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Thread: DD Nerfed

  1. #141
    Player
    xRitzx's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Ritz Blitz
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    Since the hot fix that was applied in mid-October, we've been seeing reports that the Dark Devices FATE was adjusted/changed. However, we have confirmed with the Battle team that there have been no adjustments made to this specific FATE during the hotfix or subsequent updates.

    As we've read a few reports from users about what was/wasn't changed, we'd like to get more information to pass along to the dev. team. The best way to do that would be to submit a bug report with as much detail as possible so we can closely examine any issues that may have arisen.
    Some things are best left unchanged.
    (3)

  2. #142
    Player
    CHunterX's Avatar
    Join Date
    Jun 2013
    Posts
    96
    Character
    Rin Tezuka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eekiki View Post
    Ahh, you think that level grinding teaches people how to play their class. That's just precious.
    Leveling itself doesn't, sure. But leveling in dungeons would, and if the EXP was worth it people would be doing them and at least learning the basics of their class. Much like if Guildhests were repeatable for money and EXP on other jobs, people would learn the basics of every job and parties as a whole would be smoother.

    I've actually had both a Bard and a Black Mage not know there was an enmity bar doing Amdapor Keep.
    (1)

  3. #143
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KariArisu View Post
    LEVELING DOES NOT MAKE YOU GOOD AT YOUR JOB. You need to play a job at 50 to learn it. That is all. Modern MMOs that are not Korean Grindfest MMOs are all about endgame, leveling is just a small deterrent and should NOT take very long, especially in a game with multi-classing.
    No, MMORPGs should not be solely about end-game, if end-game content is sufficiently difficult to qualify as end-game it will exclude a very significant fraction of players. It's supposed to be an MMORPG as in role playing game, if leveling was as quick as you seem to wish, we'd all be 50 at everything in which case, why bother with levels at all?

    MMORPGs are time-sinks, leveling a class is an integral feature of that. Aside from anything else, unlike solo games, the point of an MMORPG is to spend time in the game with others, leveling different classes extends the time you can spend doing something other than grinding the same crappy end-game content. Ironically you talk about Korean grind-fests, and yet if my reading of comments here is anything to go by, end-game raiding is by definition nothing more than grinding the same end-game content.

    Personally I've been playing this daily since Beta 3 and am just now getting my main class to 50, and even my second class is yet to hit 30, because I don't FATE grind. If the FATE system XP was nerfed tomorrow and people stopped spam grinding them, I'd organize a parade in the middle of ul'dah to celebrate.

    Quote Originally Posted by Eekiki View Post
    Ahh, you think that level grinding teaches people how to play their class. That's just precious.
    Apparently you've forgotten the lessons learned by tanks and healers in Qarn and Brayflox. Of course you learn your class by level grinding - if you're doing something other than "zerging" FATEs that is...
    (2)
    Last edited by Kosmos992k; 11-02-2013 at 12:25 AM.

  4. #144
    Player
    sinfull's Avatar
    Join Date
    Apr 2012
    Posts
    74
    Character
    Sinful Persecutor
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'm glad they fixed this makes levelling more of a challenge and fun to do so people don't just spam there way to 50 and not even learn there job. If people are complaining about how slow it takes levelling normally please go play FFXI before abyssea and then tell me it's slow. That game took a good few weeks/months to level a job to cap.
    (1)

  5. #145
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by sinfull View Post
    I'm glad they fixed this makes levelling more of a challenge and fun to do so people don't just spam there way to 50 and not even learn there job. If people are complaining about how slow it takes levelling normally please go play FFXI before abyssea and then tell me it's slow. That game took a good few weeks/months to level a job to cap.
    There's nothing challenging about simply getting a class to 50. The challenge is learning and being able to play the class well. Thus, why you see all these people that can't play worth a crap in level 50 content.
    (1)

  6. #146
    Player
    Teykos's Avatar
    Join Date
    Mar 2013
    Posts
    102
    Character
    Somna Sleepwalker
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Mecan View Post
    Simple Answer:

    Before the patch (pre-nerf): Followers spawned instantly after they die.

    Post patch (nerf): Followers now take 3 minutes to spawn after they die.
    They were actually 3 seconds originally. (I could time Miasma IIs to tag most of them despite any ground AOEs going off.) Maybe someone accidentally changed seconds to minutes?
    (0)

  7. #147
    Player
    Daas's Avatar
    Join Date
    Sep 2013
    Posts
    82
    Character
    Kaedian Shadowborn
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KariArisu View Post
    LEVELING DOES NOT MAKE YOU GOOD AT YOUR JOB. You need to play a job at 50 to learn it. That is all. Modern MMOs that are not Korean Grindfest MMOs are all about endgame, leveling is just a small deterrent and should NOT take very long, especially in a game with multi-classing.
    If this were true, there would be no level at all, just a class with abilities and all you improved was your equipment.
    (1)

  8. #148
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Daas View Post
    If this were true, there would be no level at all, just a class with abilities and all you improved was your equipment.
    Sounds like legacy.
    (0)

  9. #149
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by sinfull View Post
    I'm glad they fixed this
    They didn't fix it though, they broke it.

    Quote Originally Posted by Camate View Post
    Greetings,

    Since the hot fix that was applied in mid-October, we've been seeing reports that the Dark Devices FATE was adjusted/changed. However, we have confirmed with the Battle team that there have been no adjustments made to this specific FATE during the hotfix or subsequent updates.

    As we've read a few reports from users about what was/wasn't changed, we'd like to get more information to pass along to the dev. team. The best way to do that would be to submit a bug report with as much detail as possible so we can closely examine any issues that may have arisen.
    I for one can't wait for them to fix it so that the mobs instantly respawn again. I've always wanted to do a FATE by floating a boat down a river of tears.
    (1)

  10. #150
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reiterpallasch View Post
    They didn't fix it though, they broke it.



    I for one can't wait for them to fix it so that the mobs instantly respawn again. I've always wanted to do a FATE by floating a boat down a river of tears.
    It's actually possible that the FATE was originally intended to have a slower respawn rate...but that this bug wen't unnoticed (because it was never reported as a bug). People grew accustomed to the bugged FATE and only started complaining SINCE the hotfix. The reps noticed the increased complaints and assumed the FATE got bugged by the hotfix since they didn't change anything directly...when, in fact, the hotfix inadvertently fixed the bugged fate that people only thought was normal since they could abuse it to quick-level classes (and thus, had no reason to bitch in the first place).

    It's a hotfix within a hotfix....that's fixception!
    (0)

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