What's wrong with QQ? Information about a dissatisfied customer is far more constructive than a satisfied customer who have absolutely nothing to say, but it's good. SE can collect statistics on dissatisfied customers and understand where their discontent comes from.
I love the FF series, (heck I played the first FF back in the late 80s), but this game has failed to make me feel that sense of awe and immersion that the earlier FFs easily accomplishes.
There is a difference between writing a well thought out constructive post, than a QQ post.
Source? I'm using wikipedia for mine. http://en.wikipedia.org/wiki/Final_Fantasy_XI
congratulations
now lets hope they appoint some of the other old staff and rehire others like Tetsuya Nomura, Nobu Uematsu and Hironobu Sakaguchi![]()
they announced both on that retarded news page on POL you could access in game. so if SE put it up themselves as news and how proud they were of it I'm pretty sure they meant it. by the way FFXI was 1 character per account 2 million characters would mean 2 million accounts.Source? I'm using wikipedia for mine. http://en.wikipedia.org/wiki/Final_Fantasy_XI
Google turns up nothing except things that corroborate with wikipedia. If this is true a source should be easy for you to obtain. I played Ff11 and I don't re-call ever seeing 2,000,000 players. If you can provide a source I'll gladly admit to being wrong. I do remember them being excited about the 500,000 subscribers though. Considering before WoW? That was huge.
Wrong - XI hit 780k players at it's peak, which was quite a lot for a "hard" MMORPG back then, especially since MMOs in 2002-2005 were still very much considered niche.
What she is talking about is the news article around CoP's launch (iirc a month or two after) where they celebrated 1 million subscribers, but that number dipped down to 780k with 2 million characters. What you are referring to is the fact it maintained 500k for numerous years.
Even so FF14 hit over 1,000,000 subscribers. So far that would be it's peak. Even if it lost 50% of them that'd be 500,000. 500,000 is still considered profitable by SE (as Ff11 maintained that and was considered the most profitable final fantasy.) if 500,000 made it the most profitable then even 300,000 would be "Pretty profitable." But that would require losing even more than 50%. Either way things are still looking good for FF14 and I doubt the devs currently see it as a failure.
Note the team fully expected that since 1.0 didn't do well that they wouldn't even get 500,000 right away. They expected MUCH lower than this number.
P.S. I do expect server merges. There's always a drop off and every company that releases an mmo goes "Holy crap que times!" and makes a knee jerk reaction to add more servers.
Last edited by Reslin; 10-18-2013 at 10:35 AM.
that would actually be daily players peak. same is true of the 500k people always quote the total amount of active subscribers is not the same as how many players log in since many accounts were in fact alts and mule accounts.Wrong - XI hit 780k players at it's peak, which was quite a lot for a "hard" MMORPG back then, especially since MMOs in 2002-2005 were still very much considered niche.
What she is talking about is the news article around CoP's launch (iirc a month or two after) where they celebrated 1 million subscribers, but that number dipped down to 780k with 2 million characters. What you are referring to is the fact it maintained 500k for numerous years.
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