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  1. #151
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Orsnoire View Post
    .
    I didn't ignore your post. You are calling me ignorant because I measure profit to judge a game's success. Well, I could say the same about how you use the amount of subscriptions right after launch to judge a game's success.

    Subscription based MMORPGs are only successful if they are able to sustain those subscriptions long enough for the game to start turning a healthy profit. And considering Final Fantasy 14 bombed big time on its first release and is still very early into it's second release, it's way too early to start crowing that it's more successful than SE's most profitable game ever. Because it's not. It still has a way to go before it can claim that.
    (1)
    Last edited by Dale; 10-23-2013 at 03:02 AM.

  2. 10-23-2013 03:09 AM

  3. #152
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Milmoko_Gemoko View Post
    congratulations
    now lets hope they appoint some of the other old staff and rehire others like Tetsuya Nomura, Nobu Uematsu and Hironobu Sakaguchi
    Lol Nobuo Uematsu was part of the sound team for this. He still actively participates in the making of Final Fantasy games he just has his own company now. This is not a troll post btw
    (0)

  4. #153
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CatofNineTails View Post
    now i know you are simply excusing anything. they not only knew how many codes sold for pre orders they knew the vast majority of them LONG before early release because they had them already sold long before the last week. but that aside 2 months before OB they (SE) announced 1 million applications to beta. this is not numbers out of the blue.
    they knew the extent of the player base they were faced with well before either of the two times the servers were squashed. that they didn't prepare for it is obvious and trying to say they didn't see it coming is lip service/ PR snowballing people like you who believed it.
    Regardless of knowing how many digital sales they made they cannot have know how many hard copies would sale for pc and ps3 as there is no way to keep track of it globally. Even if they kept track of the digitals the shear number of players who bought disks of the game overwhelmed the servers thus making your argument invalid.
    (0)

  5. #154
    Player
    vincent1's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Lohengrin Atharok
    World
    Zalera
    Main Class
    Archer Lv 30
    I do not really see how you can congratulate somebody with the awful mess that the issue of positional lag (and lag in general) has created in this game. there are several very long threads with complaints about it, and I would guess at this point about 200+ pages if the 3 or 4 largest threads are counted.

    2000+ complaints about a problem that existed in beta, and was never fixed properly.

    I would congratulate him if he can get this problem fixed in a timely manner.
    (0)

  6. #155
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seiryuukishi View Post
    Regardless of knowing how many digital sales they made they cannot have know how many hard copies would sale for pc and ps3 as there is no way to keep track of it globally. Even if they kept track of the digitals the shear number of players who bought disks of the game overwhelmed the servers thus making your argument invalid.
    you are wrong again actually. they knew exactly to the single digit how many codes were issued for access. everyone who wanted access to OB had to register prior to OB each hard copy had to have a code submitted to get access for EA and every copy hard or digital had the early access code to again gain access to the game these were not sent out blindly they knew how many they generated and did not set up to meet the known demand. at every step they had advance warning of the total numbers they faced.
    (0)
    Last edited by CatofNineTails; 10-23-2013 at 03:56 AM.

  7. #156
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by CatofNineTails View Post
    you are wrong again actually. they knew exactly to the single digit how many codes were issued for access. everyone who wanted access to OB had to register prior to OB each hard copy had to have a code submitted to get access for EA and every copy hard or digital had the early access code to again gain access to the game these were not sent out blindly they knew how many they generated and did not set up to meet the known demand. at every step they had advance warning of the total numbers they faced.
    What about all the people that bought 1.0 that came back to try the game again, how are you going to count how many of those people actually came back?
    (0)

  8. #157
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by CatofNineTails View Post
    mc MMO has1/10th the number of servers that FFXIV does at launch and yet will have more than 1/10 the population which defeats your premiss that FFXIV is Superior in set up.

    many mcmmo's launch at 150k mark they will have a few early servers and simply open new ones as the populations increase. they are also 3D games Rappelz,Silk Road,PW are examples of 3d games that launched with not infinitesimal populations also FFXIV boasted 125k concurrent players at launch (the new record) problem was over 30k players were 3102'd during that record.
    125k Concurrent players?

    http://massively.joystiq.com/2013/09...-looks-to-the/ try 344,000.

    Silkroad accounts hardly matter because they count the total number of accounts they have. Accounts don't get deleted and anyone can make any number of accounts without penalty. Note if you said silkroad had a smooth launch? That's funny. Considering silkroad for the longest time had way too few servers and the servers had several hour ques for months. So try again.
    (0)
    Last edited by Reslin; 10-23-2013 at 04:30 AM.

  9. #158
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bizniztyme View Post
    What about all the people that bought 1.0 that came back to try the game again, how are you going to count how many of those people actually came back?
    everyone 1.0 or other had to put their code in to gain access to OB and the launch but that aside if you have 1 million applications for beta and you set up for 250k players and hen see 3-400k sales of codes it behooves you to make 3-400k of capacity at the very least because its a sold product. its like a jean company taking 300,000 pre sales for a new jean and only producing 250k jeans and telling the rest they can stand in line at the stores for a chance at a pair if the store isn't completely sold out yet.
    (0)

  10. #159
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by CatofNineTails View Post
    its like a jean company taking 300,000 pre sales for a new jean and only producing 250k jeans and telling the rest they can stand in line at the stores for a chance at a pair if the store isn't completely sold out yet.
    Except here's the problem. In mmo's after release there's always a drop off. Create too many servers without seeing how many stay creates the problem where when the drop off occurs the underpopulated servers become ghost towns. Then you bleed even more players because the ones that are still playing leave in frustration due to not having enough people to play with. Oh, but no biggy. Just merge servers right? No matter how successful the game when you merge the players freak out and word spreads that the game is dying. Then more people abandon ship thinking that the game is sinking. More people leave, other lower populated servers become even lower, and guess what? More servers need merging. Rinse and repeat.
    (3)

  11. #160
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reslin View Post
    125k Concurrent players?

    http://massively.joystiq.com/2013/09...-looks-to-the/ try 344,000.

    Silkroad accounts hardly matter because they count the total number of accounts they have. Accounts don't get deleted and anyone can make any number of accounts without penalty. Note if you said silkroad had a smooth launch? That's funny. Considering silkroad for the longest time had way too few servers and the servers had several hour ques for months. So try again.
    one problem with the link its current numbers and not what was happening at the launch which was 125k as they announced at the time.
    2) I didn't say silkroad had a great launch just pointed out that MCMMO's are not all 25k launches as the above poster implied maybe if you actually tried to stay in context you wouldn't be quoting for nothing.
    (0)

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