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  1. #151
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Craniux View Post
    what decline...my server is same as usual
    There is no decline, just some players who have become emotionally invested in the game's imagined failure becuase they personally are not enjoying it any more.
    (2)

  2. #152
    Player
    rowdey1's Avatar
    Join Date
    Oct 2013
    Posts
    59
    Character
    Rowdey Macchio
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    alright im not saying theres not enough content in the game theres a crap load ... if you like doing the alt thing.
    Alot of people dont play or like alts which leaves them with VERY little content in the game.

    My main point is the amount of end game content is pitiful ( 2 - 3 hours a week) .
    now before people start am i saying that content needs to be an upgrade for my main to be considered content? no im not
    Am i saying that i dont consider the loads of alt crap in this game content ? no im not

    I am saying that if they are going to charge monthly to play their game there needs to be more then 2 hours on END GAME content a week in which i can further progress my main
    (0)

  3. #153
    Player
    rowdey1's Avatar
    Join Date
    Oct 2013
    Posts
    59
    Character
    Rowdey Macchio
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    look at the history long term success EQ1 , FFXI , Ultima , EQ2 to name a few one thing all those games had in common was AT LAUNCH there was alot of END GAME content

    Look at fails GW2 , SWTOR , rift , AOC , vanguard .. to name a few one thing that all those had in common was very little or no END GAME CONTENT AT LAUNCH

    im not saying this is the only reason why these games died or those games lasted longer what im saying is IF there isnt enough content for people progress their main character each day then they wont pay for the game and it will have an effect on the games longevity
    (0)
    Last edited by rowdey1; 10-26-2013 at 04:11 AM.

  4. #154
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by rowdey1 View Post
    look at the history long term success EQ1 , FFXI , Ultima , EQ2 to name a few one thing all those games had in common was AT LAUNCH there was alot of END GAME content

    Look at fails GW2 , SWTOR , rift , AOC , vanguard .. to name a few one thing that all those had in common was very little or no END GAME CONTENT AT LAUNCH

    im not saying this is the only reason why this games died or those games lasted longer what im saying is IF there isnt enough content for people progress their main character each day then they wont pay for the game and it will have an effect on the games longevity
    As far as FFXI there was no end game until NA launch with its 1st expansion "Rise of The Zilart" which was 6-9 months after the game went live in Japan.
    (2)

  5. #155
    Player
    rowdey1's Avatar
    Join Date
    Oct 2013
    Posts
    59
    Character
    Rowdey Macchio
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    but how long did it take to get a maxed level ?
    (0)

  6. #156
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by rowdey1 View Post
    look at the history long term success EQ1 , FFXI , Ultima , EQ2 to name a few one thing all those games had in common was AT LAUNCH there was alot of END GAME content

    Look at fails GW2 , SWTOR , rift , AOC , vanguard .. to name a few one thing that all those had in common was very little or no END GAME CONTENT AT LAUNCH

    im not saying this is the only reason why this games died or those games lasted longer what im saying is IF there isnt enough content for people progress their main character each day then they wont pay for the game and it will have an effect on the games longevity
    FFXI endgame was Dynamis. Dynamis was added in the Rise of the Zilart expansion, which was released one year after launch in Japan.

    Hell, the level cap was 50 (remember level 50 in FFXI for a minute) for a good 7 months.
    (1)

  7. #157
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by rowdey1 View Post
    look at the history long term success EQ1 , FFXI , Ultima , EQ2 to name a few one thing all those games had in common was AT LAUNCH there was alot of END GAME content
    You think *FFXI* had a lot of end game content at launch?

    Ahahahahahahahahahahaha...<gasp> <wheeze>

    Dude, FFXI didn't even have the Shadow Lord fight up at launch. No HNMs. Almost all of what became the real end game didn't come out until the expansions.
    (0)

  8. #158
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vanroe View Post
    problem also is, if you DONT make a mmo that plays like every other MMO, people will also quit and complain in droves. majority of MMO players are nomadic.
    This isn't true at all. They are nomadic because they are looking for something new and innovative in another game. So far, nothing at all has not brought the same magic if you will that WoW and those before it brought. Most any MMO endgame nowadays is either
    1) Rep Grind
    2) Token Grind
    3) Dungeon Grind
    4) Raids are nothing amazing(uninteresting mechanics or completely bugged...see Twintania)

    Once they realize this is just another WoW clone, they migrate or wait for the next popular game hoping it will be something different.

    Every game has been like this, AoC, Tera, Aion, Warhammer, Rift, and quite possibly FF14 considering any meaningful difficult content isn't coming until 2.2. CT is DF which will be a joke and be completed at a max of 2 hours, still leaving people with nothing to do.
    (0)


    Ono Lock <Avid>
    Check us out! www.teamavid.com

  9. #159
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by rowdey1 View Post
    look at the history long term success EQ1 , FFXI , Ultima , EQ2 to name a few one thing all those games had in common was AT LAUNCH there was alot of END GAME content

    Look at fails GW2 , SWTOR , rift , AOC , vanguard .. to name a few one thing that all those had in common was very little or no END GAME CONTENT AT LAUNCH

    im not saying this is the only reason why these games died or those games lasted longer what im saying is IF there isnt enough content for people progress their main character each day then they wont pay for the game and it will have an effect on the games longevity

    I don't think you played XI at launch if you think there was endgame content, because I can assure you there was not. Even NA release had no endgame. PS2 release is when we received some endgame (RoZ)
    (1)

  10. #160
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Yeah, but GW2 had another purpose than endgame. They introduced a dynamic world and a lot of exploration. There was no role (DPS, healer or tank) and its development is quite different from other MMOs in the market. That doesn't make it a fail, but a different approach to players. This game has its own purpose and they are introducing content as they launch the incoming patches. Guys, seriously, you need to THINK if this game is for you. Then decide if you continue playing it or not.
    (0)

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