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  1. #251
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Req View Post
    Want to play some Dota with me some time Zd? I am probably the best pudge on the planet, and by that I mean I miss my hooks about 90% of the time.
    Dont worry im the worst player at everything in that game, except maybe Drow Ranger, i love those right clicks.

    Also i downloaded path of exile, peng told me to D:
    (0)

  2. #252
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Zdenka View Post
    Dont worry im the worst player at everything in that game, except maybe Drow Ranger, i love those right clicks.

    Also i downloaded path of exile, peng told me to D:
    Time to have a badoff and see who is better at being insulted and told that they should die from rectal cancer by 15 year olds from Peru.
    (0)

  3. #253
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    can anyone tell me how exactly did they nerf the twisters? Haven't touched twintania yet since the nerf, so you don't have to run around in a circle no more?
    (0)

  4. #254
    Player
    Rokuthy's Avatar
    Join Date
    May 2013
    Posts
    31
    Character
    Rokuthy Sunrise
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by glim View Post
    can anyone tell me how exactly did they nerf the twisters? Haven't touched twintania yet since the nerf, so you don't have to run around in a circle no more?
    Just move.
    (0)

  5. #255
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by glim View Post
    can anyone tell me how exactly did they nerf the twisters? Haven't touched twintania yet since the nerf, so you don't have to run around in a circle no more?
    As explained in this thread a few times, it was never about "running in a circle" -- that was just one of many ways to deal with the core mechanic. The core mechanic is now incredibly lenient. You basically just move out of an invisible plume and then at the end of the cast the plume appears somewhere you used to be.
    (0)

  6. #256
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by glim View Post
    can anyone tell me how exactly did they nerf the twisters? Haven't touched twintania yet since the nerf, so you don't have to run around in a circle no more?
    Think of Twister as a magical donut placed around your character. If you stand inside the donut hole or outside the donut itself, you'll die. Because of that, running in a circle was useful because it allowed you to stay close to where you started, but still be moving.

    So you CAN still run in a circle if you'd like, but you don't have too now, it's much more lenient. Of course, don't circle back onto your own plume or well...yeah.
    (0)

  7. #257
    Player
    Yamers's Avatar
    Join Date
    Jun 2013
    Posts
    47
    Character
    Yame Agi
    World
    Exodus
    Main Class
    Gladiator Lv 50
    so basically all you have to do now is run around? doesn't have to be the donut circle? just move?
    (0)

  8. #258
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    May I ask which "hints" did you find in order to understand this mechanic? I think one BG member mentioned having found some, even outside of coil.
    (0)

  9. #259
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Remilia_Nightfall View Post
    May I ask which "hints" did you find in order to understand this mechanic? I think one BG member mentioned having found some, even outside of coil.
    I don't believe there was anything from outside coil that influenced the development of the strategy. One of the earliest things we tried to do was infer from design choices made how the mechanic should work. Key to this was the fact it targets the main tank and the MT was likely not going to be forced to move too far, when I began dodging using the smallest of movements (my little box from the video) everything else just seemed to fall into place.
    (0)

  10. #260
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Junpei View Post
    I don't believe there was anything from outside coil that influenced the development of the strategy. One of the earliest things we tried to do was infer from design choices made how the mechanic should work. Key to this was the fact it targets the main tank and the MT was likely not going to be forced to move too far, when I began dodging using the smallest of movements (my little box from the video) everything else just seemed to fall into place.
    I see. Yes, that's logical.

    Too bad tho, I was really going all tinfoil hat thinking about Garuda mechanics being somehow a hint, or even the "Clockwork" enemies in T3 being a subtle suggestion to move circularly.

    Oh, well. :P
    (0)

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