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  1. #11
    Player
    misterrpg's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Hammer Bro
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think they should simply increase the MND of Paladin while equipping the job crystal. That will make Cure better.

    Although I would prefer a Paladin-specific Cure spell. How about something that drains MP over time while restoring your HP? MP is only used for Cure.. Stoneskin.. and Flash.. for PLD currently (not going to count the Oaths)
    (1)

  2. #12
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Arriverderci View Post
    I might be wrong, but I feel like some Cross-classes skills are ridiculously stupid
    PLD can have Protect and Stoneskin, but if a WHM is there, there is no point to ever use it, as we have Granite and Proshell.
    Protect is redundant if you have a WHM present. However, in the middle of a fight, a WHM will probably be too busy using actual heals instead of stoneskin. This makes it useful for the PLD to use here.
    (1)

  3. #13
    Player
    Riyo's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Riyo Ke
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Giantbane View Post
    Protect is redundant if you have a WHM present. However, in the middle of a fight, a WHM will probably be too busy using actual heals instead of stoneskin. This makes it useful for the PLD to use here.
    This, when bosses are casting moves and not actually hitting tanks there is always time for the PLD to Stoneskin himself. Helps healers save MP and give time to heal others.
    (2)

  4. #14
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kantide View Post
    The only thing I can think of is that Paladin is now like Knight from FFT (which is it's Japanese name and should have been translated as such) and the ability to be a melee class stemming from GLD that has more magic potential is being saved for Red Mage, in which case, carry on~
    the ffxiv pld IS the Knight, unfortunately.

    to incorporate curing into the PLD mechanics requires a complete overhaul of the job though... in ffxi, self-heals were ok because they generated a fair amount of hate with all the +enmity gear. in this game, even if you are able to cure for as much as a whm would, it doesnt generate nearly as enough hate as your combos to make cure appropriate party tools.

    i'm perfectly fine with how pld is right now by focusing on high mitigation, although to be able to cast more potent cures would be very nice for emergencies.
    (2)

  5. #15
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Shuon View Post
    the ffxiv pld IS the Knight, unfortunately.
    There can be no "unfortunately" because there is no such thing as a Paladin in FF games. Every time you see the word "Paladin" in a FF game, know that its actually "Knight".
    (0)

  6. #16
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    warrior is supposed to be the self-healing tank, so i don't think giving paladins' cure 2 would be fair

    also, your proposed change to warriors makes them paladins' with axes instead of swords
    (2)

  7. #17
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Estellios View Post
    The only FF game where PLD healing is worth anything is FF11.
    I'd like to add PLD had cure in FFXIV post-1.23. Holy Succor cured the PLD for half the amount it cured it another party member or could be used on yourself. I don't understand why FFXI can't be used as precedent for FFXIV. People have used plenty of examples where things have only been in one FF title in the past and that's okay because it wasn't FFXI. The Golden Saucer for example. Hell, at least PLD had healing that cured for more than 4% of their HP in other FF titles. Even Warrior has more healing potential than PLD.
    (0)

  8. #18
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Shuon View Post
    the ffxiv pld IS the Knight, unfortunately.

    to incorporate curing into the PLD mechanics requires a complete overhaul of the job though... in ffxi, self-heals were ok because they generated a fair amount of hate with all the +enmity gear. in this game, even if you are able to cure for as much as a whm would, it doesnt generate nearly as enough hate as your combos to make cure appropriate party tools.
    I don't see how adding a cure with an "Additional Effect: Increased Enmity" would be a complete overhaul. With Shield Oath, Curing for 400-500 might already be equivalent to something like 600-700 points of enmity. It doesn't even need to be a way for you to generate enough threat to hold hate. After you've secured a decent level of enmity on a boss, you can start to toss in cures every once in a while. It would get a little enmity and help with staying alive, that's all you can really ask for.
    (0)

  9. #19
    Player
    RemiRoss's Avatar
    Join Date
    Mar 2012
    Posts
    39
    Character
    Rae Allant
    World
    Behemoth
    Main Class
    Lancer Lv 52
    Quote Originally Posted by HaplessHermit View Post
    While this is true, this is also an MMO, and it can't really follow the same pattern as single-player games. I don't expect a Paladin to keep themselves alive, but their cures do seem a bit limited. Then again, I'm not a Paladin, just a White Mage.
    FFXI is also an MMO.
    (2)

  10. #20
    Player
    Valcro's Avatar
    Join Date
    Jun 2011
    Posts
    96
    Character
    Romu Zari
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ruminate View Post
    There can be no "unfortunately" because there is no such thing as a Paladin in FF games. Every time you see the word "Paladin" in a FF game, know that its actually "Knight".
    You do understand that it is called Paladin in english because that is essentially what they chose to go with? It doesn't matter if the Japanese wording is "knight", the NA team will choose different terms and not always do a direct translation because sometimes there isn't even a direct translation. It might even be cultural based. You ever take the time to look at english names of things in FF games here then research what those names are in Japanese? Those Japanese sometimes choose weird names according to their so called english translation. It ranges from job names to zone names.


    So essentially a Paladin is exactly what it says it is, a Paladin. Japan might call it a more generic term like Knight, doesn't mean the rest of the world has to.

    Definition of PALADIN

    1
    : a trusted military leader (as for a medieval prince)

    2
    : a leading champion of a cause

    Knight-
    : a soldier in the past who had a high social rank and who fought while riding a horse and usually wearing armor
    : a man who is given a special honor and the title of Sir by the king or queen of England
    Yeah I'll take Paladin over "Knight"
    (2)

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