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  1. #21
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    The reason people gather in certain areas for FATEs is simply because they have fast access to a large-ish portion to the map. It's hard to stuff areas with less ground covered so full with FATEs that they'd be just as attractive. I wouldn't even like to see that happen to be honest. That'd make those appear there way too often.

    That, and I think the size of the group is a good part of the issue anyway. You shouldn't simply get as big of a reward if you're just facerolling through the event in a group of 30 in comparison to situations where you barely struggle through it with 1-3 people. Having a high chance of getting the exact same reward in both situations as long as you're there early enough is just silly.
    (1)

  2. #22
    Player
    DMCain's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Tikaura Felonis
    World
    Sargatanas
    Main Class
    Archer Lv 44
    I posted this in another thread about what I think needs to be done with FATEs

    Quote Originally Posted by DMCain View Post
    FATEs are cool and some are even fun. Right now though, I have 3 problems with FATEs:

    1: Rewards
    - XP awarded by FATEs is just too high and I think it should be cut by 50%, or at the very least give the same XP as a level appropriate quest. Example lvl 40 quest gives about 11k xp. lvl 40 FATE should give the same.
    - Gil awarded by FATEs is too low and should be raised by a factor of 2 or 3.
    - Seals are good, no need to change this part.

    2: Class/Job ability: I've seen it time after time in dungeons. Mages AoE'ing everything, DPS hitting whatever they want, Tanks not holding aggro, healers just totally confused about what needs to be done. In most cases I've explained what to do and they listen and improve. Others, well, lets say I let them lay there dead if I was tanking or healing. MANY FATE chasers actually DO want to know how to use their characters, but FATEs provide an easy route to level and class abilities/knowledge kinda get left by the wayside.

    3: FATE frequency: As it stands now, FATEs are spawning too quickly. Most of the time I can wait 3-5 minutes between FATEs. In some cases I've seen 3-4 FATEs up at one time. This should never happen. There should NEVER be more than 1 FATE up at a time and wait time between FATEs should be at least 15 minutes. If a 'Special' FATE (Odin, Behemoth, etc) is to spawn, it should take the place of one of the regular fates.
    In this case, we can ignore point 2, as it doesn't apply to this thread. But my other 2 points still stand. If we were to bump ALL other XP sources, people would still prefer fates over the other forms of leveling. Mainly because they can just grab a party and follow the zerg for easy XP.

    FATEs have totally ruined MY gaming experience. I much prefer instances for my primary XP gain, but with FATEs, the duty finder is very empty. Recently, I have waited as long as 2 hours in queue as a WHM before giving up and logging out. And on DPS, my wait has been upwards of 2-3 hours, and often as high as 6 (on weekends). Now I know to find a LS or FC of like minded people, but they just aren't there. I stared a LS to gather folks up for instance runs and started a FC for people that prefer to run like I do. In both cases, all I have are the original 4 people that started them with me and NO one has replied to the recruitment thread or in game shouts.

    It's all about easy mode. IMO, FATEs are the bane of this game and will totally ruin it in the long run.
    (2)
    Last edited by DMCain; 10-28-2013 at 03:39 AM.



  3. #23
    Player
    Arjon's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Taborri Shadowstorm
    World
    Coeurl
    Main Class
    Gladiator Lv 40
    Sorry but I have to agree that Fates the way they are now are somewhat ridiculous. A couple hundred people sitting around on their mounts waiting for a blue circle to spawn. Circle spawns and the race is on. 30 seconds to a minute later there they are again sitting around on their mounts again waiting for the blue circle.

    This does not even cover how they affect the duty finder. Remember Yoshi P. stated that the duty finder was supposed to help bring the long wait times for a party to an end. Well bring on the Fates that killed that idea. You cannot individually que for a dungeoun if you are in a party. Since the bulk of the parties are fate chasers noone ques for the dungeons. This is quite honestly killing the game for those of us that enjoy dungeons and did not rush to 50 in the first 2 days. I personally have sat in the duty finder long enough to watch a couple of movies, eat dinner and take a shower before finally going to bed without running any content.

    Now lets talk about the developers. These men and women spent their time developing content that widely goes unused. To tell the truth I see no reason for them to develop anything other than more Fates. Since it seems the bulk of the community wants to do nothing other than chase blue circles.

    I am not sure what the real answer is. One thing I feel would help is for the quest to reset when a new class is started.

    Also I feel that Fates spawn way too often, maybe adjuast the frequency so that there is not a fate spawning every minute. These are supposed to be threats to the world and honestly they are ocurring way to often.
    (6)
    Last edited by Arjon; 10-28-2013 at 08:49 AM.

