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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Aleksandr View Post
    This game is not new. It is not close to being new. It is a 3 year old game with a lot of the quests from 1.0. (The 2.0 version shows it is not new. New begins at 1.0). It is a re-launch one that needed to deliver to make up for the first launch. That eats away at the excuse of give it X months to be fun. In a re-launch you need it to be fun from the start.
    What quest in ARR was already in 1.0?
    Every quest in ARR is new.
    (0)

  2. #2
    Player
    Aleksandr's Avatar
    Join Date
    Feb 2012
    Posts
    140
    Character
    Syaoran Nailo
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Felis View Post
    What quest in ARR was already in 1.0?
    Every quest in ARR is new.
    Pretty much every single job quest repeats the story...

    But looking at your jobs I am going to say you likely already knew this.
    (1)

  3. #3
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Aleksandr View Post
    Pretty much every single job quest repeats the story...

    But looking at your jobs I am going to say you likely already knew this.
    I didn't play 1.0 so I can't speak to the quests, but I can to a point speak to the new release vs same game argument here.

    Speaking from a development side of thing, they redid everything that makes up the majority of the game development and planning time with the exception of world lore, which they extended, and potentially job quests. The only reason they were able to do even as much as fast as they did is because they could reuse story lore, some music, quest line, and dialogue.

    So while the content is partially repackaged, honestly, expecting that they would have more out the door, is frankly naive. They would have needed a full year longer to do more then what you would expect from a "new" game, even if they did have the pieces to reuse.

    From my own background in programming, I am actually impressed with how much they managed to do in such a short amount of time, especially given they effectively have been developing an engine to work on 4 clients: PS3, PC, PS4, and DX11(not released yet obviously). Despite its flaws, and shortcomings, turning around a new game engine in 2 years is truly remarkable, even with no substantial new dungeon content.
    (2)