Yep, I ran in a line more than the small "Safe" range claimed. The mechanic is to move, you have to pay attention while dpsing down the dreadknight.
Yep, I ran in a line more than the small "Safe" range claimed. The mechanic is to move, you have to pay attention while dpsing down the dreadknight.
Last edited by Teloc; 10-31-2013 at 01:54 PM. Reason: cause my guild is grammar nazi
I didn't try it since I didn't want to waste 10 minutes of other peoples time but sprinting "should" get you into the death area now, unless they totally eliminated the outer death wall. Either way, the mechanic is basically a joke compared to what it was before basically how to live Twister now can be described as one simple word: Move
Admittedly after your kill, I got more and more lazy about snipping out different attempts. What Xil described with the 'arc' being extremely successful can actually be seen on the initial clip posted in the thread, this clip here. The idea was that your would move one direction, then start a slow arc in a different direction, distance traveled never seemed to breach any sort of zone on this. Eronn and Xil were extremely successful with this method.
After your video, I was having a lot of issues with the circle method and went back to an old strategy which was just to generally move straight forward from the start and then strafe with A briefly from time to time. This was my ~80% success strat.
Earlier you made the mention that moving at 95% of the cast would be a 100% death period - are you saying 100% or when latency isn't in your favor? If of interest, I can provide clips of jumping a tiny jump left at the last moment of the cast to a favorable success as well.
EDIT: Fixed the video link, put it as an image first.
Last edited by SonyaArin; 10-31-2013 at 01:55 PM.
Moving at 95% was never guaranteed death. There was a time where 22 would do nothing but jump strafe left at 90% through the cast. That works because of the tethered explanation. Your position has been updated at that point, so you jump out at the last second and live. It worked just fine. I also used more of an arc method by the way, but I would strafe out a couple of steps and then begin my arc, more often than not, my plume would appear where my arc began (and I would begin moving at the first T in Twister).
Its just my personal experience then, I've never had the twister update on me that late in the cast before ^^; or at least when I've forgetten to move until the very very end!Moving at 95% was never guaranteed death. There was a time where 22 would do nothing but jump strafe left at 90% through the cast. That works because of the tethered explanation. Your position has been updated at that point, so you jump out at the last second and live. It worked just fine. I also used more of an arc method by the way, but I would strafe out a couple of steps and then begin my arc, more often than not, my plume would appear where my arc began (and I would begin moving at the first T in Twister).
Last edited by Zdenka; 10-31-2013 at 02:02 PM.
SniperRifle with the headshot, how fitting.So if Twisters were nerfed sooner, you would have killed Twintania sooner? I will agree on that.
Additionally, I believe Blue Garter was the first to clear Twintania with a girl in their group - pre nerf might I add.
Would you be so kind to remove this false information from your front page? Please.
Also - look how active we are all on here! Let's hang out!! Whooooo wants to raid Terraria?! I heard a the new giant patch finally came out sometime inbetween the blur of Turn 4 and Turn 5. Eh? EEEH?
As Rokuthy explained earlier it looks like you run in a large arc which cause no forced server updates, so based on luck and latency, you get a plume location that you were lucky enough to move far enough away from that would still allow you to live. I feel like maybe the whole false positive thing skewed your overall outlook on how they actually work.
In celebration of having an early raid week, I played DOTA2 and then promptly got my ass handed to me ; ;
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