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  1. #11
    Player
    Nilheim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Nil Griffin
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Well if you enjoy leveling another class/job, good for you I say. A lot of people (especially 1.0 people) already have everything leveled or have no interest in leveling something else, which is their right.

    I have every battle class at 50, I enjoyed the story on my SMN, I didn't rush the content and I started doing endgame about 3 weeks after release. Now all I have to do is Coil (which is about 10 hours of weekly content if I want to be very generous) and mythology tome farming, which is a very repetitive and boring (for all those people who are confused, repetitive doesn't mean hard) process, and I am not even allowed to do that too much because there is a low weekly cap. So what can I do now? Craft? Gather? I've already done that a lot and it's not my idea of a thrilling experience, I like it but that's it, I'm not gonna spend my days mining ore.

    I already have enough money to buy a house when that comes, but the point is when the high point of your gaming excitement is waiting for a house you'll get tired of in a matter of weeks, you know there's something wrong.


    We can't even do Coil more than once a week, simply because SE is afraid we'll finish the content, and the Coil is the only real endgame content right now, so what do you do when that's done? I'd say that's a poor design. you take FFXI as an example but they're two extremly different games and the current state of XIV is frustrating.

    I love the game but it's getting to the point where after doing my few hours of content I spend the rest of the week doing something else than playing, and while that's fine it says a lot about the game in its current state. If you enjoy perfecting every class in the game and gearing it up, good for you. You're allowed to do that. I'm not allowed to do what I want to do though, and that's not fair. I don't understand why people are against the idea of players spaming coil because like you said, the content will still be there for them when they want to do it.
    (0)

  2. #12
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    What about the people that don't care about crafting/gathering?

    What about the people who don't care about playing every class?
    (1)

  3. #13
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by neverendingxsin View Post
    What about the people that don't care about crafting/gathering?

    What about the people who don't care about playing every class?
    My counter would be.. what about them? If they upped the myth cap and you could get everything faster then those people would now be completely done with AF2/allagan and then have literally nothing to do. How does that make the game better? Less people running for myth tomes means slower pops for those dungeons. Then those people that are done and having nothing to do would now impact your gameplay. But let's not think that far down the road when we can stop at the here and now right?
    (0)

  4. #14
    Player
    Nilheim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Nil Griffin
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragonskin View Post
    My counter would be.. what about them? If they upped the myth cap and you could get everything faster then those people would now be completely done with AF2/allagan and then have literally nothing to do. How does that make the game better? Less people running for myth tomes means slower pops for those dungeons. Then those people that are done and having nothing to do would now impact your gameplay. But let's not think that far down the road when we can stop at the here and now right?
    Well if people want to spam content, how is it a problem for you? You're not playing with them anyway. Besides, people already have nothing to do, they get their tomes and do coil and then they stop playing for a week, how is that any better? The only real difference is SE getting the subscription money, which isn't a very good reason to justify the lock on content (although it's what really matters for them here, being a business and all).
    (0)

  5. #15
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dragonskin View Post
    My counter would be.. what about them? If they upped the myth cap and you could get everything faster then those people would now be completely done with AF2/allagan and then have literally nothing to do. How does that make the game better? Less people running for myth tomes means slower pops for those dungeons. Then those people that are done and having nothing to do would now impact your gameplay. But let's not think that far down the road when we can stop at the here and now right?
    But if the myth/coil lockout was PER CLASS and not per character then it would be a completely different story. Why do you think people make multiple characters in other MMO's? Its so that they can have lockouts for each character. When SE unveils this "One character for classes" thing, on paper its great, but endgame its atrocious since it makes little sense to do when people could have multiple characters with multiple lockouts and multiple myth caps.
    (0)

  6. #16
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    The content block forces players to play once a week at the very least so that they can cap their tomes. Which puts players in slots for AK/WP. Which allows for other players to run AK/WP so that they can try to cap out their tomes for the week. Gating content allows content to continue to be played so that other players can continue their progression.

    That makes sense from a business stand point and a game health stand point. It's like people that long in 1 time a week in WoW to run their crap. Those people allow others to run their crap because they are filling slots which would have been otherwise vacant or at least much slower to pop.

    Would it be nice if it was different? Of course. Will raising the myth cap help? No, people will finish their sets faster and stop playing faster which dominoes and slows progression for everyone else that cared about it. You can argue that SE wants the money all you want, but that isn't the only driving force behind it.

