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  1. #1
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    The content block forces players to play once a week at the very least so that they can cap their tomes. Which puts players in slots for AK/WP. Which allows for other players to run AK/WP so that they can try to cap out their tomes for the week. Gating content allows content to continue to be played so that other players can continue their progression.

    That makes sense from a business stand point and a game health stand point. It's like people that long in 1 time a week in WoW to run their crap. Those people allow others to run their crap because they are filling slots which would have been otherwise vacant or at least much slower to pop.

    Would it be nice if it was different? Of course. Will raising the myth cap help? No, people will finish their sets faster and stop playing faster which dominoes and slows progression for everyone else that cared about it. You can argue that SE wants the money all you want, but that isn't the only driving force behind it.

    Quote Originally Posted by neverendingxsin View Post
    But if the myth/coil lockout was PER CLASS and not per character then it would be a completely different story. Why do you think people make multiple characters in other MMO's? Its so that they can have lockouts for each character. When SE unveils this "One character for classes" thing, on paper its great, but endgame its atrocious since it makes little sense to do when people could have multiple characters with multiple lockouts and multiple myth caps.
    If people want to run multiple characters to "bypass" the system then they are creating more work for themselves in the long run... like the OP said. It's not just getting to 50 and being done. Many jobs require cross class skills, that requires more leveling of classes you may not even want. Some of those classes you already leveled on your "main" thus creating more work for you so that you can get tomes faster.
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    Last edited by Dragonskin; 10-23-2013 at 06:32 AM.

  2. #2
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dragonskin View Post
    Stuff
    Two problems. One, you are assuming that the kinds of people who have progressed to the point of having nothing to do but cap tomes and log off will be using DF. This is not the case as most of these people will already have their Relic + Full DL and will not run the risk of having a gimp DF run when they can form a shout group of like minded people and speed run everything and even then that's only for one day out of the week.

    Two, it takes a minimum of 11 weeks just to complete one jobs myth gear set. 14 weeks if you include Relic+1 and even longer if you buy accessories. SE has already said they plan on having content patches every 3-4 months which coincides with the 11-14 weeks it takes to cap out a single job. In a game that promotes multiple classes per character how is there any detrimental effect to allowing the cap be on a per-job basis? It will still take 11-14 weeks to cap, and people who want to enjoy multiple jobs aren't punished for it.

    Quote Originally Posted by Dragonskin View Post
    If people want to run multiple characters to "bypass" the system then they are creating more work for themselves in the long run... like the OP said. It's not just getting to 50 and being done. Many jobs require cross class skills, that requires more leveling of classes you may not even want. Some of those classes you already leveled on your "main" thus creating more work for you so that you can get tomes faster.
    Good thing you can cap tomes in a single day and have the entire rest of the week to level your alts cross classes for abilities. The fact is it takes hardly any time to cap tomes for the week so leveling an alt isn't so much extra work when you consider the alternative is just plain not playing the game.
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    Last edited by CurlyBruce; 10-23-2013 at 06:42 AM.

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CurlyBruce View Post
    It takes a minimum of 11 weeks just to complete one jobs myth gear set. 14 weeks if you include Relic+1 and even longer if you buy accessories. SE has already said they plan on having content patches every 3-4 months which coincides with the 11-14 weeks it takes to cap out a single job. In a game that promotes multiple classes per character how is there any detrimental effect to allowing the cap be on a per-job basis? It will still take 11-14 weeks to cap, and people who want to enjoy multiple jobs aren't punished for it.
    They also said that items bought with tomes were made for more casual players and that those that strive to have the best gear will be running raids.

    Honestly the launch of this game and its endgame content was poorly handled. Binding Coil shouldn't have even been released before Crystal Tower and you shouldn't have been able to buy anything higher than ilvl70 in my opinion. What's done is done though and until there's more relevant content for the hardcore community (i.e. 2.2 because face it, Crystal Tower is going to yield very little to those already stomping Coil) they're just going to log in to cap Myth and beat their head into Turn 5 until its on farm.
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