Hardly unique then, wasn't it?
It feels more like a Final Fantasy, which is more unique than any MMO out there.
FFXI has his style
FFXIV1.23 has his style
But both in some ways was unique and when I log in I felt like home.
I sense more achievement then now.
I miss the caves you could found around the world. I remember duo'ing with a LNC we were both LV 15 in the cave near Camp Bearded Rock ( First LimLom Camp ) We duo'ed all our way to lvl 20 in that cave on exp mobs... dat feeling was so nice.
There was more 'secret place' around the world that not everybody was aware it exists. Farming fleece in that spot near bloodshore was also so fun..
I really want FFXIV1.23 back.
Last edited by kevtaylor85; 10-24-2013 at 06:51 AM.
I honestly thought I was the only one that felt this way. I'm glad to see there is many others that do. A lot of people think we are trying to bash the game but I think we are just trying to really like it. I was telling a lot of people from whom I played with in version 1 that I purposely didn't keep up with all the development of 2.0. I played beta maybe a hour, read some news here and there. But I wanted that feeling when I left 1.23 to be everything that it could of been. When meteor hit and the lights went out in the end of 1.23 as bad as the game launched to what it was when it ended it had that Final Fantasy feeling that I wanted forever. Instead of feeling excited when ARR launch I felt I woke up to a nightmare. I really really try and continue to try to like the game. Now I am torn just to log in just because I have invested so much time and memories to the game itself.
I understand the need for change but what they did was totally kill everything they were starting to build from in 1.23. I think that people that stuck around back then through the changes after all the rest ditched truly felt like survivors of a apocalypse.
The community minus a few bad apples was thousand times better than ARR community is today. Did we complain and voice our opinions about the game and what we would like to see in the future, yes. Difference between now and then is they were trying to build a game with new mechanics not a copy and paste game that it is today. Now people complain about the problems in ARR that trembled throughout 1.0. You would think after all this time they would of resolved at least a majority of those problems that you see in ARR.
I hate to speak for everyone- but how many people on this thread ever dreamed this game would turn out the way it did? I'm not looking for likes, or if you disagree with what I say I'm cool with it-it is certainly not a popularity contest that I worry about.
Last edited by BlackHaloJT; 10-24-2013 at 07:59 AM.
The servers aren't in the US if they were then the server issues wouldn't exist. As for the server problems in 1.0, it was stated by SE constantly it's the game engine and not the servers itself, the only server lag was the latency from constant security checks of client to server and the rest was the game engine running the game, which is why in ARR they built a new game engine for MMOs as 1.0 game engine was for consoles.The issues with the servers in ARR though are through different causes unrelated to the game itself (SE just underestimated the sheer volume of network traffic and third party US server hosts that have proven to be sadly unreliable), where as 1.0 the server troubles were fundamental flaws in the game's design (after all, the game could hardly run more than ten characters on screen at once, and even then it struggled).
ARR's server trouble has mostly sorted itself out - 1.0 had server problems right up to the last second of service.
Oh, and there's no security check from client to server for ARR, the server just trust the client which is why these teleport hacks exist.
Mostly I just miss being able to log in and do absolutely nothing. The world felt more alive simply -because- things were so far apart. That combined with the more lifelike animations and character models (plus music that didn't just serve as an intro) It made Eorzea the perfect place to just log in and unwind.
ARR is wonderful but it's just more stress and not so much an escape as 1.2x was.
That and Coerthas really was -that- much better in 1.0
Geez, it hasn't even been a year and this thread is making me so nostalgic (And this year I finally upgraded my graphics card to something that could survive the old Black Shroud).
I miss feeling like I was part of an active Linkshell, which was in turn part of a larger community.
Most of my LS from v1 are still here and playing every night with about 20+ active members... but we don't really do anything together anymore. Why? Duty Finder. While Duty Finder is very convenient, I think it has been very detrimental to the community as a whole.
Here's how a typical evening goes... perhaps some others can relate.
1. People log in and greet everyone in LS chat. "Hi. Anyone want to do ______?" they ask.
2. "Sorry. Already doing ______." come the many varied responses.
3. Then the person who asked quickly goes off to Duty Finder to find a random group and we don't hear from them for the rest of the night.
In v1 we always had something to do together as an LS. Sure people had to wait a little while until we had a full party, then we would group up and teleport to the entrance. But we were together and we did things TOGETHER.
ARR is quick and convenient. Log in. Jump into a random group. Kill stuff. Get your shiny. Log out.
But also in ARR I almost never see my Linkshell anymore because everyone is off doing their own thing with strangers.
I stuck with v1 all the way through because I felt like I was part of a community. I really miss that.
Things I miss about 1.0:
The Music
Actually traveling places instead of being able to teleport everywhere, whenever you feel like it. I liked the anima system, it gave you the option to teleport someplace, with more restrictions, so you actually needed to travel places, and it was fun waiting on the boat or riding the airship.
Hamlet, sure the seal grind was stupid, but the concept itself was amazing. It just needed some polish so that more roles could be brought in, something like a 16 man raid now with 8 crafters / gatherers and 8 DoW / DoM.
Unique item stats. I liked my AF WHM boots that gave enhanced regen, or other gear that affected the way your class plays.
Oh, and the Dodo's. Beta testers know what I am talking about.
Things I do not miss:
Fatigue System, seriously, this was stupid.
MP only restoring at aetherite nodes. Who thought this was a good idea....
Stamina system, the old battle system which never worked at all.
Speed runs as a requirement to get gear, seriously, those were stupid, very stupid.
Last edited by ReviiLagoon; 10-24-2013 at 03:59 PM.
I agree with this so much.
Unfortunately, Tanaka left SE and joined GungHo, a video game company in Japan. Tanaka was one of the very few original FF creators. I don't think any of the original team who created the first three FF games still work at Square-Enix. I don't think Kitase joined until IV-VI.
I believe, ultimately, 1.0 was better and I wish I could have seen more of Tanaka's 1.0 XIV.
I miss 1.0 community. Much more friendly and helpful.
The dungeons were harder.
And Coerthas just feels small as hell now.
ARR is still a great game though![]()
I really want 1.0 back. It was a better game, period.
I find it really strange that like very many of us that prefer 1.0 were so excited about 2.0 when they released the first screenshot of 2.0 with that awesome-looking Dragoon. The game looks no where near as good as that single screenshot did, but we all thought it would look that good.
In the end, "A Realm Reborn", what was supposed to have made the game better, did not. It made it worse.
This is all my opinion. I liked XIV 1.x more, I liked XI more.
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