if this game was rocking even half as much as you imply your post wouldn't be supported by so few other posters, during the beta and early release you'd have at least 20-30 same minded poster parroting your words. there definitely is a decline My server has definitely reduced numbers (not just a few but noticeable amounts less players NOT MORE!)Or maybe someone that has seen this industry evolve from its outset and has recognized how irrelevant threads like this one are, as much as the people that grind a MMORPG at launch at exaggerated paces only to find themselves with nothing to do and a long wait ahead. They're in no shape or form representative of the majority of MMORPG players, and whether they stay or go is pretty much inconsequential.
Slapping some much needed realism in your face has nothing to do with working in PR, my friend. But do keep whining. It can be amusing in small doses, and the doses are quite obviously small compared to the hundreds of thousands that are playing the game without needlessly rushing and having fun.
some are expected to leave post free period like always in any game but the bleeding doesn't stop there and the lack of support your position is getting is another visible sign things are not all ice cream and sprinkles.
except that has not been true since Alpha. the percentage of the game "has no faults" has always been the great majority of the forum posters.
any thread which in any way criticizes the game is immediately swamped with "you don't know XXXX GTFO!" or "WTF are you talking about? the game has ...." ....etc....
this does not take a break when the game is live yet the amount of people who come to the games defense has dropped off considerably since the free period has ended.


Oh Gee I wonder where OP went.
Can't believe it, this happens all the time in every place on the net where people populate and talk, and everyone always takes the bait. -sigh-
this topic is the prime example of why it's a bad idea on SE's part to restrict full forum access to people who have a lvl 50
it makes people who have a lvl 50 think they are the vast majority
If only this game was released with 2.1 patch....there wouldn't be so many complaints about things to do at level cap; they should have waited until 2.1 and released it then imo. Game feels...incomplete. I think a few of us are a bit tired of MMO devs doing the whole ploy of hoping people will continue to sub on a 'promise' of new content...as long as you keep paying. SWToR did the same thing and look how that turned out.
I like this game, I really do. I see the potential!
But I don't like the limited end game as of right now. Hopefulley 2.1 saves the day. If not, there is new MMOs on the way like TESO and EQ Next which look to actually break from the 'lets clone wow!' mentality that has plagued this genre for almost a decade.
Until then, I do my mythos cap...maybe run the DF for some gil then head on over to GW2 for the rest of the week so it's all good, right?
I see the problem is even if they had started the game with all that is in 2.1 in about two three weeks from now there would be people complaing about why its taking so long for the new version of what 2.1 would be. Probably with a post similar to yours about how they should have waited till that 2.1 content was added.
Hmm, 10000 views and 300 responses give or take for this subject yet player base is in the millions. Personally I enjoy the game. I do understand and respect your comment but I believe it gives a false impression to potential new players.
MMO players are migrators to a large extent but FFXIV is definitely a polished game set in the FF universe. Fun for most but definitely not all. To say it is in decline is an unfair assertion.

I can to a point speak to this: I have characters on many worlds, in both data centers. The legacy worlds I am on are insanely densely populated still. The high load non-legacy are also heavily populated still, but they aren't heavily populated in the low level fate areas anymore. Low level dungeons are always well queued, but Mid level dungeons have few people. High story dungeons are always full. There seems to be a lull in the 35-44 range right now, though there are always people in titan (SM) queue.
Many of the newer worlds however appear to have severely low population density across the board, and it only got worse after free transfers.
I can only speculate without good numbers, but my guess is that many of these worlds only saw as high a density as they did because of story only solo'ers, and people who got separated from friends. Those latter gave up, or transferred last week, the former are either working their way through still, or gone, leaving some worlds in a bit of lurch.
The question is: will SE end up merging some of those worlds back in, or will the new joins make up for the lack soon resulting in a fresh spike. To a point I think that depends on how SE is managing new character creations on new accounts, i.e. are they encouraging specific worlds, or is it still likely to be a skewed population density?
But to the point: anybody who is only on one world, not to mention a specific timeframe, has a uniquely skewed perspective. Each world environment can feel very different right now, JP and NA are different, Legacy vs Non-Legacy are different. High density overfull, vs the emergency new worlds created for overflow. They all have very different feel to them right now. Which is why I try not to comment on this particular subject yet. Even though I have a wider swath of experience, I am not on (and never can be) all 60 at the same time, much less throughout the day.
On your server. Again, I am pointing that on other servers this is not always true. On one of my JP server level 20 fates are still a constant zerg fest to avoid. Over on another JP server I was on (just transfered off) the level 20 fates I had to try and solo with my chocobo if I tried them.
I find that there are roughly as many <30 in world as 44-50. So I am pointing out population density and new character creation differs from world to world.
Think about it like this, if the first million subscribers in the first month, distributed unevenly, but with overflow still resulted in a large number of new players in most worlds, then with an additional 500K this past month, (assuming at leas 90% of them are new not extra) the distribution is either going to be similar, or more distributed. That is there are still a lot of new people, but either a) you won't see as many because there are fewer then the first month, or b) you won't see as many on many servers because they are more concentrated on specific worlds.
Statistically it is most likely to be somewhere in between the two, but again without raw numbers I hesitate to speak much.
Again, I am saying every world is different. I am not, and have never been, on Shiva. But to my recollection it also has never ever been one of the highly populated worlds either, not even during the peak time all worlds were overloaded. My guess is whatever "draw" there is to specific worlds, has never drawn people to Shiva, and with the lower percentage of the 500K distribution, that means that smaller percentage wasn't really enough to cause an influx to your world.
It is about distribution patterns. Since I haven't seen an official one I can only guess based on previous feedback and my own in-world experience.
Also: yes some of those are on the JP side. That is what I mean by different worlds: it is quite possible that all 500K are densely concentrated across no more than 20 servers, and the other 40 servers are seeing few if any of these, while those on those 20 would say the world is as busy as ever. Without real numbers I can only guess, but that is the problem with trying to judge population density of the entire game, based on a few servers, or a specific timezone.
Not to nitpick but I think you missed the part where I said I am on "many" worlds and that is where I am coming from: each world I am on is different.
I am on significantly more than just Behemoth and not all of them are high density like that.
Last edited by Rivienne; 10-26-2013 at 09:10 AM. Reason: add comment
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