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  1. #181
    Player
    Haoma's Avatar
    Join Date
    Mar 2012
    Posts
    112
    Character
    Orpheus Telos
    World
    Sargatanas
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Eshura View Post
    *The open world... I remember than you could travel on those stone pathways above that cavern area outside of Horizon. You could get lost in the world... LimLom was larger if only because it took longer to get outside the city. I'm pretty sure there were invisible walls all over the place, but I don't remember running into any. 2.0? You can't turn around without hitting one.
    You couldn't run into them because they were hidden behind flared-up terrain and a ton of re-used static meshes.

    Quote Originally Posted by kevtaylor85 View Post
    About everything, it was more unique than ARR

    FFXIV felt like FFXI a lot more, the combat was better.
    Hardly unique then, wasn't it?

    Quote Originally Posted by kevtaylor85 View Post
    FFXIV ARR is a Wow/GW2/Rift ripoff nothing exciting.
    No...no...! Bad! Not on the carpet!
    (1)
    Last edited by Haoma; 10-23-2013 at 02:27 PM.

  2. #182
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Alhanelem View Post
    It looked nice in the same way 1.0 shroud looked nice, but the same repetitive terrain over and over killed it.
    The black shroud was repetitive?



    I'm not seeing it.
    (2)

  3. #183
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dannythm View Post
    I would love to be able to reach Tanaka and tell him my feelings about the game and say him "I really wanted to play your full vision of the game ...".
    I.. find myself thinking that really often. Between the way Wada and company shifted all of the blame that they could onto him - no I'm not saying he made no mistakes of his own, but anyone not gleefully aboard the hate bandwagon could easily tell they scapegoated him something awful - and the fact there's been so little sign of him since.. Does he still work for S-E? Last I heard, even after stepping down as FFXIV's director he was still in a consulting position on Final Fantasy XI and still a part of FFXIV's administrative department.

    I really do wish there was a way to write to Tanaka and let him know how much I would have loved to see v1.0's intentions realised, whatever issues it may have had. It really bothers me to think he and the people worked with him might believe he's/they're universally hated and blamed.
    (16)
    Last edited by Fensfield; 10-24-2013 at 01:43 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #184
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Reiterpallasch View Post
    The black shroud was repetitive?



    I'm not seeing it.
    Good lord, that map was awful. So glad that place is gone.
    (5)

  5. #185
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Quote Originally Posted by Dannythm View Post
    I really really really miss the sense of danger and exploration. Man how I was dragged into Gridania story line that I was ACTUALLY afraid about exploring the shroud too deep in case I awoke the green wrath, because the shroud was really intimidating back then. Then when I advanced in the story it blew up my mind. SE caught me, and it was done so gracefully and well done... It was really great.
    Oh yes, this so much...I loved the areas I just couldn't pass due to mobs with super high levels. It felt exciting and I leveled just so I had a higher chance to stay alive. Literally nothing of that can be experienced in 2.0. I just don't get why they choose to do that...it feels so cheap now Dungeons feel like they are totally detached from the world too, so there's nothing left...
    (10)

  6. #186
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Fensfield View Post
    Does he still work for S-E? Last I heard, even after stepping down as FFXIV's director he was still in a consulting position on Final Fantasy XI and still a part of FFXIV's administrative department.
    According to these articles...

    Hiromichi Tanaka left Square Enix in summer 2012.
    http://www.ign.com/articles/2012/06/...es-square-enix

    Then apparently he has been working with another company as a freelance adviser.
    (ignore the first post on this link... it's an April Fool's joke)
    http://gamerescape.com/tag/hiromichi-tanaka/
    (2)

  7. #187
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Found some more:

    Monster AI
    God i loved those aldgoats staring at me, running in my AoE. This was absolutly brilliant.

    Noobcatcher and Lvl 99 Mobs, before you could identify their level!
    They made the world a bit more alive and dangerous. Took me quiet a while to explore Mor Dohna back then.
    (12)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  8. #188
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Fensfield View Post
    I.. find myself thinking that really often. Between the way Wada and company shifted all of the blame that they could onto him - no I'm not saying he made no mistakes of his own, but anyone not gleefully aboard the hate bandwagon could easily tell they scapegoated him something awful - and the fact there's been so little sign of him since.. Does he still work for S-E? Last I heard, even after stepping down as FFXIV's director he was still in a consulting position on Final Fantasy XI and still a part of FFXIV's administrative department.

    I really do wish there was a way to write to Tanaka and let him know how much I would have loved to see v1.0's intentions realised, whatever issues it may have had. It really bother me to think he and the people worked with him might believe he's/they're universally hated and blamed.
    I'm glad to see I'm not the only one that feels that way =D.

    I still have hope that Yoshi will slowly bring back to arr some of those elements we liked from 1.0 back then.
    (7)

  9. #189
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Fensfield View Post
    and the fact there's been so little sign of him since.. Does he still work for S-E?
    He retired from SE due to "health concerns". Speculation is that he has cancer, but no official word has been released.
    (1)

  10. #190
    Player
    Datu's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Datu Agimat
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Just glad to read comments so close to what I've been thinking. 1.0 as rocky and problematic as it was, had so much more substance.
    (14)

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