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  1. #1
    Player
    Madix's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Madix Gunnar
    World
    Mateus
    Main Class
    Marauder Lv 41
    I've never seen an MMO this easy and idiot-proof.
    -You can't mess up your character spec simply because you can't spec, you end up with the same traits and cross class skills as everyone else.
    -You can't choose the wrong gear. Everything is just a linear line of progression of the same boring stats from level to level.
    -You can't mess up your materia customization because most stats are useless or already capped.
    -Skills and spells require little to no strategy in their usage, you just keep rotating the same line of skills over and over again regardless of what enemy you're facing.
    -Combat, in general, is too easy. You can make it to level 50 without dying in this game. The only fights that are "hard" are ones that you haven't met the gear requirement for.
    (0)

  2. #2
    Player
    meldir's Avatar
    Join Date
    Sep 2011
    Posts
    11
    Character
    Meldir Manadir
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Madix View Post
    I've never seen an MMO this easy and idiot-proof.
    -You can't mess up your character spec simply because you can't spec, you end up with the same traits and cross class skills as everyone.
    -Skills and spells require little to no strategy in their usage, you just keep rotating the same line of skills over and over again regardless of what enemy you're facing.
    -Combat, in general, is too easy. You can make it to level 50 without dying in this game. The only fights that are "hard" are ones that you haven't met the gear requirement for.
    Really? i found this games instances harder then any game i have played while still keeping it fun well i guess that just me..

    The secret world is a game that lets you pick all your skill i mean you can learn them all and the funny thing is most people end up with the same build go figure same for most other games too
    (2)

  3. #3
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Combinatoric View Post
    Does anyone else feel there's something missing from combat in FFXIV? It just seems super generic. As things are, interaction between players during combat is just like every other "holy trinity (tank/healer/dd)" MMO out there. Tanks worry about positioning and mitigation, DD worry about dealing damage without pulling hate, and healers worry about healing tanks and DD that take hits. All while everyone tries to stay out of puddles. You can find these kinds of challenges in tons of other games.

    Meanwhile, the Skill Chain & Magic Burst (SC/MB) system from FFXI was a FF unique combat mechanic that gave great rewards to groups capable of time-sensitive coordination. I recognize that 1) FFXIV shouldn't be an FFXI clone and 2) FFXIV combat is a bit fast for the SC/MB system of yore, but I think there's room add in SC/MB concepts/mechanics, at least for boss fights.
    Skill chains and magic bursts won't work in here. The pace of battle is way fast for that and you'd end up loosing dps trying to coordinate the attack. It worked in XI because you had 40 seconds standing there doing nothing between weaponskills. And battle in here is a lot more engaging and team based that in XI, in my opinion and others I have talked to.
    (2)

  4. #4
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I won't work sadly, but I do miss elemental and weapon damage type. I liked the fact that pierce, blunt, etc did more damage on a species of mob. I also miss the elemental damage that would amplify the damage that you did. Things that like would be a lot easier to add than SC's and MBs.
    (1)

  5. #5
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    SC's and MB's weren't complex. They were a simple count method. It's not like you used different ones, because Ice was so OP in XI.
    (1)

  6. #6
    Player
    Feln's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    47
    Character
    Feln Riano
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Except when you fought things that weren't weak to ice. You know, like dem skeletons, ghosts, ice elementals, gigas, bombs... Really, anything that wasn't ice averse or water/wind element, had a skillchain that worked better on them.

    I remember fragmentation tearing it up in the mid-level camps, especially when your closer didn't have access to a distortion skill.

    Fusion was the second choice, since there were almost as many mobs weak to fire as there were ice.

    Gravitation was sadly underplayed, if you ask me, but I did notice no other level 2 did as much damage to coeurls/rabbits/wyverns/hippogryphs.

    Chanting ICE OP everytime someone brings up the words SKILLCHAIN and VARIATION in the same sentence doesn't mean that skillchain damage worked like Spell-Tier damage worked. The higher level spell got the higher damage. Skillchains did not follow that calculation, and anyone who thinks they did must not have used very many skillchains(Or at least use them correctly). That, or they're just idiots.
    (0)

  7. #7
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    511
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Considering the continual lag issues people have with the game, I'd think having time-sensitive things like Skillchains/Magic Bursts in there would make it a massive headache.
    (0)

    "Well, it's no Vana'diel, but it'll have to do..."


  8. #8
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    While the base battle system might be simple, boss mechanics make the game quite complex at endgame. At least that's my experience in Coil. I'm enjoying it as it is either way.
    (0)

  9. #9
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    The combat is super fun for warrior, monk, and scholar imo.

    Limit breaks just need to be completely revamped, you're going to use the DPS limit break 99.99% of the time because the tank one serves no purpose and the healer one giving everyone weakness + stunning everyone for like 5 seconds doesn't stop a wipe.

    Please make limit breaks more interesting and have actual strategy, because right now they're just "ok 3 bars filled let's do 5-10% of the bosses health with level3 LB!".
    (0)

  10. #10
    Player
    Thagyr's Avatar
    Join Date
    Sep 2013
    Posts
    164
    Character
    Viktor Luminasch
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shiyo View Post
    The combat is super fun for warrior, monk, and scholar imo.

    Limit breaks just need to be completely revamped, you're going to use the DPS limit break 99.99% of the time because the tank one serves no purpose and the healer one giving everyone weakness + stunning everyone for like 5 seconds doesn't stop a wipe.

    Please make limit breaks more interesting and have actual strategy, because right now they're just "ok 3 bars filled let's do 5-10% of the bosses health with level3 LB!".
    I remember seeing somewhere that they are going to give the raise animation immunity for a bit after getting on their feet. Might make the healer one more potent. As to the tank one, yeah, I haven't even seen it used once.
    (0)

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