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  1. #27
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by EasymodeX View Post
    Do you think the healer is dropping Holy if the tank can't hold AOE threat against a DRG using a basic AOE rotation? Incoherent much?

    Ps. a tank's role isn't to DPS. Lmfao. A tank can either do X damage, or X*4 threat. If the DPS is pulling X*4 damage, then maybe, just maybe, X*4 > X+X?
    ...might want to read those statements in context since you apparently completely missed the point I was making.

    (that or I just failed to adequately communicate it, but I'm assuming that 99% of the people were able to understand that I was saying that party kill speed > personal DPS)

    Quote Originally Posted by ShinigamiB06 View Post
    This is the thing that people dont seem to understand. potency is a percentage and/or relative number. What this means is that it is completely possible for a tank to use a skill with 10,000 potency, and yet a dragoon using a skill with 100 potency can still do more damage. that is because potency is simply a number to indicate how much damage a skill does relative to another skill, not another player. Furthermore, it is completely possible that if a dragoon is using a skill that has double the potency of a skill used by a paladin, it is completely possible that the dragoon is actually doing three times the damage, because that is how the raw numbers work

    That being said, a tank and healer who sacrifice some dps for the sake of a dragoon doing double the dps...well, admittedly, i havent run the numbers so i cant say definitively, but based on my past experiences running dungeons, this is a smart trade of. and like someone pointed out, speed runs are done with AOEs so that just proves that im right.
    Well aware that potency isn't a 1=1 across players, but at the same time it's not as far off as you are making it to be.

    It's not like players use different damage formulas. Weapon damage across jobs is mostly the same. Most players (non-mage) have around the same Str stat (with job traits and stat allocation being the only real big differences). That really just leaves secondary stats which for the most part add a very small amount over all (relatively speaking) and whatever comes specific to your class and job(such as Flanking Thrusts +10% damage bonus).

    Yes, raw numbers can skew things a bit with damage bonuses, but it's actually not in your favor if you are talking about Healer + Tank vs DD.

    Once again, it's all situational, but for example if you have a Sch healer they need ~7.5 seconds uninterrupted to do the vast majority of their AoE damage. If you take hate because of your AoE spam and are getting your rear kicked badly enough that the Sch can't get 7.5 secs to get his DoTs up and Bane them then you are losing out on a MASSIVE amount of damage, more then your AoE spam is adding (especially since all you would need to do to greatly improve your party's killspeed in this scenario is just wait 10 or so seconds before AoE spamming so the Sch can DoT and Bane everything first).

    Like I said before, just coordinate with your party. If you are AoE spamming every time all the time there are situations where you are likely making the party more inefficient.
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    Last edited by Supersun; 10-23-2013 at 06:04 AM.