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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    First off none of this changes that knowing buff/DoT/debuff up keep is an MMO basic
    Keeping up CT on a DRG requires read ahead 7 seconds in advance with variable delays to adjust the timing. For a MNK, that is 0.5 seconds with no variables.

    Second, if ToD is about to Drop and GL is about to fall off, you
    There's no decision there. If there is fight instability, you DK-TW-SP, end of story. They don't even require positions unlike the DRG buffs, so you are never caught between a general mechanic and maintaining the buff. You just keep pressing buttons.

    if you hit #1 Enmity on Monk you might as well sit down till someone passes you.
    That's not really a decision. You just stop pressing buttons.

    But like I said, it's subjective. If pressing buttons is harder for you, the Monk may not be as easy. If anticipating semi-dynamic timing 7s ahead in a boss fight is more challenging, the Dragoon may be more difficult.
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  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by EasymodeX View Post
    But like I said, it's subjective. If pressing buttons is harder for you, the Monk may not be as easy. If anticipating semi-dynamic timing 7s ahead in a boss fight is more challenging, the Dragoon may be more difficult.
    It's clear you think Dragoon is hard. I'm glad we can have differing opinions on which class would be harder for the average player. I'm also glad you can make leading remarks like this one. However I could technically say all you have to do is auto play dragoons rotations and only hit buttons so long as you remember what to hit. Thus all you are doing is "hitting buttons"

    Every class as I've said.. 3 times now? Is simply reading your skill, hitting the button, and using basic MMO knowledge. On Monk you just have to worry about disconnects from movement and dropping one very important buff. They both have similar levels of difficulty in my eyes. You're just trying to argue Dragoon is so much harder for whatever reason. When Dragoon isn't really any harder of a class. And your only argument is for it being harder is what? Looking at your Buff bar and figuring out what skill rotation to do? Checking the target bar for DoT's and Debuffs? The same thing every single class DPS/Heal/Tank has to do anyway.


    Once again keeping up a buff is basic game mechanics, whether you have to look 7 seconds ahead or 30 seconds ahead. You still know you have to put that buff on at that time. This is a basic principle on every single class in the game.

    My final point about enmity as I said was just something I said to be there and was a completely different thing entirely. I never said it was a decision. It does add a level of difficulty to the class but it isn't a decision to make. Either you stop attacking or you die. The point I was trying to make was that not having some way to lose enmity like Dragoon and the other DPS does adds a level of difficulty to the class to an extent, you go all out, then you have to sit out the fight. Biggest DPS loss is not being able to fight because you'll get hate ASAP.
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