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  1. #51
    Player
    Cobrauh's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Annaniah Apocholipso
    World
    Exodus
    Main Class
    Archer Lv 50
    To be honest, the majority of the cross class skills are worthless/useless. You either don't need them or they do relatively nothing. I just leveled my 2nd pally and she is at 33 now. I have a lancer with this character also and I was hoping this time (vs my other pally on another server) to have a cross class skill usable from lancer. But once I got the pally stone, it will no longer let me use invigorate. How useless. One of the good skills all TP users can use, and its not available on my pally, but it is on my gladiator? What gives. I can run out of TP on long boss fights or when I try to chain up mobs in dungeons. Or even if someone pulls something extra mobs on accident, your tp can run out. I was very disappointed that invigorate would not cross class for a pally, but does for a gladiator. Pretty terrible. And yea cure is to weak. Pally does still have a lot of abilities it can use, but invigorate should have been cross class-able.

    They could have made it more interesting by making skills that do cross over do something a little different when mixed with a new class. To make it more interesting and possibly to avoid balance issues or whatever their reasoning may be. Like instead of cure just curing it did something a little different. And invigorate could have done something a little different other than just restore TP. Maybe this will be something they change or work on in the future. I am sure the game has plenty of things the developers want to do. Just have to give it time.
    (0)
    Last edited by Cobrauh; 10-30-2013 at 04:17 AM.

  2. #52
    Player
    Anachronox's Avatar
    Join Date
    Oct 2013
    Posts
    103
    Character
    Anachronox Dethguard
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I believe we are missing the point here....why call class a pld and give it a heal if it'd useless at endgame?

    Using that logic let's say the warrior hp buff shouldn't scale also. .
    (0)

  3. #53
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Anachronox View Post
    I believe we are missing the point here....why call class a pld and give it a heal if it'd useless at endgame?

    Using that logic let's say the warrior hp buff shouldn't scale also. .
    Umm, if you're complaining about that there's actually a ton of other cross-class skills that are useless.

    I'm also not sure why you continue to insist on linking the Paladin's lackluster Cure with Warrior damage-mitigation abilities (which are currently inferior than a Paladin's). At the moment Paladins are definitely better tanks than Warriors. Warriors are the ones that need a buff, not Paladins.
    (0)

  4. #54
    Player
    Anachronox's Avatar
    Join Date
    Oct 2013
    Posts
    103
    Character
    Anachronox Dethguard
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    [QUOT E=Gilthas;1 497449]Umm, if you're complaining about that there's actually a ton of other cross-class skills that are useless.

    I'm also not sure why you continue to insist on linking the Paladin's lackluster Cure with Warrior damage-mitigation abilities (which are currently inferior than a Paladin's). At the moment Paladins are definitely better tanks than Warriors. Warriors are the ones that need a buff, not Paladins.[/QUOTE]

    ..again you miss the point. I'm not saying warriors are not broke, I'm saying a Paladin main difference from a typical tanking class is its heal and buffs....which are useless here at 50.

    Yes please fix warrior's I started off as one, but don't call a class something it's not.
    (0)

  5. #55
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    I was very disappointed with Paladin class in the game because it feels nothing like a Paladin but instead like a simple boring Knight. I don't care if Cure is used for enmity or survival. I don't care if Pld mitigation needs to be reduced to make Cure viable. I don't care if War mitigation needs to be buffed to make it fair to give Pld self healing. Paladin needs to have Cure or some variation of it incorporated into its basic rotation to make it complete.
    (1)

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