Page 23 of 26 FirstFirst ... 13 21 22 23 24 25 ... LastLast
Results 221 to 230 of 265

Hybrid View

  1. #1
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Richard_BG View Post
    -snip-
    Admittedly after your kill, I got more and more lazy about snipping out different attempts. What Xil described with the 'arc' being extremely successful can actually be seen on the initial clip posted in the thread, this clip here. The idea was that your would move one direction, then start a slow arc in a different direction, distance traveled never seemed to breach any sort of zone on this. Eronn and Xil were extremely successful with this method.

    After your video, I was having a lot of issues with the circle method and went back to an old strategy which was just to generally move straight forward from the start and then strafe with A briefly from time to time. This was my ~80% success strat.

    Earlier you made the mention that moving at 95% of the cast would be a 100% death period - are you saying 100% or when latency isn't in your favor? If of interest, I can provide clips of jumping a tiny jump left at the last moment of the cast to a favorable success as well.

    EDIT: Fixed the video link, put it as an image first.
    (0)
    Last edited by SonyaArin; 10-31-2013 at 01:55 PM.

  2. #2
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SonyaArin View Post
    *snipe*
    As Rokuthy explained earlier it looks like you run in a large arc which cause no forced server updates, so based on luck and latency, you get a plume location that you were lucky enough to move far enough away from that would still allow you to live. I feel like maybe the whole false positive thing skewed your overall outlook on how they actually work.
    (0)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  3. #3
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zdenka View Post
    This update changed the safe zone to about 6-7 yalms, and changed it so that the last position update is static (near the very end of the cast).
    Old mechanic aside, I'm not sure how much experimentation you put in on a kill this week (as I assumed you just used what worked for you before, to great success), but I disagree with your perception on the new mechanic. You can ask Teloc about our experience with it tonight - I was eager to step in and just get a kill and asked that we do it the perceived correct way, and in pure challenge of that two of our members tonight would only run in a straight line at the beginning of the cast and were fine 100% of the time (we pulled 3-4 times tonight, maybe ~15-20ish Twisters total?) 0 deaths to Twister at all. If there is a safe zone CURRENTLY as described, it's next to impossible to breach it post-nerf even when just trying to. Maybe if you sprint?
    (0)

  4. #4
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by SonyaArin View Post
    Old mechanic aside,you sprint?
    I didn't try it since I didn't want to waste 10 minutes of other peoples time but sprinting "should" get you into the death area now, unless they totally eliminated the outer death wall. Either way, the mechanic is basically a joke compared to what it was before basically how to live Twister now can be described as one simple word: Move
    (0)

  5. #5
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zdenka View Post
    Either way, the mechanic is basically a joke compared to what it was before basically how to live Twister now can be described as one simple word: Move
    This is my perception of it presently, yeah.
    (0)

  6. #6
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by SonyaArin View Post
    I'm not sure how much experimentation you put in on a kill this week...
    The challenge now is to find out how to fail twisters consistently. The night before the nerf we experimented with changing our strat a lot to essentially try to trivialize the hard enrage, which did work out for us today with two groups. Our rate of "good" attempts pre-nerf (where the only deaths occurring to twisters were recoverable deaths) definitely went up over time as the aggregate dodge rate of the group went up. A few public posts I've read from Final Fantasy's members indicated that they felt like they were close to a win before the nerf as well, so I don't think we were the only ones keeping quiet, keeping our heads down, and trying to master the mechanic; we guessed privately that at least 3-5 FCs were as close or almost as close as we were, including your group. What ended up hurting us the most was the existence of the script-breaking Twintania exploit and the subsequent two weeks of downtime.
    (3)

  7. #7
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by carraway View Post
    -snip-
    Yeah, never blaming anyone on anything for keeping their heads down. The original post was something of a feeler for 'does anyone feel like something is really off with this?', and the result was 'maybe, but lets continue science anyways' - there's always clues to pick out from people as they discuss.
    (0)

  8. #8
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rokuthy View Post
    .
    Quote Originally Posted by Zdenka View Post
    .
    Hah, it's exactly what I said earlier then. Do I win a cookie?
    (1)

  9. #9
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AdvancedWind View Post
    Hah, it's exactly what I said earlier then. Do I win a cookie?
    Must admit, when you posted that my sphincter tightened up a little!
    (3)

  10. #10
    Player
    Teloc's Avatar
    Join Date
    Dec 2012
    Location
    Ul'dah
    Posts
    62
    Character
    Teloc Arioch
    World
    Gilgamesh
    Main Class
    Arcanist Lv 34
    Yep, I ran in a line more than the small "Safe" range claimed. The mechanic is to move, you have to pay attention while dpsing down the dreadknight.
    (0)
    Last edited by Teloc; 10-31-2013 at 01:54 PM. Reason: cause my guild is grammar nazi

Page 23 of 26 FirstFirst ... 13 21 22 23 24 25 ... LastLast