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  1. #1
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Astarica View Post
    server polls your data every 0.3s
    just a technicality but its the client sending pos update to the server not the server asking for one, you have the right thinking otherwise
    this is sort of the same "mechanic", if you can call it that, in xi that allowed your utesemi casts to not be interupted after about 80-90%
    xi server code says hello
    (1)

  2. #2
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Hello SE...can you please fix this nonsense? At least say something, how many times do we have to ask?
    (6)

  3. #3
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Well if they could fix it I think they would have said something
    (0)

  4. #4
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by gigi_frana View Post
    Well if they could fix it I think they would have said something
    Not even about fixing it...lol if they could at least say "Yeah this is an issue, working it" that would even be ok for everyone >.< But just ignoring is really rude and makes it feel like a slap in the face to paying customers.
    (6)

  5. #5
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Namko was posting that video specifically for me. I was honestly curious as to whether it was even possible to do that, let alone do it consistently. He was kind enough to take a video, and one of the only people kind enough to do the instant cast spell interrupted test.

    On a different note, just for funsies I googled "get hit by aoe when I'm out (game)", and then replaced game with various titles. Star Wars, Tera, WoW, Final Fantasy, ect... guess which one was the only one to net search results of people actually having that problem? But yeah, totally not SE's fault or anything (sarcasm).

    The only time I can remember running into anything remotely similar was when my computer was utter crap (I was on the verge of upgrading), and I was raiding Ulduar. Razorscale (I think? Blue Fire dragon boss) would net me about 2 FPS, and I'd die because I literally couldn't see anything. That was a looooong time ago.
    (3)

  6. #6
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sunarie View Post

    On a different note, just for funsies I googled "get hit by aoe when I'm out (game)", and then replaced game with various titles. Star Wars, Tera, WoW, Final Fantasy, ect... guess which one was the only one to net search results of people actually having that problem? But yeah, totally not SE's fault or anything (sarcasm).
    Cast bar match the cast is so fundamental to a game that no one would believe you if you said "But I dodged that!" This is literally the only game where this is a valid excuse. A lot of games have the issue of hazardous effects covers a bigger area than they appear, but that's got nothing to do with lag.
    (5)

  7. #7
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Astarica View Post
    Cast bar match the cast is so fundamental to a game that no one would believe you if you said "But I dodged that!" This is literally the only game where this is a valid excuse. A lot of games have the issue of hazardous effects covers a bigger area than they appear, but that's got nothing to do with lag.
    Right, even with that though.. any other game netted search results that just included talking about moving out of aoe for like.. PvP, or aoes certain bosses did, stuff like that.. non of them were actually about not being able to dodge something, even if it was just cause the effect was bigger than it appeared. I'll admit I didn't look at more than the first page for each of the searches..

    Just trying to add to the list of things to prove this isn't normal, and is not something that should happen. We get naysayers in here daily, so the more stuff that points to it being SE, the better I suppose.

    I think the fact that I can go play with several people that I've raided with without issues for years, and suddenly they're magically having problems moving out of simple mechanics (because Titan is not hard, the lag factor just makes him appear that way), is a tell in and of itself. Yeah, we can adapt, and we did adapt.. but it shouldn't be a thing to have to adapt to.

    Also, sorry if I'm repetitive for the folks reading this thread daily. I've found the new to the thread folks don't go back and read so I keep reiterating the same points in hopes that they'll see it.
    (10)
    Last edited by Sunarie; 10-25-2013 at 05:21 PM.

  8. #8
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sunarie View Post
    Also, sorry if I'm repetitive for the folks reading this thread daily. I've found the new to the thread folks don't go back and read so I keep reiterating the same points in hopes that they'll see it.
    Well, people read a fix as 'nerf to content', and to be fair, if lag was magically gone tomorrow, Titan is going to be pretty darn trivial since the lag is the only thing that made him hard. But you shouldn't have difficulty based around flaws in design. I remember there was an encounter in EQ1 where half of your raid would reliably get disconnected halfway due to a bug. That bug was eventually fixed and then the guys who beat the encounter in the bugged state complain about how content is nerfed for the whiners. It's pretty much the same thing here, people arguing difficulty as the result of broken mechanism should somehow stay in as a badge of honor.
    (6)

  9. #9
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Astarica View Post
    Well, people read a fix as 'nerf to content', and to be fair, if lag was magically gone tomorrow, Titan is going to be pretty darn trivial since the lag is the only thing that made him hard. But you shouldn't have difficulty based around flaws in design. I remember there was an encounter in EQ1 where half of your raid would reliably get disconnected halfway due to a bug. That bug was eventually fixed and then the guys who beat the encounter in the bugged state complain about how content is nerfed for the whiners. It's pretty much the same thing here, people arguing difficulty as the result of broken mechanism should somehow stay in as a badge of honor.
    Right, and I can understand what they mean to some extent. It does make the fight easier if you suddenly have some wiggle room for hesitation, or don't have to memorize boss mechanics.... assuming you can get that far. The problem really comes in when people have mid-to-high latency on top of the .3 second positional update delay. Where other games are playable, in this one you literally can't dodge anything. By the time you see the cast and move, the cast has already gone off according to the server, and you were standing in it, regardless of what your screen says.

    To me, that isn't skill at all. Same with the EQ example you gave. That's being lucky that you're not being hit with the disconnects or lag issues that others are, which has nothing to do with skill. I understand there are some people that always have the "I'm better than anyone attitude" and have to pull the "I did it before it was nerfed/fixed" card in any game. The thing that gets me here, is, as I've noted before, I believe this issue is the only one I've seen with true potential to kill the game in the long run if unfixed.
    (6)

  10. #10
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    There's no way this lag can possibly be fixed because it's built into the system. The only way around it is if most abilites under 2s to cast have an extra 0.5 or so tacked onto them to account for the lag, but that'd seem to be totally against the 'hardcore' stance SE is going. And such a fix has rather significant ramifications because the game's difficulty is almost entirely based on the fact that your screen doesn't match what actually happened. If there was no lag, any halfway decent MMORPG player can dodge these AEs forever. The fact that people can still dodge them even though your screen could be 0.3s or more behind suggests the game isn't very hard to begin with. Imagine any cutting edge encounter in another MMORPG where your entire raid has to work with an extra 0.3s lag, that encounter ought to be downright impossible.
    (4)

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