Curing is integral to Paladin as far as traditional game lore goes, especially Final Fantasy. I would feel better if paladin had some bonus to Cure. Maybe not as much as WHM but at least being able to heal within 100 HP of them. All this would take is MND on PLD gear.

The ability to use Raise during combat would be nice also.

Cover needs its range extended.

The only thing I can think of is that Paladin is now like Knight from FFT (which is it's Japanese name and should have been translated as such) and the ability to be a melee class stemming from GLD that has more magic potential is being saved for Red Mage, in which case, carry on~