    Quote Originally Posted by neverendingxsin View Post
    But if the myth/coil lockout was PER CLASS and not per character then it would be a completely different story. Why do you think people make multiple characters in other MMO's? Its so that they can have lockouts for each character. When SE unveils this "One character for classes" thing, on paper its great, but endgame its atrocious since it makes little sense to do when people could have multiple characters with multiple lockouts and multiple myth caps.
    If people want to run multiple characters to "bypass" the system then they are creating more work for themselves in the long run... like the OP said. It's not just getting to 50 and being done. Many jobs require cross class skills, that requires more leveling of classes you may not even want. Some of those classes you already leveled on your "main" thus creating more work for you so that you can get tomes faster.
    (0)
    Last edited by Dragonskin; 10-23-2013 at 06:32 AM.

  7. #17
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by neverendingxsin View Post
    What about the people that don't care about crafting/gathering?

    What about the people who don't care about playing every class?

    Nothing need to be done.

    This type of players will get bored in any MMO. They will just hoping to another new game either way. Cant always bend over a game for them.
    (0)

  8. #18
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dragonskin View Post
    Stuff
    Two problems. One, you are assuming that the kinds of people who have progressed to the point of having nothing to do but cap tomes and log off will be using DF. This is not the case as most of these people will already have their Relic + Full DL and will not run the risk of having a gimp DF run when they can form a shout group of like minded people and speed run everything and even then that's only for one day out of the week.

    Two, it takes a minimum of 11 weeks just to complete one jobs myth gear set. 14 weeks if you include Relic+1 and even longer if you buy accessories. SE has already said they plan on having content patches every 3-4 months which coincides with the 11-14 weeks it takes to cap out a single job. In a game that promotes multiple classes per character how is there any detrimental effect to allowing the cap be on a per-job basis? It will still take 11-14 weeks to cap, and people who want to enjoy multiple jobs aren't punished for it.

    Quote Originally Posted by Dragonskin View Post
    If people want to run multiple characters to "bypass" the system then they are creating more work for themselves in the long run... like the OP said. It's not just getting to 50 and being done. Many jobs require cross class skills, that requires more leveling of classes you may not even want. Some of those classes you already leveled on your "main" thus creating more work for you so that you can get tomes faster.
    Good thing you can cap tomes in a single day and have the entire rest of the week to level your alts cross classes for abilities. The fact is it takes hardly any time to cap tomes for the week so leveling an alt isn't so much extra work when you consider the alternative is just plain not playing the game.
    (2)
    Last edited by CurlyBruce; 10-23-2013 at 06:42 AM.

  9. #19
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by OrionInerghem View Post
    -
    You can only enter Coil once a week - many Legacy players have 8 jobs at Lv50 and want to be able to run this content frequently. If takes two weeks for a single piece of Myth gear for one Job. By having multiple characters they can have 2 sets of 300 cap to do in a week, and thus gear 2 characters and 2 different Jobs, and run Coil more often with multiple groups. Tower is iLv80 - great, but will their be lockouts or timers? We don't know. CT is still a month, or more away which is more than enough to level an alt to 50 and complete the storyline and unlock endgame content.

    The game is fun. It's just artificially limiting the rate players experience certain endgame content because it was released with a very limited amount of content and no routes to progress multiple Jobs on a single character (Once you're in DL what is there! Allagan and Myth only and you better focus on that main your FC static needs you on!). Which was the point of the Armoury - so people are moving to leveling alts so they can play and gear things other than their "main" and run coil with their entire FC rather than just their 8 man static. That's all. It is boring being limited to 300 myth and 1 Coil attempt a week. I know my FC is having a hard time structuring weekly raids because it's forcing us into smaller segregated groups.
    (0)
    Last edited by Dhex; 10-23-2013 at 06:58 AM.

  10. #20
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CurlyBruce View Post
    It takes a minimum of 11 weeks just to complete one jobs myth gear set. 14 weeks if you include Relic+1 and even longer if you buy accessories. SE has already said they plan on having content patches every 3-4 months which coincides with the 11-14 weeks it takes to cap out a single job. In a game that promotes multiple classes per character how is there any detrimental effect to allowing the cap be on a per-job basis? It will still take 11-14 weeks to cap, and people who want to enjoy multiple jobs aren't punished for it.
    They also said that items bought with tomes were made for more casual players and that those that strive to have the best gear will be running raids.

    Honestly the launch of this game and its endgame content was poorly handled. Binding Coil shouldn't have even been released before Crystal Tower and you shouldn't have been able to buy anything higher than ilvl70 in my opinion. What's done is done though and until there's more relevant content for the hardcore community (i.e. 2.2 because face it, Crystal Tower is going to yield very little to those already stomping Coil) they're just going to log in to cap Myth and beat their head into Turn 5 until its on farm.
    (1)

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