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  1. #1
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82

    Repair in dungeons! Please show the devs how essential this is!

    It's incredibly inconvenient that we can't repair our equipment in dungeons. My WHM cane just broke in a dungeon and my healing decreased by at least half, rendering me totally useless to heal through the dungeon.

    I had no choice but to drop out of the dungeon, ruining things for the other players and giving myself a 15m DF lockout.

    It's especially ridiculous since I had all my Carpenter equipment and Dark Matter right there in my inventory.

    Show the devs how important it is that we make DF groups less inconvenient! This will help with the bad reputation DF groups and the FFXIV community in general is getting. Add in your support on this thread for dungeon repairs!
    (8)
    Last edited by Vaen; 10-23-2013 at 08:29 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  2. #2
    Player
    Phogg's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Phogg Machine
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    No way do I want another way for people to be jerks in Duty finder, like changing to a crafting job and crafting the whole time.

    Is it really that hard to be prepared for a dungeon?
    (24)

  3. #3
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Phogg View Post
    No way do I want another way for people to be jerks in Duty finder, like changing to a crafting job and crafting the whole time.

    Is it really that hard to be prepared for a dungeon?
    Although I haven't had any trouble remembering to repair my gear before a dungeon, I don't think it would hurt the game if they added an armour mender NPC at the start of the dungeons.
    (5)

  4. #4
    Player
    Phogg's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Phogg Machine
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elim View Post
    Although I haven't had any trouble remembering to repair my gear before a dungeon, I don't think it would hurt the game if they added an armour mender NPC at the start of the dungeons.
    That I have no problem with, and would encourage.
    (1)

  5. #5
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Elim View Post
    Although I haven't had any trouble remembering to repair my gear before a dungeon, I don't think it would hurt the game if they added an armour mender NPC at the start of the dungeons.
    This would be awesome... maybe a wandering moogle or something a la Stiltzkin? Hmmm... now that I think about it, we need more npcs in dungeons, not just for quality of life stuff, but for dungeon mechanics, like you need to talk to an imprisoned turncoat lunatic priest in AK to trigger a fight with their jailer, etc.

    ... anyone else want to see something like that? Make 14 dungeons like other FF in that we'd actually learn some about the story of the dungeon through talking to npcs, etc. Like the treasure hunters in WP, they shouldn't count as mobs, they ought to be npcs that offer lore and such.
    (2)

  6. #6
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Amyas View Post
    This would be awesome... maybe a wandering moogle or something a la Stiltzkin? Hmmm... now that I think about it, we need more npcs in dungeons, not just for quality of life stuff, but for dungeon mechanics, like you need to talk to an imprisoned turncoat lunatic priest in AK to trigger a fight with their jailer, etc.

    ... anyone else want to see something like that? Make 14 dungeons like other FF in that we'd actually learn some about the story of the dungeon through talking to npcs, etc. Like the treasure hunters in WP, they shouldn't count as mobs, they ought to be npcs that offer lore and such.
    Now I want this so badly. Why'd you have to go and make such a good suggestion? ;_;
    (1)

  7. #7
    Player
    AlphaGod's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Wookie Goldberg
    World
    Adamantoise
    Main Class
    Marauder Lv 46
    What condition was it in when you went in? If items cant survive from 100% condition then yes I agree with in-dungeon repairs. Otherwise you really should have all gear repaired before you enter.
    (5)

  8. #8
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Next step ppl will ask for a retainer and market board in dungeon when they forgot to take out some equipments/food/potions.
    (11)

  9. #9
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by Phogg View Post
    No way do I want another way for people to be jerks in Duty finder, like changing to a crafting job and crafting the whole time.
    I really doubt that tons of people would join dungeons, switch to a crafting class, and be a big useless troll. That's just the same as going AFK in a dungeon now and I don't see that happening outside certain endgame things where they want to be carried (and measures will be taken against that BS soon, I'm sure.)

    Anyway, if you're concerned about them changing classes, maybe they could implement a repair for dungeons where you just change to your crafting class automatically when you click repair on an item, and then it automatically switches you back to your combat class right away after the item is repaired. Thus you aren't out of your combat class for more than a second. Problem solved


    Quote Originally Posted by AlphaGod View Post
    What condition was it in when you went in? If items cant survive from 100% condition then yes I agree with in-dungeon repairs. Otherwise you really should have all gear repaired before you enter.
    Right, right, you should always be prepared and all that. But we're human, if people end up making a mistake and forgetting to check all their equipment ahead of time, which will always inevitably happen somewhere to some group, does that really have to ruin the dungeon run for everyone?

    So many people are complaining about how bad the community is, and how awful DF groups are. Part of the reason for this is that tiny, reasonable mistakes that tons of people make can ruin the whole dungeon run, because FFXIV makes their dungeons less convenient than other MMOs. Why would you be against them making DFs a little more convenient in a way that makes sense???

    Allowing for a few mistakes like this in dungeons make DF groups less frustrating, and doesn't make the gameplay easier or anything.

    Quote Originally Posted by Arcaloid View Post
    Next step ppl will ask for a retainer and market board in dungeon when they forgot to take out some equipments/food/potions.
    Seriously, a slippery slope argument? >_>

    It doesn't make any sense to be able to buy stuff when you're in a dungeon, but it does make sense that you can repair your equipment if you have the crafting class leveled and the dark matter with you.

    Are you all so desperately against convenience and good quality-of-life mechanics that make the community happier?
    (3)
    Last edited by Vaen; 10-23-2013 at 09:43 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vaen View Post
    Seriously, a slippery slope argument? >_>

    Are you all so desperately against convenience and good quality-of-life mechanics that make the community happier?
    She has a point - It truly isn't hard to prepare before you hit that Duty Finder lol.
    (5)

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