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  1. #541
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Thing is ID is such a small boost in the first place. It would have to be some extreme DPS race with careless TP for me to consider using it. A ~1% DPS increase is just not worth that kind of TP hit, IMO.
    (2)

  2. #542
    Player
    Drk_Syde's Avatar
    Join Date
    Oct 2013
    Location
    Valhalla
    Posts
    1
    Character
    Zeid Balrog
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by JokingCat View Post
    i can bring results for AK runs and CM speed runs.

    cant do it for coil becouse no one is looking for monk for coil even dragoons having trouble but partys take dragoon over monk. Server cerberus.
    I Parsed two AK runs last night. One with a relic +1 brd full DL with some i90 and a Relic +1 Blm with full dl = some I90. We parsed nearly dead even with me slightly edging them out by literally under 1000 dmg. 1000 dmg out of a total of 500,000+ dmg total. Im in full DL w/ 2i90 pieces and just Relic weapon I dont even have B4B yet lol. (lving LNC now ugh)

    Only thing I could see that we maybe need to do increase our endgame utility is an increased GL duration or only losing one stack at a time of GL, instead of it all.

    also for everyone whining about "Monk can't find party /cry /cry" Have you never played FFxi? It's not illegal for you to... wait for it... wait for it... *Gasp!*... start your own party? Fun! Excitement! you can have this!
    (1)
    "They bud me take my place among them. In the halls of Valhalla. Where the brave may live forever..."

  3. #543
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    What are we really talking about here?
    (0)

  4. #544
    Player
    Draykaden's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Etain Drayce
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quick question, what does intelligence for enemies do? From my understanding for thaum's and blm's I understand it effects their magic attack power, but if you lower an enemy's intelligence does that increase the Dmg thaum's and blm's will do?

    The reason I ask is because I have always assumed the same way drg's get a piercing bonus that effects bards, maybe our dragon kick can help out blm's as well as smn's Just thought about bringing this up as a lot of ppl are sayin we don't have enough utility.
    (2)

  5. #545
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Draykaden View Post
    Quick question, what does intelligence for enemies do? From my understanding for thaum's and blm's I understand it effects their magic attack power, but if you lower an enemy's intelligence does that increase the Dmg thaum's and blm's will do?

    The reason I ask is because I have always assumed the same way drg's get a piercing bonus that effects bards, maybe our dragon kick can help out blm's as well as smn's Just thought about bringing this up as a lot of ppl are sayin we don't have enough utility.
    It should reduce their magic damage. I mentioned this sometime before, but I don't think anyone's sure how well it works.
    Such as, if it affects bosses and does that mean all their magic attacks are reduced.
    That would be a huge boon to monk utility, that we already have. If it works.

    I think most people forget it exists.

    EDIT:
    I think monk utility might be centered around healing/damage reduction since we have DK and Mantra already.
    That seems to be the design intention, to me.

    One-ilm punch should be mentioned, since it follows that intention. It just finds no use in the current content.
    Arm of the Destroyer is also a non-cd silencer. For all its faults, it's unique in that sense.
    Perhaps we're anti-magic/healing based? We can build on that as we go.
    (1)
    Last edited by Allyrion; 10-31-2013 at 03:48 AM.

  6. #546
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Lowering the intelligence of a target lowers their magical damage.
    Lowering the strength lowers physcal damage.
    (0)

  7. #547
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Following up - I wonder if the DK debuff stacks with Virus.
    That would make a 25% magic damage reduction.
    (0)
    Last edited by Allyrion; 10-31-2013 at 03:55 AM.

  8. #548
    Player
    Riot55's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Riot Losstarot
    World
    Ultros
    Main Class
    Pugilist Lv 50
    The main thing I'd really like as a Monk especially in Coil is an ability that reduces agro. I am nearly always at risk of stripping agro away if I am going at full steam. Maybe One Ilm Punch could reduce threat?

    Anything else is just wishful thinking. I think we're pretty top tier otherwise.
    (0)

  9. #549
    Player
    GoodApolloIV's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    28
    Character
    Trucein Tsutsumi
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    People would much rather bring a Monk into Coil than a DRG. Drgs have very good burst damage but fall off hard after that.
    (2)

  10. #550
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GoodApolloIV View Post
    People would much rather bring a Monk into Coil than a DRG. Drgs have very good burst damage but fall off hard after that.
    DRG as a job is pure garbage IMHO, on the other hand MNKs are generally way better. Skills plays a big part in it, and most DRG players are below average skill wise (sometimes it is even low IQ issues).
    (0)
    Last edited by NeoAmon; 10-31-2013 at 06:13 AM.

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