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  1. #231
    Player
    kevtaylor85's Avatar
    Join Date
    Mar 2012
    Posts
    18
    Character
    Ayzher Knight
    World
    Aegis
    Main Class
    Thaumaturge Lv 50
    I love people expecting visuals on par with that CONCEPT shot up there. If you thought 1.0 needed a super computer to run......

    The UI in the game practically looks identical to the one in that shot, minus a few tweaks and improvements made for functionality.


    My laptop had less trouble running FFXIV1.xx than ARR.

    I don't know why everyone says you needed a powerful computer to run the game.
    (7)

  2. #232
    Player
    kevtaylor85's Avatar
    Join Date
    Mar 2012
    Posts
    18
    Character
    Ayzher Knight
    World
    Aegis
    Main Class
    Thaumaturge Lv 50
    Things I like from FFXIV1.xx

    +Great Battle System (Very important for a MMO and for me since its where I would spend the most of my time)
    +Better community (Figaro,Aegis old players /waves)
    +Large maps, even though you think it was copy/paste (that thing didn't bother me at all as long as I was enjoying the game)
    +XP Party System (Stop saying you dont have time for this or you wouldn't waited for a PT invite, now you will still wait for Duty Finder. I never waited more than 30mins in the previous version to get a full exp pt.
    +Better animations
    +The adventure felt more alive(Certain zones was harder to pass, world caves, exploration, etc)
    +Items list, I would much rather having an items list with FF style then WoW/GW2 Bags
    (Now to find something you must move your mouse over the item to know the name of the item)
    +Great Music
    (10)
    Last edited by kevtaylor85; 10-25-2013 at 05:52 AM.

  3. #233
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by kevtaylor85 View Post
    I love people expecting visuals on par with that CONCEPT shot up there. If you thought 1.0 needed a super computer to run......

    The UI in the game practically looks identical to the one in that shot, minus a few tweaks and improvements made for functionality.


    My laptop had less trouble running FFXIV1.xx than ARR.

    I don't know why everyone says you needed a powerful computer to run the game.
    FF14 1.00 was my second choice. The game I wanted I couldn't run. Even ARR while I need to run on low I can run. I've never had issues with system requirements. I thought they did a pretty good job there.
    (1)

  4. #234
    Player
    kevtaylor85's Avatar
    Join Date
    Mar 2012
    Posts
    18
    Character
    Ayzher Knight
    World
    Aegis
    Main Class
    Thaumaturge Lv 50
    Things I like from FFXIV ARR
    +Armory System (Gear sets)
    +Maps are great looking but a little small for my taste.
    +Journal/Logs (It is nice to see your preview quests done via your journal, I believe in the older version you could but from your INN? I may be wrong though..)


    They could have just upgrade combat a bit (Introduce some kind of party system like skillchains, magic burst)
    Add the few nice stuff they add in ARR
    More content etc..(Things that would comes eventually)

    I probably missed some things I like/dislike from both version but IMO these are the most things I can think.
    (0)
    Last edited by kevtaylor85; 10-25-2013 at 05:53 AM.

  5. #235
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by kevtaylor85 View Post
    I love people expecting visuals on par with that CONCEPT shot up there. If you thought 1.0 needed a super computer to run......

    The UI in the game practically looks identical to the one in that shot, minus a few tweaks and improvements made for functionality.


    My laptop had less trouble running FFXIV1.xx than ARR.

    I don't know why everyone says you needed a powerful computer to run the game.
    Ditto, it ran fine on my old laptop's GTX 8600M for goodness' sake (albeit on low settings). The reason a lot of people claimed that the engine behind v1.0 was too difficult for most machines to run, I believe, was because not many people knew to turn off Ambient Occlusion (along with a few other little settings I think, but AO was the big culprit).

    See, v1.x's engine was weird. Because of the particular implementation of DirectX they were using, while it could use a lot of advanced graphics tricks like high-end Ambient Occlusion and ubersampling, it couldn't do them off the CPU. Even my first gen i7/SLI'd 450 GTX machine I got a little while after v1.0's launch couldn't do Ambient Occlusion without a massive FPS hit, nor did it get become any better able to when I upgraded to a GTX 480 card.

    Again that was the major culprit though. The actual demands of the client weren't all that high in fact. Because of how much it relied on the CPU and streaming off the harddrive as part of the initial PS3 integration strategy, its RAM use generally didn't rise much above 1GB either.
    (3)
    Last edited by Fensfield; 10-25-2013 at 06:13 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  6. #236
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    And as for what I miss from 1.00 is the ability to change out elemental attacks from single targets to AoE.
    (5)

  7. #237
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I just had a random thought about how much more fun hunting logs would be in the 1.2x environments and died a little inside.
    (10)

  8. #238
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Anyone mentioned the all-mighty Barcher Punch? Quick search turned up no results, so I'm throwing that in there.

    It was important, and it's what made Barchers shine in 1.0.

    I kid you not. This would of been a grand skill to use if PvP had existed in that time. The comedic gold of finishing off some random dude's sliver of health with a measly non-ranged auto-attack would add a whole new depth to the game.
    (3)

  9. #239
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Three things (other then cortheras, i miss you and your music!) I miss about 1.0
    1. Naming. Hear me out here im glad we got lore names every one wanted them.. But as a roleplayer who didn't change her names I am getting ignored and picked on for "not having a lore specific name" I mean how dare I have a name that doesn't suit this new lore named convention! And even in the process of making alts to fool around with rp wise I just can't bring myself to use them.. I really don't feel Keeper/seeker names, nor the lalafell ones. I got a good giggle out of female roegadyn ones but I hate getting bullied and ignored by the newer roleplayers who all have the same names><

    2. Belts..
    I really really really really miss belts.. I would go adventuring with a belt that had throwing darts and such, spice up my short skirt with a pretty sash.. Go with the gunslinger crossed 2 belt look for fun.. Roleplay a cook and have a cute little belt with salt shakers, cutting knives and spoons on it, without specifically having to wear the one body every single other ccook used. The look of belts made outfits look a little different then everyone looking the same. Belts had a make and break look for a lot of outfits and I miss them dearly.

    3. Every one looks the same at 50, your gonna wear af, af2 darklight or alligan... none of which you can even dye. We all look the same ; ;

    Oh oh also target mode a,b,c and being able to use my controller and have all my buttons fit. This amazing controller set up yoshi made for XIV arr I cant even fit all the abilities/macros/food/items targetings that I could in 1.0 controller set up. I actually have to use keyboard hotbars just to have all of what I need on some jobs. Not all jobs mind you but many of them yes.

    Oh oh yea, and EXP parties.. I miss exp parties, fates... they are okay... but not as fun as a exp party
    (9)
    Last edited by Kyri; 10-26-2013 at 01:32 AM.

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  10. #240
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nayto View Post
    Anyone mentioned the all-mighty Barcher Punch? Quick search turned up no results, so I'm throwing that in there.

    It was important, and it's what made Barchers shine in 1.0.

    I kid you not. This would of been a grand skill to use if PvP had existed in that time. The comedic gold of finishing off some random dude's sliver of health with a measly non-ranged auto-attack would add a whole new depth to the game.
    Just spit coffee all over my desk. Thank you, forgot all about the barcher punch.
    (4)

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