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  1. #1
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ValeriaShadowborn View Post
    The point here is that they have known its an issue since early stages of beta and have made no serious attempts to fix it, and everything they actually do say in relation to it sounds more like they are trying to pretend the issue doesn't exist than fixing it. Just look at how many pages this thread has without a SE reply, but the one on adding Fantasia to the Mog station gets one at half the number of pages?? It's easy to say "Just wait until they fix it", but if no one complains about it they have no reason to fix it.
    I'm pretty sure SE doesn't consider this an issue because you don't just accidentally setup your game architecture the way FF14 does. The game's lag is very deliberate and not something that's the result of cheap hardware, but rather something fundamentally built into the game itself.
    (4)

  2. #2
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Astarica View Post
    I'm pretty sure SE doesn't consider this an issue because you don't just accidentally setup your game architecture the way FF14 does. The game's lag is very deliberate and not something that's the result of cheap hardware, but rather something fundamentally built into the game itself.
    So what we are saying is that it's intentional to get hit with aoe although you have moved way out of the marked area in line with the visual indication, and that you can also avoid this by running out then back in? This may be deliberate, but it seems to be the same as deliberately setting vehicle parking sensors to the wrong range:
    Bang! - don't complain that you've just reversed into another car when you where getting a signal that there was plenty of room, it's a deliberate feature.

    If they are going to stick with the built in delay then just adjust the visual timings to correct these. At the moment they are incorrect, a flaw in the game mechanics.
    (8)