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Thread: AURUM HELL

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  1. #1
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    My little FC group has been doing AV for the first time and Coincounter was giving us fits. We ended up winning by just having the bard kite him around the room. That way when he stopped we knew he was about to do something mean and to get away. We're hoping to challenge the last boss next time we're all on.
    (1)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  2. #2
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Main Class
    ARCANIST

    This is your problem. First time I went there, I went as SMN. The group was very and strong and helpful, but we wiped over and over at Miser's Mistress because I couldn't keep Garuda alive and I couldn't AoE at all. We tried using my level 1 Limit - worked two times, then at the last Sow we wiped because it didn't fill. Spreading debuffs wasn't enough, doing Ruin II on fruit per fruit wasn't enough, bringing Ifrit wasn't enough...

    After that wipe fest, I felt so guilty that I leveled BLM to beat it. Still extremely hard.

    I honestly wonder if it's even doable as SCH.
    (0)

  3. #3
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ri_ri View Post
    I honestly wonder if it's even doable as SCH.
    Yes, but dear god, it is not fun at all.
    (0)

  4. #4
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Ri_ri View Post
    I honestly wonder if it's even doable as SCH.
    Quote Originally Posted by Ilenya View Post
    Yes, but dear god, it is not fun at all.
    I never had an issue with going as SCH. I find being able to pro-actively DoT the boss, Bane them to the seeds, and then follow up with a Miasma II is very helpful, especially if there's no BLM. And its not mana intensive to do this at all, unlike with WHM and Holy. The biggest thing with respect for healing as a SCH is placing your fairy and asking your ranged party members to stand closer to the final boss rather than right beside their chosen fruits, b/c it makes it far easier to heal them if the fairy can reach them all with regen and embrace. The run from the midpoint between a fruit and the boss isn't that far, and it makes things go a heck of a lot smoother.
    (2)
    Last edited by Mhaeric; 10-31-2013 at 07:30 PM. Reason: grammar!

  5. #5
    Player
    morruin's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Celetin Hinitin
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Mhaeric View Post
    I never had an issue with going as SCH. I find being able to pro-actively DoT the boss, Bane them to the seeds, and then follow up with a Miasma II is very helpful, especially if there's no BLM. And its not mana intensive to do this at all, unlike with WHM and Holy.
    This is how I beat it on my SMN as well - it helps a lot if the tank moves with the boss and keeps it stationary in the center of the seeds - otherwise your timing needs to be good.

    As for WHM using holy - this tactic becomes availible at level 48 when you get SoS refresh - a 47 WHM will go OOM trying it
    (0)

  6. #6
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mhaeric View Post
    I never had an issue with going as SCH. I find being able to pro-actively DoT the boss, Bane them to the seeds, and then follow up with a Miasma II is very helpful, especially if there's no BLM. The biggest thing with respect for healing as a SCH is placing your fairy and asking your ranged party members to stand closer to the final boss rather than right beside their chosen fruits, b/c it makes it far easier to heal them if the fairy can reach them all with regen and embrace.
    Maybe it was just the teams I ran it with, but half the time I didn't really have a chance to switch to the boss to DoT safely. I would, on non-AoE-heavy teams use Miasma II for some help, but generally I had my hands full just keeping people alive by the time the adds started spawning, and then getting the annoying things off of me once they did start attacking...

    Though that part is probably not really my fault.
    (0)

  7. #7
    Player
    XevanNovoxus's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Xevahl Promyvion
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Clear communication and strategy is an absolute must in this dungeon for sure. Things that helped big time was;

    1. LockS: Tank emphasized the "Gold Lung" Debuff and made sure everyone knew exactly where to look for their current standing with the Debuff, Tank marked each fruit with Square, Circle, Triangle and X, and everyone designated themselves with each fruit when their debuff reaches 2/3

    2. CoinC: He doesn't have Rings, but we personally used the little loading bar that appears on our screen with the initiating move. As soon as we seen the 100 swipe or Eye of Beholder loading we ran like hell... tank would run through its legs which makes me chuckle every time XD. We also made sure we're not in his sights when he randomly turns away from the tank.

    Side note, Drgs looks awesome when they Elusive Jump away from 100 Swipe like a boss..

    4. Final Boss: repeat strategy from 1st boss and focus any and all AOEs on the adds.
    (1)

  8. #8
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ri_ri View Post
    Main Class
    ARCANIST

    This is your problem. First time I went there, I went as SMN. The group was very and strong and helpful, but we wiped over and over at Miser's Mistress because I couldn't keep Garuda alive and I couldn't AoE at all. We tried using my level 1 Limit - worked two times, then at the last Sow we wiped because it didn't fill. Spreading debuffs wasn't enough, doing Ruin II on fruit per fruit wasn't enough, bringing Ifrit wasn't enough...

    After that wipe fest, I felt so guilty that I leveled BLM to beat it. Still extremely hard.

    I honestly wonder if it's even doable as SCH.
    I've done this dungeon over 20 times as Scholar. Minus the first boss where Eos is pretty much guaranteed to die a horrible, horrible death (and you don't need her anyway in that boss if your group is on the ball with the fruits) this dungeon has always been easier for me as SCH than WHM. Reason being, Eos can main heal with Rouse while you DPS the seedlings. Cleric Stance -> DoTs -> Bane. Those seedlings will drop *fast.* The trick is to not let Eos do what she wants to do, put her on Steady and make her heal the way you want her to. SCH is all about micromanaging and once you get that down, it's hard to stop us.

    The problem I have with Coincounter is that, up until that point, there is no fight in the game that requires you to watch the enemy's movements, and it remains one of the extremely few fights in the game in which you have to do this. You can't condition your players to watch for the red for 40+ levels and then throw them that curveball and expect them to instantly adapt. It's easy once you get a grasp on it, but if you're new to that dungeon, you will never know to expect this.

    I liked this dungeon for its difficulty, but it's completely out of left field and unexpected, and then the game goes back to easy mode almost immediately after. It's kind of an oddball experience.
    (1)

  9. #9
    Player
    xRitzx's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Ritz Blitz
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rhindas View Post
    The problem I have with Coincounter is that, up until that point, there is no fight in the game that requires you to watch the enemy's movements, and it remains one of the extremely few fights in the game in which you have to do this. You can't condition your players to watch for the red for 40+ levels and then throw them that curveball and expect them to instantly adapt. It's easy once you get a grasp on it, but if you're new to that dungeon, you will never know to expect this.
    I agree with that. To make things even more difficult, swings are similar enough to the auto-attacks he does that you can easily mistake when a swing is coming your first try. I think SE really needs to work on future enemies that act like Coincounter.

    I know Demon's Souls is a real-time game and very different from FF14 but if you compare the following videos, you will see enemies like Coincounter should really be polished more so the boss movement gives players more visual cues to know when to dodge.

    Demon's Souls boss fight: http://www.youtube.com/watch?v=g-Qr_375ffQ

    Coincounter boss fight: http://www.youtube.com/watch?v=6CrcxR7xv4o
    (0)

  10. #10
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Did it with PLD+SCH+MNK+SMN

    3rd boss no wipe.

    When Mistress is running to lay it's eggs SMN and SCH just put all DOTs on her and once eggs appeared BANE to spread DOTS then close in to launch MIASMA II. SMN used a Tri Disaster to hold those that didn't got destroyed and hatched.

    Because bane can only spread to 3 targets you are not sure to destroy all. But the remaining are easy to take care of.

    In the end getting the most of the team abilities is the key. Some content easier with some tools, just have to learn play differently.
    (0)

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