For the players saying to promote yourself in your GC to get the quest, your mistaken. SE changed the promotion quest to Lt. AV instead of AK.
For the players saying to promote yourself in your GC to get the quest, your mistaken. SE changed the promotion quest to Lt. AV instead of AK.
Do note that Coincounter can be stunned.2. CoinC: He doesn't have Rings, but we personally used the little loading bar that appears on our screen with the initiating move. As soon as we seen the 100 swipe or Eye of Beholder loading we ran like hell... tank would run through its legs which makes me chuckle every time XD. We also made sure we're not in his sights when he randomly turns away from the tank.
Although I do advise to save your stun moves for when he readies 100 Tonze Swing.
Felis catus
Aurum Vale was tough but it felt so good when you finally beat it.
This is only half the argument though. Some people are saying you need to do AV to unlock AK, which isn't true.
The only thing SE changed is what was quoted above: The promotion quest to 2nd Lt.
You can still unlock AK perfectly fine without ever going through AV. You can either finish the main story quests, OR you can do your grand company questline (which runs you through AV first).
May I ask how? I had a character in Tonberry pre-patch who was able to unlock AK without doing AV but was unable to do so on my character in Balmung. When I reached that part of the Relic Reborn quest, there was no option to unlock AK by talking to an NPC or something.This is only half the argument though. Some people are saying you need to do AV to unlock AK, which isn't true.
The only thing SE changed is what was quoted above: The promotion quest to 2nd Lt.
You can still unlock AK perfectly fine without ever going through AV. You can either finish the main story quests, OR you can do your grand company questline (which runs you through AV first).
I got full DL and relic, and I am scared of that place too lol.
Would take titan over AV any day!
I ran it initially with 2 SMN (both RL friends) and a DF healer. Interestingly, we struggled more with Coincounter. We had to use 3 total "battle rezes" and finished it only by kiting the boss around (he stops frequently to cast his abilities, fortunately).
The last boss, well, I can understand how it's hectic, but we just didn't have a problem with it. I'm thinking the skill of our healer probably covered up for mistakes, but really it's just about everyone managing their stacks and not getting breathed on.
Overall, I enjoyed the instance. Malboro is such an iconic enemy in FF lore. I fondly remember the FFVIII encounters, where as soon as the Malboro loads, you could pretty much put down your controller and watch as your players slowly kill themselves over the next 5 minutes.
I've done this dungeon over 20 times as Scholar. Minus the first boss where Eos is pretty much guaranteed to die a horrible, horrible death (and you don't need her anyway in that boss if your group is on the ball with the fruits) this dungeon has always been easier for me as SCH than WHM. Reason being, Eos can main heal with Rouse while you DPS the seedlings. Cleric Stance -> DoTs -> Bane. Those seedlings will drop *fast.* The trick is to not let Eos do what she wants to do, put her on Steady and make her heal the way you want her to. SCH is all about micromanaging and once you get that down, it's hard to stop us.Main Class
ARCANIST
This is your problem. First time I went there, I went as SMN. The group was very and strong and helpful, but we wiped over and over at Miser's Mistress because I couldn't keep Garuda alive and I couldn't AoE at all. We tried using my level 1 Limit - worked two times, then at the last Sow we wiped because it didn't fill. Spreading debuffs wasn't enough, doing Ruin II on fruit per fruit wasn't enough, bringing Ifrit wasn't enough...
After that wipe fest, I felt so guilty that I leveled BLM to beat it. Still extremely hard.
I honestly wonder if it's even doable as SCH.
The problem I have with Coincounter is that, up until that point, there is no fight in the game that requires you to watch the enemy's movements, and it remains one of the extremely few fights in the game in which you have to do this. You can't condition your players to watch for the red for 40+ levels and then throw them that curveball and expect them to instantly adapt. It's easy once you get a grasp on it, but if you're new to that dungeon, you will never know to expect this.
I liked this dungeon for its difficulty, but it's completely out of left field and unexpected, and then the game goes back to easy mode almost immediately after. It's kind of an oddball experience.
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