Cookie math is the best kind of math...![]()
Last edited by Maelwys; 10-24-2013 at 02:36 AM.
Apologies, it seems I was unclear. I was saying that you can effectively use Fracture in pretty much every ST encounter currently in the game except for Titan. It's hardly as situational you make it out to be.
Also, I don't really see anyone seriously questioning your math but better is better is better my friend there's no two ways about it. If you are in a fight where you won't bottom out TP then there's no reason not to use Fracture... at all. Period. Any other argument to the contrary is born out of laziness.
Lastly, you should probably correct the blanket statement in OP that no class should use Fracture since it's unequivocally false.
Or Garuda. Or probably anything in Coil. Or the final boss of AK if your DPS isn't high enough. Or DW if it lasts to a third repel. Or the first boss in AK. . .
You know Kitru's math failures would be sweet if she actually realised a tanks job is to hold aggro not to blow through their TP pool which could lead to potential loss of aggro.
Better than a failure that doesn't even know what Kitru's arguement is.
They're saying it's a TP loss in a long fight and 'blowing through' TP would be along the lines of spamming Overpower not doing your standard rotation (which if there is no pause you will eventually run out of TP becuase of the cost of the SE chain).
TP loss = DPS loss = Enimty loss
If you were seriously going for threat per TP fracture would be near the bottom of your list, do you even realize that?
So you're thinking bassackwards, USING fracture drains your TP faster than not including it.
IDK what everyone is talking about when they bring up 'down time' Turns 1-4 I have not encountered a single period of legitimate 'down time' in a fight. (Meaning so long as I don't fuck up there is always something to hit without pause.
Well put. Though I do disagree with not using fracture per the TP per enmity rule of thumb. Is it the most efficient? No. But it negates factors of lag and running from AOE while consistently contributing to the enmity pool. Using it or leaving it out won't break your tank, save your TP/raid, or rate an entire thread-turned-flamewar over it but it does require another factor for you to balance on top of your rotations, boss mechanics, healer requirements, and raid positioning for the sake of squeezing out every last fraction of a percent of DPS/enmity.
Dot's can Crit as BRD's Windbite and Venombite have a 50% chance to reduce Bloodletters recast to 0 when the DoT crits, and from my experience on BRD any Crit rate Buffs seem to extend for the entire duration of the debuff even after Internal Release and Straight Shots effect have worn.I would be surprised to learn that DoTs are either incapable of critting or don't have some form of crit benefit factored into their damage. You would essentially be turning crit into a worthless stat for the classes that have DoTs make up a substantial portion of their total damage (BRD and SMN spring to mind).
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
One cannot argue with that logic, after all "C is for Cookie that's good enough for me... HEY!"
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
Let's leave it at that. Some believe it's useful, some believe it isn't.
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