Just wondering... Why is cure I the only heal a paladin can access. A paladin that can't really cure themselves just seems silly. It wasn't like that in past games (FFXI) and in other games paladins can heal a lot better than just a 100-200 hp cure.

I really feel like Paladin should have access to at least Cure II, (tons of mana not really getting used except flash spam and they can use riot blade to get mana back).

I also feel warrior should be able to cross more out of paladin than just convalescence and awareness and vice versa, paladin should be able to get more than foresight and blood bath.

Why don't they just make Warrior's one handed axes and change all the Axes to one handed's, and let warrior use shields and let both stuns be crossable from one to the other. Then they both have an off GCD stun and an on GCD stun. Then make Silence crossable to warrior and overpower crossable to paladins.

Later they could release a DPS extension to warrior that uses 2 handed axes, (dark knight being a sycthe), maybe another dps class like "Berserker" or something.