  4. #24
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HarleenQuinzel View Post
    To me the fact that you find getting to level 34 WITH fate grinding slow is further proof that they need to be nerfed. That should be no more than 4 days worth of time alot less if you actually put a good amount of effort forth.
    Having taken only one job past 27 I'm curious as to what personal experience you're basing your 4 day statement on.
    (0)

  5. #25
    Player
    HarleenQuinzel's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Harleen Quinzel
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Grizzlebeard View Post
    Having taken only one job past 27 I'm curious as to what personal experience you're basing your 4 day statement on.
    Helping free company members level? I was unaware that me not wanting to level another class requires me to not to be able to watch the little numbers in my free company menu go up while I am assisting people. It took literally 3 days for a friend of mine to get from 1-50 on paladin through fates.

    Edit: Granted that was with him pretty much not sleeping through that 3 days. Point still stands 3 days for 1-50 is stupid and if he can do that it shouldn't take more than 4 if you put a bit of effort forth to get to 34.
    (0)
    Last edited by HarleenQuinzel; 10-29-2013 at 03:49 AM.

  6. #26
    Player
    Ishmachiah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Ishmachiah G'tenpe
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by DMCain View Post
    FATEs have totally ruined MY gaming experience. I much prefer instances for my primary XP gain, but with FATEs, the duty finder is very empty. Recently, I have waited as long as 2 hours in queue as a WHM before giving up and logging out.
    I feel for you, ((No Troll)). However... I hate running dungeons. I ran the dugeons I needed to run for either the main scenario or the grand company ranks and will do nothing more. I as a paladin have received /tells from players looking for a tank to run dungeons knowing that dungeon would possibly level me up and have turned them down.

    I understand that you and many other players like you enjoy dungeons, but you have to understand that many others do not. You can nerf FATEs into the ground, buff Dungeons to give 500% xp and you still will not find us in there.
    (2)

  7. #27
    Player
    DMCain's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Tikaura Felonis
    World
    Sargatanas
    Main Class
    Archer Lv 44
    Quote Originally Posted by Ishmachiah View Post
    I feel for you, ((No Troll)). However... I hate running dungeons. I ran the dugeons I needed to run for either the main scenario or the grand company ranks and will do nothing more. I as a paladin have received /tells from players looking for a tank to run dungeons knowing that dungeon would possibly level me up and have turned them down.

    I understand that you and many other players like you enjoy dungeons, but you have to understand that many others do not. You can nerf FATEs into the ground, buff Dungeons to give 500% xp and you still will not find us in there.
    This I understand. But ya see, you still HAVE to do dungeons. Spam the same 2-3 over and over and over to get those silly books. Or are you going to skip that part?

    Anyway, that is beside the point. Dungeon XP is fine, other XP sources need to be tuned a bit (leves, hests, etc), but the ONE source of XP that is WAY out of range of all the others is FATEs. In many cases FATEs give upwards of 20-30k for 5 minutes (or less) of meaningless button mashing. This needs fixing.

    Believe it or not, I enjoy FATEs on occasion (not the FATE train zerg foolishness), but I feel the XP reward is too high. People naturally gravitate to the easiest route for a given goal, so even if FATE xp was cut and all others raised, it would still be easier and, in many cases, faster than dungeons.

    How other people get their XP is no concern of mine, I would just like to see an even playing field. And for that, FATE XP needs to be brought in line with other sources.
    (0)



  8. #28
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DMCain View Post
    Dungeon XP is fine
    Fortunately S-E feel Dungeon exp is not fine hence the proposed increase.
    (0)

  9. #29
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HarleenQuinzel View Post
    Helping free company members level? I was unaware that me not wanting to level another class requires me to not to be able to watch the little numbers in my free company menu go up while I am assisting people. It took literally 3 days for a friend of mine to get from 1-50 on paladin through fates.

    Edit: Granted that was with him pretty much not sleeping through that 3 days. Point still stands 3 days for 1-50 is stupid and if he can do that it shouldn't take more than 4 if you put a bit of effort forth to get to 34.
    Ah, so your statement was based on the premise that you have a healer to assist you while levelling (as you did for your FC members) which tends to make a noticeable difference when grinding FATEs and/or you poopsock.

    Much clearer now thanks.
    (0)

  10. #30
    Player
    Travisdy's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    16
    Character
    Travisdy Valdae
    World
    Balmung
    Main Class
    Gladiator Lv 59
    Quote Originally Posted by Conradus View Post
    Less than you think. Levelling a class to just 10 to 15 will bring in a couple of hundred seals a day just for the supply/provisioning mission for that class. *And* you get exp. I've gained several levels in classes I'm not actively levelling just by turning in missions.
    I have 2 DoH jobs lvl 50 and 2 jobs lvl 35+. In the same amount of time/effort it would take me to get a couple thousand deals with crafting, I could have almost maxed out on Seals with high level FATE grinding (with much less effort). I agree with you the xp is very nice, but the Seals you get are not enough relative to FATE Seals.
    (0)

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