Quote Originally Posted by Zdenka View Post
This update changed the safe zone to about 6-7 yalms, and changed it so that the last position update is static (near the very end of the cast).
Old mechanic aside, I'm not sure how much experimentation you put in on a kill this week (as I assumed you just used what worked for you before, to great success), but I disagree with your perception on the new mechanic. You can ask Teloc about our experience with it tonight - I was eager to step in and just get a kill and asked that we do it the perceived correct way, and in pure challenge of that two of our members tonight would only run in a straight line at the beginning of the cast and were fine 100% of the time (we pulled 3-4 times tonight, maybe ~15-20ish Twisters total?) 0 deaths to Twister at all. If there is a safe zone CURRENTLY as described, it's next to impossible to breach it post-nerf even when just trying to. Maybe if you sprint?