Page 15 of 16 FirstFirst ... 5 13 14 15 16 LastLast
Results 141 to 150 of 172

Thread: DD Nerfed

Dev. Posts

Hybrid View

  1. #1
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    I think there's a common misconception about leveling and how long it takes.

    Very long periods of leveling does not make a player better in the most efficient way possible. I can repeatedly speedrun the first stage of any beat-em up in existence, it probably won't help me much against the final boss.
    Bad players that would benefit from a shorter leveling time will be bad regardless of how long their leveling experience takes. The only way you can convince bad players to get better, is by offering them rewards that they really want, or giving them new challenges to adapt to. As it is, you get a new dungeon mechanic, what, every 5-8 levels? In between that it's hours of questing/fates/the same dungeon.

    Leveling is not currently streamlined for the optimal benefit of time/player benefit. MMOs have the habit of skewing that scale way to far on the time scale.
    (1)

  2. #2
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Camate View Post
    Greetings,

    Since the hot fix that was applied in mid-October, we've been seeing reports that the Dark Devices FATE was adjusted/changed. However, we have confirmed with the Battle team that there have been no adjustments made to this specific FATE during the hotfix or subsequent updates.

    As we've read a few reports from users about what was/wasn't changed, we'd like to get more information to pass along to the dev. team. The best way to do that would be to submit a bug report with as much detail as possible so we can closely examine any issues that may have arisen.
    Bug reported.

    http://forum.square-enix.com/ffxiv/t...39#post1521239
    (0)

  3. #3
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Keep it as is so we don't see all the drama from people completing a fate vs people farming mobs in a fate.
    (1)

  4. #4
    Player
    Nictuswolf's Avatar
    Join Date
    Aug 2012
    Posts
    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I just love the hypocrisy of this fight.

    A DoW gets 120k for 15minutes of work and everyone cries "OP OP!".

    A DoH gets 120K x3 for 1 triple turn in leve and no one says a word..


    Bads will be bads no matter how long it takes to get to endgame. Look at any endgame raiding for any of the current MMOs. You will always find bads.

    Though I am glad to see this is a bug and not a change, was going to say "so much for "working as intended"".
    (2)

  5. #5
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    For the record, questing doesn't make you learn to play your class any better than FATE grinding, because you are just learning how best to SOLO content. Solo gameplay is a completely different dynamic than group gameplay. So the only thing that would potentially "teach" people how to play the game correctly for group play would be dungeon leveling... only problem with that, you have classes like DRG and PLD that COMPLETELY change how "best" to play them between 30 to 50. a DRG goes from like a 3 button rotation, up through like 45, to an immediate change of 27 button rotation at 50. What did playing from 1 to 45 get you? how to push 3 buttons... YAY! Even the "simple" BLM is a completely different class at around 45-ish when you finally get both Bliz 3 and Fire 3 and unlock Umbral/Astral 3. So please, tell me more about how you "learn to play the class" from 1 to 45...

    "Dungeons make you a better group player" - Come again? well, lets see here, a good BLM knows that they can generally AOE sleep things, fat lot of good that does you up until 36 when you finally can AOE sleep. So even your CC is a completely different dynamic for the first 2/3's of the game. But we are "learning"... Nevermind that Sleep is completely unnecessary/worthless in BC... but you know, "learning". So a dungeon would teach a BLM how to burn stuff down until 36, when he would learn to sleep things, until 50 when he would go back to just burning stuff down... Hey, if you shoot a fireball at that thing over there, it does damage! Hurray for "learning"!

    Pro Tip: The actual fastest way to level is (and has been like this in just about every other game) mob grinding. Get a Full Party, with a tank, a healer or two, and the rest as much AOE as possible, chain pulling mobs in a zone at about +5 levels to your own and you will hit 50 faster than any other form of leveling (and you will actually make some money in the process because of mob item drops)
    (0)
    Last edited by ChickensEvil; 11-06-2013 at 01:14 AM.

  6. #6
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ChickensEvil View Post
    For the record, questing doesn't make you learn to play your class any better than FATE grinding
    It does only in that with solo questing you have to learn *something* to at least survive and kill the mobs. If you don't know how to combo, you really won't survive leveling up. In FATE parties, you can get away with auto following and AFKing, even during battle. You don't even need to know how to combo to do FATEs, and I've seen people at Lv50 trying to get into endgame who don't know how to combo.
    (0)

  7. #7
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Nerfing fates wont magically make bad players better.
    (6)


    Need somethin' made?

  8. #8
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Laryndra View Post
    Nerfing fates wont magically make bad players better.
    No but if they are running more dungeons they will ideally see that they do suck earlier on and attempt to fix it. Some of the low level duty finder dungeons are more difficult than the level 50 stuff we have.
    (2)

  9. #9
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Eightbit View Post
    No but if they are running more dungeons they will ideally see that they do suck earlier on and attempt to fix it. Some of the low level duty finder dungeons are more difficult than the level 50 stuff we have.
    That's what we want, terrible players flooding into all of the dungeons from 15 to 50.
    (0)

  10. #10
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eightbit View Post
    No but if they are running more dungeons they will ideally see that they do suck earlier on and attempt to fix it. Some of the low level duty finder dungeons are more difficult than the level 50 stuff we have.
    See above post... But seriously, harder than level 50 stuff? If you are doing the level 50 content in the gear they expected you to be in, it is rather difficult to complete those dungeons. Sure you running around in your full DL set would have no issue running WP/AK/CM/Prae/etc... because you have completely and totally outgeared the content. WP has quite a bit of a DPS check and coordination check to it (in appropriate gear), AK - the wall, total DPS check and coordination, and the last boss is the same... etc...

    Go put a group together in your 40+/AF1 gear and remove all that fancy DL/AK stuff and tell me how easy this same content is. Those who got to 50 first know what it used to be like... now if you hit 50 you can totally be straight carried in that gear so of course it seems "easy". The only "hard" dungeons pre-50 is sunken temple and that one with the chimera boss... everything else is total cake.

    Quote Originally Posted by Terius View Post
    No but maybe one or two dungeon runs will get it into that thick THM's skull that he should attack the tanks target. :P
    Apparently not... since you MUST do no less than 8 dungeons and 3 primals before hitting 50... I would say it takes more than 2 dungeons to fix a bad player... because bad players are just going to be bad... FATEs have nothing to do with it.
    (0)
    Last edited by ChickensEvil; 11-06-2013 at 04:03 AM.

Page 15 of 16 FirstFirst ... 5 13 14 15 16 LastLast