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  1. #1
    Player
    Will01's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Vanny Schmeler
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Don't you guys think that perhaps your maybe just burned out on MMO's in general?

    I don't remember Yoshida ever promising that ARR would be a 'game-changer' on the MMO front.

    I know I had this same thing myself with WoW a few years back, I was just 'done' with that type of MMO. I went off to play EvE Online which imo is the only other MMO out there that is truly different from these carebear MMO's.
    (0)

  2. #2
    Player
    Minisweets's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Madison Ivy
    World
    Malboro
    Main Class
    Conjurer Lv 23
    I like the game don't get me wrong. Waiting for hours sometimes days for progression ques is whats killing the game for me. Grinding Fates is so boring, crafting is so boring, gathering is so boring. I have way better things to do with my life than to be waiting for a group. Even more of a waste of time trying to get people to do something they really don't want to help you with. Only way to get ahead in this game is to have a FC. Again they need to break up the monotony when you hit certain phases of leveling up more than one class. I left many games because the end game was the same events just different difficulty levels. I don't like Grinding mudflation games after the new feeling wears off! And this game has GRIND all over it.
    (0)

  3. #3
    Player
    reflecttcelfer's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Dragomir Zelenka
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Will01 View Post
    Don't you guys think that perhaps your maybe just burned out on MMO's in general?

    I don't remember Yoshida ever promising that ARR would be a 'game-changer' on the MMO front.
    Ignoring the carebear bit, which has really just become a meaningless phrase which is applied willy-nilly to every MMO (hell, game) in existence, I think unrecognized burnout is a huge factor in the perpetual MMO treadmill.

    A significant, vocal chunk of the MMO player base is just chasing the dragon at this point. It's pretty obvious if you spend any time at all looking at forums, particularly the ones dedicated to MMO gaming as a whole. People flit from game to game, always looking to recapture the fun they had when everything was fresh and new. Developers are getting better and better at running the fanbase over with the hype train, but it wouldn't be so easy if gamers weren't so desperate to throw themselves down on the tracks.

    It's not just a phenomenon restricted to MMOs, either. FPS fans constantly salivate over the new, and then howl with disappointment a month later. Hell, at this point I think 90% of the tabletop rpg playerbase who post online are absolutely ruined by burnout, because the one thing a new edition of Dungeons & Dragons can never do is make you 11 years old again.
    (2)