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  1. #1
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Next step ppl will ask for a retainer and market board in dungeon when they forgot to take out some equipments/food/potions.
    (11)

  2. #2
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by Phogg View Post
    No way do I want another way for people to be jerks in Duty finder, like changing to a crafting job and crafting the whole time.
    I really doubt that tons of people would join dungeons, switch to a crafting class, and be a big useless troll. That's just the same as going AFK in a dungeon now and I don't see that happening outside certain endgame things where they want to be carried (and measures will be taken against that BS soon, I'm sure.)

    Anyway, if you're concerned about them changing classes, maybe they could implement a repair for dungeons where you just change to your crafting class automatically when you click repair on an item, and then it automatically switches you back to your combat class right away after the item is repaired. Thus you aren't out of your combat class for more than a second. Problem solved


    Quote Originally Posted by AlphaGod View Post
    What condition was it in when you went in? If items cant survive from 100% condition then yes I agree with in-dungeon repairs. Otherwise you really should have all gear repaired before you enter.
    Right, right, you should always be prepared and all that. But we're human, if people end up making a mistake and forgetting to check all their equipment ahead of time, which will always inevitably happen somewhere to some group, does that really have to ruin the dungeon run for everyone?

    So many people are complaining about how bad the community is, and how awful DF groups are. Part of the reason for this is that tiny, reasonable mistakes that tons of people make can ruin the whole dungeon run, because FFXIV makes their dungeons less convenient than other MMOs. Why would you be against them making DFs a little more convenient in a way that makes sense???

    Allowing for a few mistakes like this in dungeons make DF groups less frustrating, and doesn't make the gameplay easier or anything.

    Quote Originally Posted by Arcaloid View Post
    Next step ppl will ask for a retainer and market board in dungeon when they forgot to take out some equipments/food/potions.
    Seriously, a slippery slope argument? >_>

    It doesn't make any sense to be able to buy stuff when you're in a dungeon, but it does make sense that you can repair your equipment if you have the crafting class leveled and the dark matter with you.

    Are you all so desperately against convenience and good quality-of-life mechanics that make the community happier?
    (3)
    Last edited by Vaen; 10-23-2013 at 09:43 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vaen View Post
    Seriously, a slippery slope argument? >_>

    Are you all so desperately against convenience and good quality-of-life mechanics that make the community happier?
    She has a point - It truly isn't hard to prepare before you hit that Duty Finder lol.
    (5)

  4. #4
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by Tupsi View Post
    She has a point - It truly isn't hard to prepare before you hit that Duty Finder lol.
    If you level multiple classes at once, and have several sets of gear to keep track of, sometimes people make mistakes. It is indeed not that hard to prepare ahead of time, and people certainly should prepare ahead of time. But if I end up making a mistake, distracted during a long play session, and I have the equipment to repair my gear right there in the dungeon, what option do you think is best:

    A) My ability to repair my equipment is arbitrarily disabled and my simple mistake ruined the dungeon for other players. They could have been waiting in the DF que for a half hour and all that time was wasted because one player - who they had no control over - made a brain fart.

    or

    B) I can use my ability to repair my equipment that I have in all the other parts of the game. I end up not wasting anyone's time and SE's gameplay mechanics have thus fostered a happier, nicer community that isn't depending on each other to never ever make mistakes that have nothing to do with in-combat gameplay.
    (4)
    Last edited by Vaen; 10-23-2013 at 09:53 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vaen View Post
    -Snip-
    Me personally, I have nothing against more convenience, I just think we should start taking responsibility for ourselves before expecting the game to take care of us

    As for your option, as I'm leveling multiple things currently:

    A. While unfortunate, that generally is the consequence for your own actions, it's USUALLY done by people who just simply don't care, but I personally like option A on the level that it shows you what happens when you fail to be observant - basically learning from mistakes.

    B. The obvious choice and something we could do in 1.0 so no one should argue against it.

    As said, I'm not against it, it's just, if you're in such a rush to get into a dungeon, bad things can and should happen We gotta learn from mistakes or we'll keep making em.
    (6)