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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Joe_Cool View Post
    RDM's did use swords, in some solo situations and such.
    Solo is meaningless in a game built from the ground up on partying. Swordplay is part of the Red Mage concept, and should be relevant. It wasn't last time, hence why I want that corrected. Magic Fencer implies fencing with magic tied in, not refresh/haste bot.

    And I'm not asking for it to be better. I'm asking for it to be a viable choice so that a Red Mage that chooses to use his sword can freely do so instead of limiting it to just being a toy for soloing.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Duelle View Post
    And I'm not asking for it to be better. I'm asking for it to be a viable choice so that a Red Mage that chooses to use his sword can freely do so instead of limiting it to just being a toy for soloing.
    I agree. There were better DD choices other than a RDM, but I never saw red mage as a (pure) DD, it was a jack of all trades. I think RDM should be able to be at the front lines hacking away with a sword (maybe see a return of "en" spells like "enfire"). It can be at front lines doing that, but at the same time, enfeebling, curing, weaving in DPS spells here and there, buffing, whichever the party needs. That's the cool thing about RDM, it can fill a lot of roles (just not as well as a class that focuses all of its abilities on that particular role).
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nikita View Post
    I agree. There were better DD choices other than a RDM, but I never saw red mage as a (pure) DD, it was a jack of all trades. I think RDM should be able to be at the front lines hacking away with a sword (maybe see a return of "en" spells like "enfire"). It can be at front lines doing that, but at the same time, enfeebling, curing, weaving in DPS spells here and there, buffing, whichever the party needs. That's the cool thing about RDM, it can fill a lot of roles (just not as well as a class that focuses all of its abilities on that particular role).
    The way I'd do it is tie enfeebling and front-line utility to melee (along with on-par damage), heals and support to a caster-type RDM and call it a day. Since Matsui is talking about roles attached to jobs, I simply declared what I want RDM to be in this game: a magic fencer.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nikita View Post
    I agree. There were better DD choices other than a RDM, but I never saw red mage as a (pure) DD, it was a jack of all trades. I think RDM should be able to be at the front lines hacking away with a sword (maybe see a return of "en" spells like "enfire"). It can be at front lines doing that, but at the same time, enfeebling, curing, weaving in DPS spells here and there, buffing, whichever the party needs. That's the cool thing about RDM, it can fill a lot of roles (just not as well as a class that focuses all of its abilities on that particular role).
    sword , healing here and ther , enfeebles (kinda) , and nukes.........

    sounds like a blue mage to me ........lol , if u set a heal spell (and u do it) ,and some buffs / enfeebles/ plus using sword ..............


    yeah blue mages in FFXI are limited in the buff departament (and the buffs are subpar) , but oh well...

    Rdm in FFXI are "mages" more than melee , because

    1- Feed tp to mobs for pitifull dmg?
    2- (in the old ...old...old.. FFXI ) u lost TP while resting ......so no point in meleeing if u are going to rest btw pulls
    3- A death Rdm is useless , yeah u have some cool buffs (Phalanx , stoneskin , blink(lol)) , but in melee range u are going to get killed faster
    4- In Partys u are actually VERY BUSY , haste , refresh rotation , debuffs (if needed) , some heals and u will need to haste/refresh rotate .........


    im not against Rdm melees , just pointing out why Rdms couldnt melee in FFXI.... :P
    (0)
    Last edited by Warlyx; 05-29-2011 at 09:47 AM.

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Warlyx View Post
    sword , healing here and ther , enfeebles (kinda) , and nukes.........

    sounds like a melee mage to me
    Fixed. And applies to Red Mage (or should, anyways).
    In Partys u are actually VERY BUSY , haste , refresh rotation , debuffs (if needed) , some heals and u will need to haste/refresh rotate .........
    This was tedious, not fun and the single highest cause of Red Mage burnout in FFXI.
    im not against Rdm melees , just pointing out why Rdms couldnt melee in FFXI.... :P
    And some of us hope the mistakes of the past are not repeated.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)