Some things are best left unchanged.Greetings,
Since the hot fix that was applied in mid-October, we've been seeing reports that the Dark Devices FATE was adjusted/changed. However, we have confirmed with the Battle team that there have been no adjustments made to this specific FATE during the hotfix or subsequent updates.
As we've read a few reports from users about what was/wasn't changed, we'd like to get more information to pass along to the dev. team. The best way to do that would be to submit a bug report with as much detail as possible so we can closely examine any issues that may have arisen.
Leveling itself doesn't, sure. But leveling in dungeons would, and if the EXP was worth it people would be doing them and at least learning the basics of their class. Much like if Guildhests were repeatable for money and EXP on other jobs, people would learn the basics of every job and parties as a whole would be smoother.
I've actually had both a Bard and a Black Mage not know there was an enmity bar doing Amdapor Keep.
No, MMORPGs should not be solely about end-game, if end-game content is sufficiently difficult to qualify as end-game it will exclude a very significant fraction of players. It's supposed to be an MMORPG as in role playing game, if leveling was as quick as you seem to wish, we'd all be 50 at everything in which case, why bother with levels at all?LEVELING DOES NOT MAKE YOU GOOD AT YOUR JOB. You need to play a job at 50 to learn it. That is all. Modern MMOs that are not Korean Grindfest MMOs are all about endgame, leveling is just a small deterrent and should NOT take very long, especially in a game with multi-classing.
MMORPGs are time-sinks, leveling a class is an integral feature of that. Aside from anything else, unlike solo games, the point of an MMORPG is to spend time in the game with others, leveling different classes extends the time you can spend doing something other than grinding the same crappy end-game content. Ironically you talk about Korean grind-fests, and yet if my reading of comments here is anything to go by, end-game raiding is by definition nothing more than grinding the same end-game content.
Personally I've been playing this daily since Beta 3 and am just now getting my main class to 50, and even my second class is yet to hit 30, because I don't FATE grind. If the FATE system XP was nerfed tomorrow and people stopped spam grinding them, I'd organize a parade in the middle of ul'dah to celebrate.
Apparently you've forgotten the lessons learned by tanks and healers in Qarn and Brayflox. Of course you learn your class by level grinding - if you're doing something other than "zerging" FATEs that is...
Last edited by Kosmos992k; 11-02-2013 at 12:25 AM.
I'm glad they fixed this makes levelling more of a challenge and fun to do so people don't just spam there way to 50 and not even learn there job. If people are complaining about how slow it takes levelling normally please go play FFXI before abyssea and then tell me it's slow. That game took a good few weeks/months to level a job to cap.
There's nothing challenging about simply getting a class to 50. The challenge is learning and being able to play the class well. Thus, why you see all these people that can't play worth a crap in level 50 content.I'm glad they fixed this makes levelling more of a challenge and fun to do so people don't just spam there way to 50 and not even learn there job. If people are complaining about how slow it takes levelling normally please go play FFXI before abyssea and then tell me it's slow. That game took a good few weeks/months to level a job to cap.
They were actually 3 seconds originally. (I could time Miasma IIs to tag most of them despite any ground AOEs going off.) Maybe someone accidentally changed seconds to minutes?
If this were true, there would be no level at all, just a class with abilities and all you improved was your equipment.LEVELING DOES NOT MAKE YOU GOOD AT YOUR JOB. You need to play a job at 50 to learn it. That is all. Modern MMOs that are not Korean Grindfest MMOs are all about endgame, leveling is just a small deterrent and should NOT take very long, especially in a game with multi-classing.
They didn't fix it though, they broke it.
I for one can't wait for them to fix it so that the mobs instantly respawn again. I've always wanted to do a FATE by floating a boat down a river of tears.Greetings,
Since the hot fix that was applied in mid-October, we've been seeing reports that the Dark Devices FATE was adjusted/changed. However, we have confirmed with the Battle team that there have been no adjustments made to this specific FATE during the hotfix or subsequent updates.
As we've read a few reports from users about what was/wasn't changed, we'd like to get more information to pass along to the dev. team. The best way to do that would be to submit a bug report with as much detail as possible so we can closely examine any issues that may have arisen.
It's actually possible that the FATE was originally intended to have a slower respawn rate...but that this bug wen't unnoticed (because it was never reported as a bug). People grew accustomed to the bugged FATE and only started complaining SINCE the hotfix. The reps noticed the increased complaints and assumed the FATE got bugged by the hotfix since they didn't change anything directly...when, in fact, the hotfix inadvertently fixed the bugged fate that people only thought was normal since they could abuse it to quick-level classes (and thus, had no reason to bitch in the first place).
It's a hotfix within a hotfix....that's fixception!
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