 flash, all the while managing defensive cooldowns. Towards the end of the pack when alot of mobs are dead then I start spamming riot blade more than flash so that i'm gaining back mana for the next aoe pull. You need to be close to full mana at the start of each pull otherwise you won't be able to keep enough aggro. The downside is that towards the end of large aoe packs you might start losing aggro when you're spamming riot blade instead of flash, but your job in speed runs isn't to prevent every tiny bit of damage on party members, it's to get through the dungeon asap. If dps taking a couple of negligible hits to the face at the end of a pack means that you have close to full mana for the next pull, then I consider it a good tradeoff.
    (1)
    Last edited by Xbuzz; 11-02-2013 at 04:11 AM.

  7. #57
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    I didn't know about running behind first AK boss to avoid Void Thunder, but I do try to stop mindmelt every chance I get.
    (0)

  8. #58
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vactus View Post
    I didn't know about running behind first AK boss to avoid Void Thunder, but I do try to stop mindmelt every chance I get.
    it helps a lot, basically negates the vast majority of the damage for that specific boss. (technically you could just rotate the boss and make it so he does NO damage beyond mind-melt and canker...but it makes the melee dps angry)

    if you can also can get any bards in your party to silence canker and you manage to interrupt obliterate from the adds you basically make healing this fight the most boring job on the planet.
    (0)

  9. #59
    Player
    Luci_Snow's Avatar
    Join Date
    Nov 2013
    Posts
    90
    Character
    Luci Snow
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kitru View Post
    I'll add a 14th: eating avoidable casts. In AK, the first boss regularly casts Void Thunder that can be dodged by just running behind the boss during the ability's 3 second cast, and I've seen *so* many PLD tanks just eat it because "the healer will take care of it" (it's the only major source of tank damage in the entire fight; if you avoid that and interrupt Mind Melt, like the tank *should* be since it's on a 30 sec CD just like Brutal Swing, the healer can DPS pretty much the *entire* fight). The blob boss in WP is the same: it casts Fire, which just so happens to be 90% of the damage the tank will take, and it can be completely avoided by just running behind the boss.
    This. It's certainly something that most tanks don't pick up on.. Atleast not immediately. There is also the same issue with Slip Stream from HM Garuda.
    (0)

  10. #60
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by saber_alter View Post
    it helps a lot, basically negates the vast majority of the damage for that specific boss. (technically you could just rotate the boss and make it so he does NO damage beyond mind-melt and canker...but it makes the melee dps angry)

    if you can also can get any bards in your party to silence canker and you manage to interrupt obliterate from the adds you basically make healing this fight the most boring job on the planet.
    Did it tonight. Makes things so much easier.
    (0)

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