Quote Originally Posted by Dragonskin View Post
My counter would be.. what about them? If they upped the myth cap and you could get everything faster then those people would now be completely done with AF2/allagan and then have literally nothing to do. How does that make the game better? Less people running for myth tomes means slower pops for those dungeons. Then those people that are done and having nothing to do would now impact your gameplay. But let's not think that far down the road when we can stop at the here and now right?
But if the myth/coil lockout was PER CLASS and not per character then it would be a completely different story. Why do you think people make multiple characters in other MMO's? Its so that they can have lockouts for each character. When SE unveils this "One character for classes" thing, on paper its great, but endgame its atrocious since it makes little sense to do when people could have multiple characters with multiple lockouts and multiple myth caps.