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  1. #1
    Player
    Azoryl's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Nymeia Lily
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Evened_Odds View Post
    Is anyone else finding the game a bit.. boring? Of course, there are the crafting classes and other combat classes to level. But with the constant undercutting in the markets and rare need for materia melding other than the relic quest, there is only a small amount of gratification for leveling a craft. And the secondary combat classes also, once you level it to 50, you immediately feel weak and have to do hours of grinding Castrum Meridianum and Amdapor just to get some Darklight or iLvl 60 gear. Is it just me that feels this way?
    I have a 50 BLM. I have almost every piece of gear for classes that are not BLM on my retainer. So basically the next class that hits 50 with automatically have ilvl 55 and 60 gear. Sure I will have to grind out philo for them, but I could have a ton of excess philo by the time I get AF2 for BLM.
    (0)

  2. #2
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    It's also near impossible to FATE grind unless you're in Dragonhead or Coerthas +
    since lower levels are a dead zone...I knew FATE's were going to be dead soon, early levels will be dead just like every other MMO.
    They rely on FATE's to level now look.
    Not only that, the random lag and crap is killing this game.
    (0)

  3. #3
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Arriverderci View Post
    It's also near impossible to FATE grind unless you're in Dragonhead or Coerthas +
    since lower levels are a dead zone...
    You can do "some" FATEs solo, however FATEs like "Cancer". You can't even do >.>.
    (0)

  4. #4
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Almost all mainstream mmo content when released can be steamrolled if a few days to a week. The last three expansions of WOW you could get level cap with a few days, be raid ready in less than a week and Hard Core guilds in Pandaria had downed the Hard mode same week upon its access. MMo used to I would say cater to more of a crowd who could invest hourss upon hours to accomplish anything and with time spent you felt a sence of accomplishment. But WoW really pushed the MMo away from that and slowly made them more casual friendly. Now what would take games months you can do in a few days. I miss the days of EQ with epic leveling and spending hours getting to know people since took time you really connected with people. However 6-8 hours a day 4-5 days a week for like 4 weeks to get from 49 to 50 I never will miss.
    (0)
    Last edited by Phaylis; 10-30-2013 at 07:55 AM.

  5. #5
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Phaylis View Post
    However 6-8 hours a day 4-5 days a week fro like 4 weeks to get from 49 to 50 I never will miss.
    Developers need to get away from the 'game starts at 50' mentality. Maybe that involves moving away from a classic rpg level system.

    If the game starts at 50, but there is no endgame content... then really there is no game.
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    I'd consider myself a casual but determined player. I had 2 50s to begin with from 1.0, but decided to level a new class from 1 (conjurer) in ARR to experience all the game has to offer.

    I've been playing about 5 - 10 hours per week, ~70 hours in total since release. I've run CM/AK to death, have full DL, relic and 1 iLvL 90 body piece since yesterday. I got to the point now where I'm just running around in low level areas to help out beginners by popping some random heals. Unfortunately, there are very few lowbies around, so I'm basically done with the game. I don't see patch 2.1 changing the situation either. It will probably net me some more hours with Crystal Tower / new dungeon / EM primals, but I doubt this will last for longer than a couple weeks max.

    So yeah, I'm bored. Coil is not an option as I don't have the time to organize it / get a static group.

    Disclaimer: I'm not interested in gathering or crafting or leveling another alt (FATE grinding, no thanks). I don't want to amass gil and I already have the best gear, so there is no point for me.
    (1)
    Last edited by Recycler; 10-30-2013 at 08:07 AM.

  7. #7
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I think some people are taking Yoshi's word of " Game starts at 50" a bit to seriously, and using it as an excuse. I know Yoshi-P said that, and I think he was referring to 1-49 as learning your class, learn to communicate, Learn the mechanics of the game etc. 50+ ( that includes level cap increases) is where you really need to buckle down and took all of which you learned into the battlefield.

    When level cap increases, and you have to start leveling again ( which can very likely happen within the next 2 patches), will "Trash mobs" be a threat? Will it be harder to get 10 levels from 50-60? Will it take longer than 1-50? These are questions we should keep in mind when heading into level cap increase territory.

    2 years from now when by then a new expansion comes out, will that endgame be any better than the endgame we have now? I feel when he said Game starts at 50 I don't think he really literally meant at 50. That's personally how I feel about it.

    Quote Originally Posted by Winzhi View Post
    Yeah lets see what the number is in 2 months when the subs start for real. People will still buy the box now and then but the box sale will decline soon.
    With any new MMO, there's a honeymoon phase and after that weeding out phase. With 1.5 million ( and seems to be growing still), even if 50% of that population were to quit ( and I am expecting that to happen), SE is still in good shape with 500-750k subs. In fact Yoshi-P was aiming for much less than 500k. In the end, the game will most like be a success even 3 years from now.

    Time will surely tell.
    (0)
    Last edited by Starlord; 10-30-2013 at 08:51 AM.

  8. #8
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    SWTOR had over 1.5m subs within the first 5 months, how well did that game go?
    (0)

  9. #9
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Shiyo View Post
    SWTOR had over 1.5m subs within the first 5 months, how well did that game go?
    I can't say anything about SWTOR because I haven't played it ( not a big Star Wars fan lol). Even if the subs go down to 200-300k even, that was Yoshi-p's Target. Anything else over that is an added bonus. I am 97% sure that with 1.5 million accounts ( and still growing) that it won't drop any lower than 200k. I mean the game has to literally suck in order for a game with that many subs to dwindle to almost nothing.
    (0)

  10. #10
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Shiyo View Post
    SWTOR had over 1.5m subs within the first 5 months, how well did that game go?
    Granted that it has stabilized around 500k subs and is (sadly) making large profits off it's free to play model.... fairly well.

    Anyways, that games issues resided in the fact that the original design team squandered a ton of money into voice acting. Needless to say, voice acting doesn't define a great MMO (it was cool, but not worth the investment). It also didn't help that shortly after release, a huge part of the development team jumped ship which gave little confidence to the community on where the game was heading.

    None of this applies to SE in any way (aside from the making profits part) so that point is a bit moot.
    (1)

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