You couldn't run into them because they were hidden behind flared-up terrain and a ton of re-used static meshes.*The open world... I remember than you could travel on those stone pathways above that cavern area outside of Horizon. You could get lost in the world... LimLom was larger if only because it took longer to get outside the city. I'm pretty sure there were invisible walls all over the place, but I don't remember running into any. 2.0? You can't turn around without hitting one.
Hardly unique then, wasn't it?
No...no...! Bad! Not on the carpet!
![]()
Last edited by Haoma; 10-23-2013 at 02:27 PM.
I.. find myself thinking that really often. Between the way Wada and company shifted all of the blame that they could onto him - no I'm not saying he made no mistakes of his own, but anyone not gleefully aboard the hate bandwagon could easily tell they scapegoated him something awful - and the fact there's been so little sign of him since.. Does he still work for S-E? Last I heard, even after stepping down as FFXIV's director he was still in a consulting position on Final Fantasy XI and still a part of FFXIV's administrative department.
I really do wish there was a way to write to Tanaka and let him know how much I would have loved to see v1.0's intentions realised, whatever issues it may have had. It really bothers me to think he and the people worked with him might believe he's/they're universally hated and blamed.
Last edited by Fensfield; 10-24-2013 at 01:43 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
Oh yes, this so much...I loved the areas I just couldn't pass due to mobs with super high levels. It felt exciting and I leveled just so I had a higher chance to stay alive. Literally nothing of that can be experienced in 2.0. I just don't get why they choose to do that...it feels so cheap nowI really really really miss the sense of danger and exploration. Man how I was dragged into Gridania story line that I was ACTUALLY afraid about exploring the shroud too deep in case I awoke the green wrath, because the shroud was really intimidating back then. Then when I advanced in the story it blew up my mind. SE caught me, and it was done so gracefully and well done... It was really great.Dungeons feel like they are totally detached from the world too, so there's nothing left...
According to these articles...
Hiromichi Tanaka left Square Enix in summer 2012.
http://www.ign.com/articles/2012/06/...es-square-enix
Then apparently he has been working with another company as a freelance adviser.
(ignore the first post on this link... it's an April Fool's joke)
http://gamerescape.com/tag/hiromichi-tanaka/
Found some more:
Monster AI
God i loved those aldgoats staring at me, running in my AoE. This was absolutly brilliant.
Noobcatcher and Lvl 99 Mobs, before you could identify their level!
They made the world a bit more alive and dangerous. Took me quiet a while to explore Mor Dohna back then.
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
I'm glad to see I'm not the only one that feels that way =D.I.. find myself thinking that really often. Between the way Wada and company shifted all of the blame that they could onto him - no I'm not saying he made no mistakes of his own, but anyone not gleefully aboard the hate bandwagon could easily tell they scapegoated him something awful - and the fact there's been so little sign of him since.. Does he still work for S-E? Last I heard, even after stepping down as FFXIV's director he was still in a consulting position on Final Fantasy XI and still a part of FFXIV's administrative department.
I really do wish there was a way to write to Tanaka and let him know how much I would have loved to see v1.0's intentions realised, whatever issues it may have had. It really bother me to think he and the people worked with him might believe he's/they're universally hated and blamed.
I still have hope that Yoshi will slowly bring back to arr some of those elements we liked from 1.0 back then.
Just glad to read comments so close to what I've been thinking. 1.0 as rocky and problematic as it was, had so much more substance.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.