


What quest in ARR was already in 1.0?This game is not new. It is not close to being new. It is a 3 year old game with a lot of the quests from 1.0. (The 2.0 version shows it is not new. New begins at 1.0). It is a re-launch one that needed to deliver to make up for the first launch. That eats away at the excuse of give it X months to be fun. In a re-launch you need it to be fun from the start.
Every quest in ARR is new.

I didn't play 1.0 so I can't speak to the quests, but I can to a point speak to the new release vs same game argument here.
Speaking from a development side of thing, they redid everything that makes up the majority of the game development and planning time with the exception of world lore, which they extended, and potentially job quests. The only reason they were able to do even as much as fast as they did is because they could reuse story lore, some music, quest line, and dialogue.
So while the content is partially repackaged, honestly, expecting that they would have more out the door, is frankly naive. They would have needed a full year longer to do more then what you would expect from a "new" game, even if they did have the pieces to reuse.
From my own background in programming, I am actually impressed with how much they managed to do in such a short amount of time, especially given they effectively have been developing an engine to work on 4 clients: PS3, PC, PS4, and DX11(not released yet obviously). Despite its flaws, and shortcomings, turning around a new game engine in 2 years is truly remarkable, even with no substantial new dungeon content.
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