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  1. #1
    Player
    Shai's Avatar
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    Shai Hulud
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    Hyperion
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    Scholar Lv 60
    I'm also not trying to antagonize you AH guys.

    I'm just laying it out there as I see it.

    I love how I was called an idiot and "probably right" in the same post earlier. I know being an idiot requires assessing a situation accurately and knowing what you're talking about. You don't agree with my assessments - I don't mind. I only get bitchy when people call me names or argue with me about nothing (Kilta, looking at you, there) when I'm trying to make a point that no one is listening to.

    I'm trying to stimulate productivity through conversation by challening you who want an AH to present your case, not just whine and cry (Renta, you're excluded from this rant. I'm enjoying our more meaningful exchange of ideas).
    (0)

  2. #2
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    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Shai View Post
    It's as if Renta is saying (and forgive me if I am mistaken, but that's the point of a paraphrase) if the Wards could meet all these expectations you've put in bold then it would be the same as an Auction House and thus acceptable, but an AH would be "easier" (not sure how you quantify that) so just do that.

    Am I inferring your meaning correctly?
    I'm not exactly sure which post of mine you're trying to paraphrase, here.
    (0)

  3. #3
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    Actually in WoW or Aion you didn't rely on the AH for gear. You killed "always" up rare mobs, did quests, crafted all your gear you rarely had to BUY it. Only people who did infact BUY stuff are the ones who had money, and wanted the extra special shirt items or high end bags. Aion same thing you get 99% of your gear from quests. ffxi was the only mmo i played were players relied on the AH to get gear. And it was still a 50/50 chance of said gear from being up. When I was forced to quit ffxi gear from lvl50 down was nearly non existant on the AH. any one of them. Also I bought stuff via the MW and so far it takes me no more then 5 min to buy 7 items. Pretty much MW / ffxi AH are the same minus the walking. But the walking = the time it takes to place a bid and see if it goes through. Sometimes it can take 10 min to buy something on ffxi AH cuz of a too low bid. (and this was starting at last bought price or most used)
    So really wtf is the issue? the ffxi AH was no more or less convient then the MW we got
    (1)

  4. #4
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    Rentahamster's Avatar
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    Quote Originally Posted by Kilta_Firelotus View Post
    So really wtf is the issue? the ffxi AH was no more or less convient then the MW we got
    Ideally, what would be best for the economy, and for the future success of the game, in my opinion, would be The market ward system, minus the NPCs, plus a quick and easy menu interface, plus buy orders, plus a comprehensive price history, minus FF11 style AH (placing bids, etc)
    (2)

  5. #5
    Player
    Shai's Avatar
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    Shai Hulud
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    Hyperion
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    Quote Originally Posted by Rentahamster View Post
    Ideally, what would be best for the economy, and for the future success of the game, in my opinion, would be The market ward system, minus the NPCs, plus a quick and easy menu interface, plus buy orders, plus a comprehensive price history, minus FF11 style AH (placing bids, etc)
    What is the Market Ward without NPCs?
    I'm having trouble visualizing this and not calling it the "common" AH.
    (0)

  6. #6
    Player
    Poipori's Avatar
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    Poipori Mordion
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    Tonberry
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    Black Mage Lv 50
    Quote Originally Posted by Shai View Post
    What is the Market Ward without NPCs?
    I'm having trouble visualizing this and not calling it the "common" AH.
    That is the whole point. Scrap that whole buggy, troublesome, good for nothing Market Ward concept.
    Give us something more practical, easy to use and doesn't freakin crash every few days.
    (3)

  7. #7
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    features such as custom stalls you can customize the stalls. Just with a few limiting but well made options. color and type which are set in food, random, the empty look, and armor. You also can have the npc model a peice of gear your selling.
    Personally speaking imo the only reason the wards crash is too many ppl put their retainers in to the same ward in uldah. When people put too many retainers in the same place and do not check them it tends to fill up the wards. Players can spread out their retainers a bit and sell stuff slowly per say. Like put everything you want to sell on your retainer, then say put up just your feathers in said proper ward. Once those sell of move to the next item and ward.
    It isn't that hard to do. And is what I'm currently doing. If it don't sell I go to a different item. Then go back to that item at a lil lower price. I'm pretty much moving my retainers to different wards 2-3 times a day/week. I also sell stuff to npc if I feel like it.
    (0)

  8. #8
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    The way I see it, We do not just level up or gather/ crafting classes to repair or make higher stuff, but to make stuff easier or gather stuff easier. I do not hoard as I feel I can just go and gather what I need at any time. Since the higher I am easier it is finding the right spots for the mats I need. I've done that with my btn and my crp. tbh I haven't had any trouble with anything on this game minus how quiet this game is and getting ppl to chat is almost the hardest part in this game.
    (0)

  9. #9
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    Rentahamster's Avatar
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    Renta Hamster
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    Quote Originally Posted by Shai View Post
    What is the Market Ward without NPCs?
    I'm having trouble visualizing this and not calling it the "common" AH.
    That's the point. Currently, the MW's reliance on NPC retainers is more of a liability than a benefit. Fixing it requires much more overhauls to game engine efficiency and server optimization. If I were in charge, this is what I would do;

    Temporarily remove the ward aspect of the market ward system, but keep the retainers as storage and bazaar.

    Have all buying and selling be done through the item search interface menu. (this should not take long since they don't have to deal with NPC overcrowding anymore)

    Fix the underlying game engine and server problems so that the game can sustain a single area full of NPC retainers.

    Reintroduce the "ward" concept and reintroduce retainer bazaars along with features such as custom stalls, advertising, etc.

    Side note: you may want to read my market stall suggestions in my gil sink thread for more insight.

    http://forum.square-enix.com/ffxiv/threads/11434-DevTalk-GIL-SINKS!-Ideas-to-Stabilize-the-Economy-and-Curb-Inflation
    (1)

  10. #10
    Player
    Shai's Avatar
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    Shai Hulud
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    Hyperion
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    Scholar Lv 60
    Quote Originally Posted by Rentahamster View Post
    That's the point. Currently, the MW's reliance on NPC retainers is more of a liability than a benefit. Fixing it requires much more overhauls to game engine efficiency and server optimization. If I were in charge, this is what I would do;

    Temporarily remove the ward aspect of the market ward system, but keep the retainers as storage and bazaar.

    Have all buying and selling be done through the item search interface menu. (this should not take long since they don't have to deal with NPC overcrowding anymore)

    Fix the underlying game engine and server problems so that the game can sustain a single area full of NPC retainers.

    Reintroduce the "ward" concept and reintroduce retainer bazaars along with features such as custom stalls, advertising, etc.

    Side note: you may want to read my market stall suggestions in my gil sink thread for more insight.

    http://forum.square-enix.com/ffxiv/threads/11434-DevTalk-GIL-SINKS!-Ideas-to-Stabilize-the-Economy-and-Curb-Inflation
    Enter a bot that buys low and sells high ad infinitum and YAY! No more worrisome crafting.

    At least in the current system any one trying to control product distribution has to actually move around and be at their position (and ideally, 1 per city if all Wards were being used). This will make it much easier. Hey, it's going to happen anyway, why make them work for it.
    (0)

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