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  1. #231
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    Join Date
    Mar 2011
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    3,208
    Honestly even on ffxi I tend to set my own price. When I seoll something on the MW's i list it at what I felt was a fair price I do not look up prices. I end up selling items lower anyway as I am not greedy. And hey it gives crafters a break finding cheaper mats. Even stores set their own prices, same for diners etc. Like there is a breafest diner in raymound called the longbranch a group of 3 can get a big breakfest and it will come to $31 (this is including a $5 tip) That is 2 hot chocolates a shortstake pancakes with choco chips a side of bacon, a hot coffee with refill, an egg meal with cinomin(sp) french toast, a egg/hash meal with hash bowns on the side and a fruit cup. (and this place is always packed even got waiting lines)
    (0)

  2. #232
    Player
    Kam's Avatar
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    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Rentahamster View Post
    again with the logic.. stop it or you may get a temp ban. :/
    (1)

  3. #233
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    Mar 2011
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    3,208
    Quote Originally Posted by Rentahamster View Post
    http://www.gamasutra.com
    lol that was the most dumbest reads ever..... Who ever wrote it must have forgoten that AH are still PLAYER RAN and still have PLAYER MADE PRICING.
    Make up your own pricing and judge what is fair. That how stuff works.
    Watch how thirf stores are run or pawn shops. There is no blue book in ffxiv. Just make what you feel is a fair price.
    A think on chronical/ inside eddition (i forget which) had a few stores like this. one person said
    "it is better to buy the item and to find it at a lower price, then to miss out on an item completely"
    (0)

  4. #234
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    lol that was the most dumbest reads ever..... Who ever wrote it must have forgoten that AH are still PLAYER RAN and still have PLAYER MADE PRICING.
    Make up your own pricing and judge what is fair. That how stuff works.
    Watch how thirf stores are run or pawn shops. There is no blue book in ffxiv. Just make what you feel is a fair price.
    A think on chronical/ inside eddition (i forget which) had a few stores like this. one person said
    "it is better to buy the item and to find it at a lower price, then to miss out on an item completely"
    kilta, dont make me open up a can of logic on you again..
    (3)

  5. #235
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Kam View Post
    kilta, dont make me open up a can of logic on you again..
    Which would only result in you self-confirming your own ill-logical reasoning by real world experiences* - something which does not apply in MMOs nor should it ever.

    (just getting that out of the way before you start up)

    *some long tale about pointless stuff to do with nothing about nothing
    (0)
    Last edited by Kam; 05-25-2011 at 10:48 AM.

  6. #236
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    lol that was the most dumbest reads ever..... Who ever wrote it must have forgoten that AH are still PLAYER RAN and still have PLAYER MADE PRICING.
    Make up your own pricing and judge what is fair. That how stuff works.
    Watch how thirf stores are run or pawn shops. There is no blue book in ffxiv. Just make what you feel is a fair price.
    A think on chronical/ inside eddition (i forget which) had a few stores like this. one person said
    "it is better to buy the item and to find it at a lower price, then to miss out on an item completely"
    So MMO economies need basing on small market trading?

    In conclusion, there are a number of valuable lessons all MMORPG designers should take into consideration when developing their virtual economy. First and foremost, give players the tools they need to be an active participant in the game economy without undue burden or stress.

    Secondly, ensure that all types of players ("market players", casual players, and everything in between) feel like the market works for them.

    Thirdly, make sure to balance all your opportunity costs: don't let the MIMO trickle cause too much inflation. Continual money-out outlets like Player Housing are a fantastic way to keep your economy in check. Finally, remember that you're making a game. It should be fun to play. Empower your players, not just with sword and powerful magic, but with the chance to make dreams of riches on the market a reality too!
    Kilta. Please come back with a decent.. or semi-decent, relevant arguement. If you can.

    I'm all up for debate, but almost everything you state is ignorant. (you haven't played or participated in the economy enough)
    (2)
    Last edited by Kam; 05-25-2011 at 11:14 AM.

  7. #237
    Player
    WinnipegJet's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    311
    Character
    Onion Guardian
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    For the love of the Twelve, please just give us an AH already.
    (3)

  8. #238
    Player

    Join Date
    Mar 2011
    Posts
    837
    Here's the problem I have with market wards: they have no limitations. The retainer system would actually achieve it's original and creative purpose if everyone was not allowed to congregate in the exact same area. SE needs to place caps on how many retainers can sit at a certain hub, so that the economy can be spread out into the rest of the world.

    In addition, I also think that SE needs to have an automated system in place that gradually increases this cap as more players will up a given server. That way, people won't be forced to spread out to the most inconvenient spots.
    (0)

  9. #239
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Verecund View Post
    Here's the problem I have with market wards: they have no limitations. The retainer system would actually achieve it's original and creative purpose if everyone was not allowed to congregate in the exact same area. SE needs to place caps on how many retainers can sit at a certain hub, so that the economy can be spread out into the rest of the world.

    In addition, I also think that SE needs to have an automated system in place that gradually increases this cap as more players will up a given server. That way, people won't be forced to spread out to the most inconvenient spots.
    Acutally, there needs to be a global economy - the separation between the cities wards is what kills limsa and grid - And its why Jeuno and Uldah are/were the main gathering points.

    MMOS NEED EITHER A CENTRALIZED OR GLOBALIZED ECONOMY

    Every MMO does. Its another thing they forgot from XI - As we currently have neither.

    Hence the uldah "gold rush" (an attempt by the playerbase at centralizing things.. lol..)

    Fucked game is fucked.
    (0)
    Last edited by Kam; 05-25-2011 at 11:32 AM.

  10. #240
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kam View Post
    Which would only result in you self-confirming your own ill-logical reasoning by real world experiences* - something which does not apply in MMOs nor should it ever.

    (just getting that out of the way before you start up)

    *some long tale about pointless stuff to do with nothing about nothing
    I request the kindergarten ant farm again. Can we do requests?
    (0)

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