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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    837
    Here's the problem I have with market wards: they have no limitations. The retainer system would actually achieve it's original and creative purpose if everyone was not allowed to congregate in the exact same area. SE needs to place caps on how many retainers can sit at a certain hub, so that the economy can be spread out into the rest of the world.

    In addition, I also think that SE needs to have an automated system in place that gradually increases this cap as more players will up a given server. That way, people won't be forced to spread out to the most inconvenient spots.
    (0)

  2. #2
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Verecund View Post
    Here's the problem I have with market wards: they have no limitations. The retainer system would actually achieve it's original and creative purpose if everyone was not allowed to congregate in the exact same area. SE needs to place caps on how many retainers can sit at a certain hub, so that the economy can be spread out into the rest of the world.

    In addition, I also think that SE needs to have an automated system in place that gradually increases this cap as more players will up a given server. That way, people won't be forced to spread out to the most inconvenient spots.
    Acutally, there needs to be a global economy - the separation between the cities wards is what kills limsa and grid - And its why Jeuno and Uldah are/were the main gathering points.

    MMOS NEED EITHER A CENTRALIZED OR GLOBALIZED ECONOMY

    Every MMO does. Its another thing they forgot from XI - As we currently have neither.

    Hence the uldah "gold rush" (an attempt by the playerbase at centralizing things.. lol..)

    Fucked game is fucked.
    (0)
    Last edited by Kam; 05-25-2011 at 11:32 AM.