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  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    The amount of times I've gone into a party and had someone say "Wow at first I doubted you but you're first Monk I've seen DPS properly with the job" Shows me our Monk population really needs to get busy and better. Thanks to Noctis and the other good Monks stepping forward I don't really need to say anything that hasn't been said.


    I would however like to reiterate a point Noctis just made, A bad monk will perform worse than a bad Drg, or a bad Brd, like wise a good Monk will outperform everyone on DPS.

    Even though I play Monk , I get pretty weary if I have a random Monk I don't know in the party, and usually the DPS they put out isn't really that great. This is a problem, but not a problem with a job. It's a problem with the skill level of people on Monk.

    We don't need any tweaks, we need a community guide.

    Also, Monk isn't rotation based, It's priority and decision making. That's why no one can settle on a "best" rotation.

    Mnk - High Skill cap, High execution entry barrier
    Drg - High Skill cap, Medium Entry barrier
    Brd - Medium Skill cap, Very low Entry barrier
    Smn - Medium Skill cap , Medium Entry Barrier
    Blm - Low Skill cap - Low Entry Barrier
    (3)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Cynric View Post
    Mnk - High Skill cap, High execution entry barrier
    I disagree; I find the Monk to be extremely simple to play compared to the Dragoon. Essentially the Monk only needs to track the two DOTs -- but more importantly they only need to track them at the last second or two seconds.

    A Dragoon on the other hand needs to track CT >6 seconds ahead of time, and track boss mechanics ~3-4 seconds ahead of time for jumps, not to mention general tracking of Heavy Thrust and Phlebotomize.

    Playing a MNK takes literally half my attention compared to playing a DRG. I find that I'm spending half the fights scratching my chin wondering where I should use an optimal Mantra, or what mechanics I can facetank with Fists of Earth to eek out more DPS.
    (1)

  3. #3
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by EasymodeX View Post
    I disagree; I find the Monk to be extremely simple to play compared to the Dragoon.
    I personally find everything in this game to be relatively simple. But i'm not using how I feel about the classes as a comparison, I'm just comparing them to each other, you find dragoon harder. But everyone tracks DoT's and debuffs/buffs, that's not really anything specific to one class. Track boss mechanics? Everyone should learn the boss mechanics regardless of class. Knowing when to pop CD's and not too. That also is not specific to dragoon.

    What you just posted is how you should be playing every class, Tracking DoTs, learning mechanics, Knowing when to use a skill off the GCD and when to pop a CD. Absolutely none of that aside from the skill names is specific to dragoon.

    The only thing that makes Monk more difficult at least IMO, is if a skill disconnects you can lose GL 3, so that requires some thought and execution. If you lag on Dragoon and lose a buff or disconnect on a buff skill. You can just use the skill again to get the buff back, Monk only really has it that easy for Twin Snakes.

    The rest of the games classes are pretty basic. The only two classes even decently challenging to an average player should be Monk and Dragoon. I'd say Dragoon having such a long rotation and position requirements come first as a Difficulty barrier, where as the MMO basics you mentioned are part of every class.

    With Monk it's GL3 Upkeep, and position requirements, along with the same MMO basics of buff/dot/debuff upkeep.

    Either way you look at it every single class in the game is simple MMO basics and reading your skills. DRG and MNK just happen to be more difficult in comparison since they actually require a bit of reflex.
    (3)