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  1. #41
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by dark494 View Post
    Everything the boss, (Psychflayer) does can be silenced and stunned and pacified. I've never had a problem doing either, brd's can chime in and do the same, as can every other class with stuns, and it doesn't really matter. It's not like the boss can actually do enough meaningful damage to matter. Why don't you go yell at the healers that insist on standing in the giant red radius of death (not behind a pillar) because they don't know how to dodge?
    If there are two Ranged DD in a party I just run circles around the pillar (for BRDS) or just continually run through him (for mages), laughing gleefully and taking no damage. Also, Mind Melt can be LoS'ed behind the pillars.

    All in all I only take damage if there are Melee in the party. XD
    (0)

  2. #42
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sephirah View Post
    (The difference in enmity generated between a combo'd Rage of Halone and not is IMMENSE! Rage of Halone generates enmity equal to damage dealt times 10 (in shield oath). Which means hitting just Rage of Halone for like 79 damage will generate 790 enmity. Hitting them for 300 with a combo'd one will generate 3000.
    This has been tested time and time again. Shield Oath does NOT double enmity gains. It is 1.2 times. Exactly enough to equal the same enmity as if you had no oath on at all. So that 300 hit would equal out to 1800 enmity not 3000. Pretty big difference. Maths being 300*5*1.2=1800.

    If you have some type of valid proof showing that it is in fact double vs the 3-4 threads that have been going around since phase 4 then by all means correct me but far as I have seen that is not the case. This is why a PLD running Sword Oath can easily pull off one using Shield Oath
    (0)

  3. #43
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ariyn View Post
    This has been tested time and time again. Shield Oath does NOT double enmity gains. It is 1.2 times. Exactly enough to equal the same enmity as if you had no oath on at all. So that 300 hit would equal out to 1800 enmity not 3000. Pretty big difference. Maths being 300*5*1.2=1800.

    If you have some type of valid proof showing that it is in fact double vs the 3-4 threads that have been going around since phase 4 then by all means correct me but far as I have seen that is not the case. This is why a PLD running Sword Oath can easily pull off one using Shield Oath
    http://valk.dancing-mad.com/?page_id=231 This was the site I was going off of. Regardless of if its x10 or not, the math is still the same proportionately, and has no relevance on the statement you apparently have a problem with.

    You should be using a combo'd Rage of Halone, the statement you're quoting is about the difference between the enmity generated by a non-combo'd one hitting for 79 vs a combo'd one hitting for 300.

    Updated the first post to include:

    (The difference in enmity generated between a combo'd Rage of Halone and not is IMMENSE! Rage of Halone generates enmity equal to damage dealt times 10 (in shield oath). Which means hitting just Rage of Halone for like 79 damage will generate 790 enmity. Hitting them for 300 with a combo'd one will generate 3000. This is assuming shield Oath doubles your multiplier, if it isn't and something like 1.2-1.5, these numbers would look something like, non-combo'd generating between 474-593, and a combo'd one generating between 1800-2250.
    (0)
    Last edited by Sephirah; 11-01-2013 at 07:12 AM.

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  4. #44
    Player
    Shusio's Avatar
    Join Date
    Oct 2013
    Location
    Fl
    Posts
    16
    Character
    Shusio Ichiban
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    At 50 I stopped marking the mobs i wanted to kill first and in what order. I always run with aoe dps so I just keep hate and let the aoe kills happen. Now If im with dps with no real aoe Ill mark. I feel focusing damage on 1 mob at a time is more efficient imo.
    (0)

  5. #45
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sephirah View Post
    http://valk.dancing-mad.com/?page_id=231 This was the site I was going off of.
    That was phase 3 data. The enmity value of tanking stances has since been reduced.

    Also,

    Quote Originally Posted by Ariyn View Post
    This has been tested time and time again.
    (If you have data on Shield Oath showing only 1.2x modifier, which would be a net reduction in enmity, please provide it. Last I checked, people were guessing it's a 1.5x modifier, or a net 1.2x modifier to total enmity after accounting for damage reduction.)
    (0)

  6. #46
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Sephirah View Post
    http://valk.dancing-mad.com/?page_id=231 This was the site I was going off of. Regardless of if its x10 or not, the math is still the same proportionately, and has no relevance on the statement you apparently have a problem with.
    True, but I do kinda wish people would stop linking to valk's stuff. Not trying to speak ill of his site or methodology or anything, but the information seems to have been last updated in B3, and we know that "battle mechanics" were changed in B4. I've yet to see anything showing that his exact multipliers still hold.
    (0)

  7. #47
    Player
    Shusio's Avatar
    Join Date
    Oct 2013
    Location
    Fl
    Posts
    16
    Character
    Shusio Ichiban
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Also on your positioning. Try to line the mobs up infront of you. You cant parry or block mobs off to the side or behind you ^^
    (0)

  8. #48
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gamemako View Post
    That was phase 3 data. The enmity value of tanking stances has since been reduced.
    Ahhhhh, thanks for letting me know I updated the first post to reflect the possible changes the different values would make.
    (0)
    Last edited by Sephirah; 11-01-2013 at 07:15 AM.

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  9. #49
    Player
    Nichigo's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Hououin Kyouma
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shusio View Post
    At 50 I stopped marking the mobs i wanted to kill first and in what order. I always run with aoe dps so I just keep hate and let the aoe kills happen. Now If im with dps with no real aoe Ill mark. I feel focusing damage on 1 mob at a time is more efficient imo.
    Correct me if I'm wrong...but isn't it still a good idea to mark the mob the DPS should target when applying their AOE's? I always assumed the actual target of the AOE received more damage than those around it. If this is true, it's beneficial to at least mark the one with the most health and/or the one you're going to focus a few single target enmity skills on.
    (0)

  10. #50
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    It depends on person to person. Some people mark all the time, but after a while of doing speed runs with aoe marking becomes kind of redundant. I consider marking more useful when doing a dungeon for the first time or to help someone prioritize who to attack first, etc.

    But when a lot of people have relic +1 everything dies pretty quick. Also depending on the group size might just be easier to flash a bajillion times if everything dies in like 10 seconds.
    (0)

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