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  1. #1
    Player
    Combinatoric's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Comb Inatoric
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PandaPause View Post
    Even FFXI the game that made SC/MB moved away from it. I don't see it coming back in this game.
    This may be the sad truth

    Quote Originally Posted by KiriA500 View Post
    Making it to where people use the same cookie cutter skills to get the best results is super generic and boring. No thanks.
    You obviously don't know what you're responding to, so I've included a link to resources on the topic. You're welcome. Skill chains - Magic bursts
    (2)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Combinatoric View Post
    You obviously don't know what you're responding to, so I've included a link to resources on the topic. You're welcome. Skill chains - Magic bursts
    I played FFXI. DISTORTION: THE GAME isn't fun.

    (This is a reference to having to use Distortion quite often because all you fought in XI was stuff that was weak to ice, mainly crabs.)

    (3)
    Last edited by KiriA500; 10-26-2013 at 04:47 AM.

  3. #3
    Player
    Combinatoric's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Comb Inatoric
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KiriA500 View Post
    I played FFXI. DISTORTION: THE GAME isn't fun.
    Well I stand corrected then, my apologies. It's hard to sort through the tard replies on here sometimes.

    Do you just think it's impossible to balance this type of mechanic out so that it's varied / fun?

    As things stand you have your rotation, and if you're not nubcake then you've got macros that reduce the complexity of it. All of your meta attention is being paid to not standing in puddles. There has to be some sort of way they can give us a inter-player coordination similar to sc/mb that requires coordination. That's all I'm looking for really, some way of introducing timed coordination in combat.
    (0)

  4. #4
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Combinatoric View Post
    This may be the sad truth



    You obviously don't know what you're responding to, so I've included a link to resources on the topic. You're welcome. Skill chains - Magic bursts
    LOL, how many of those do people actually used. I played FFXI from NA launch til recently and I can't remember ever using more then a couple of them at any given time. You always wait until your TP builds up and use the strongest one you got at the time. No variations at all. Don't get me wrong, I loved FFXI but you making this skill chains and magic bursts thing better and more complicated than it actually is or was. I for one think they can do so much with the limit break system but Yoshi seems to have that mindset that every job should be equal and balanced that's why we have what we have now.
    (1)