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Thread: DD Nerfed

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  1. #1
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    The story quests for most jobs teach you a bit of how to play your job TBH. I know when i was on SMN I learned real quick how to stay the f**k back and manage my enmity as well as control Topaz on multiple targets. Admittedly the entire aspect of controlling your pet really vanishes Endgame outside of Obey>Contagion but the point remains. At least for GLA/THM quests they teach you how to manage your enmity (Gaining or losing) and core aspects of your job (Getting hate on multiple foes, or say The importance of Fire/Ice affinity).

    Most of the games teaching is through Job quests, and a lot of it is learning through doing as well. but to be perfectly honest doesn't matter how fast DD Is, this game is intended to get you to 50 quickly, no amount of FFXI Nostalgia is going to bring back crab parties (I know, i enjoyed Old FFXI parties too despite their horrific boring grindyness)... That and DD isn't really the problem, as absolutely no FATE will teach you how to play your job.

    Which actually brings me to my next point. Happy they're raising dungeon exp, Hope its worth it.

    Quote Originally Posted by Redemption View Post

    Also disagree with your comment about MMOs being all about endgame and that leveling shouldn't take long. Some mmos are indeed all about endgame, I personally think that is a horrible way to make the game. The game should be fun no matter what level you are and leveling should be an interesting part of the game in and of itself else why even have it?
    Welcome to Modern MMO's, If its not as close to WoW as possible, Companies don't try it... And for good reason, Most people who play these types of MMOs are rather slow and afraid of change in any form... So the game has to be Quick leveling and downright stupidly simple to understand game-play, which people still manage to suck at. I hate it as much as you do but that's Modern MMOs no one wants to try anything new they just want to copy what their study groups say will sell based on other MMOs. Its like the single player market. Companies go for shovel-ware cash grabs based on whats popular at the time, which ironically fails in most cases (*Cough*Capcom*Cough*), but the braindeads at the top of the failing gaming industry still seem to think that continuing down the same path thats leading to companies filing bankruptcy is the key to making money.

    Ahem... Kinda got on a rant there, but yah. Playing it Safe is the name of the game for game companies these days, don't expect any more :\
    (2)
    Last edited by BlaiseArath; 11-01-2013 at 01:25 PM.

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by BlaiseArath View Post
    Playing it Safe is the name of the game for game companies these days, don't expect any more :\
    Unfortunatelly very very true. As was correctly said "You can't beat WoW by copying WoW" Meaning those who want to play that already are playing that.

    The gaming industry should be the most innovative system in design. But due to various reasons, cost being a big one, higher costs less risks you want to take and new IPs are risky. New concepts are risky, Hence the, for want of a better term, stagnation in innovation especially in within AAA games. Innovation does come from small independent companies.

    Human nature desires the recognisable, to stay within a comfort zone. That also applies to software.
    (3)