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  1. #161
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60



    I miss how Miqote had tail armor on Darklight and Dragoon AF ; ;!!! SE Fix it!!! Dragoon AF looks sooo lame on F Miqote now
    (14)

  2. #162
    Player
    Magnus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Magnus Victorus
    World
    Balmung
    Main Class
    Monk Lv 100
    Where to start...
    • 1.23 combat and looking forward to the revised Battle Regimen/Skillchain system that was going to be implemented.
    • Crafting that was actually useful outside of making fluff items.
    • Breaking down fish and clusters into crystals and shards instead of farming for them (why was this removed again?)
    • All of the old animations, sounds, and music. The inertia, Twilight Over Thanalan, Steel Cyclone, Spirits Within, voices, etc.
    • Coerthas (surprise!) and all of the potential it had. See: http://www.youtube.com/watch?v=LpmsFVCaKP4
    • Unique traits on armor and weapons.

    What I really miss is reading all of the old updates for 2.0 when 1.0 was still running and imagining how awesome it was going to be. Now that I'm here, I doubt whether or not I'll be able to stick around for the long haul.

    Yoshi-P has said that he hopes 2.0 will be around for at least a decade. However, if I only have more instanced dungeons, bland armor upgrades with only +5 more DEX/STR/VIT on it, and lame dodge mechanics to look forward to for the next ten years...then I'm done.
    (24)

  3. #163
    Player
    Cubester's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    176
    Character
    G'intana Fhey
    World
    Lich
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by magenta_taco View Post
    the non-boring items. the 1.23 battle system. the beautiful crisp weighted vivid animations. the better immersion. the music (keep the primal/boss themes though).
    Wow, the current animations really suck compared to the old ones. Why were they changed?
    (9)

  4. #164
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    Hmm I don't know where to start. Don't get me wrong I did not play 1.0 alot because I got bored too fast and didn't give it another try after some patches got released. But still I also have some good memories. The first one is coerthas. This zone really had a final fantasy feeling. I don't even know how to describe it but most newer final fantasy games fail to set such an atmosphere. The second thing are crystals. I don't know why they removed almost all possibilities to get crystals. For example alchemy. I still have the feeling it's because SE wanted to limit people on leveling crafting classes. But now the most important part for me. ARR feels damn overcrowded. I miss running almost alone through the shroud and logging. Now it goes cling, cling, clash, bam, clong, boom almost everywhere you go. In towns, in camps and even one the field. FATE is definatly one of the reasons beside all the new people starting out the game or coming back. That was the positive part in case of those massive and huge copy/paste zones from 1.0. Another thing is party play. FFXIV does not build a good community if everything can be done solo and people just meet in fates or while doing the duty finder. I also miss the open world dungeons. Not to hunt NMs or something like that. Just because you had some more regions to explore.

    But still ARR is a good game, I only hope the zones will be less expensive overcrowded in the future.
    (6)
    Last edited by roohan; 10-22-2013 at 09:00 AM.

  5. #165
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Here's one thing I miss that I didn't mention until now..

    Creatures being of a moderately believable size. Yoshida's reasoning was apparently 'because it looked like we were bullying them' or they weren't impressive enough, but geez, god forbid we have an easier time believing the things we're fighting could actually exist or that there might be some moral uncertainty about what we were doing.

    Still at least the new engine's built for those enemy sizes. The old one after Yoshida just upped everything's size by 50-100% without adjusting the hitboxes was just awful.
    (9)

  6. #166
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    The only thing that is sorely missed by me is the open world. It was HUGE and, as a result, felt real. It felt like it was a world with dangers to the ill-cautioned explorer, and it had to be that way. An open world with minimal zoning effects in place needed to accommodate varied level ranges. Each individual zone had different elevated terrain to explore, so even if an area felt large, it was actually even bigger than that.

    This game sort of has that too, but it's not quite the same in that there's minimal danger in exploration. Most areas are pretty straight-forward with no real detours to be curious about. For the most part, the zones are all right currently, but I really wish they didn't separate the individual cities into multiple zones. This is especially noticeable with Lominsa, as the whole appeal of the place was the elevation differences. It had a special appeal to the fact that you kept climbing higher and higher. You don't really get that now.

    Otherwise, it's just little nit-picky things. Stuff like wishing they didn't have to reduce graphic capabilities.
    (16)

  7. #167
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I miss having the crest of the guild by the character names instead of having a name <<like this>>
    (25)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  8. #168
    Player
    Caselia's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    163
    Character
    Milk Maid
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    The cutscenes involving Minfilia about the Path of the Twelve and this tune that played along with them.
    http://www.youtube.com/watch?v=Q16MONsB2t0

    Waiting for the end of the era final countdown while exploring Thanalan with this gorgeous tune playing in the background.
    http://www.youtube.com/watch?v=iVQS_yYAlh0
    (6)
    Last edited by Caselia; 10-22-2013 at 12:39 PM.

  9. #169
    Player
    Alteiriaa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    143
    Character
    Riaa Alteir
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    So many things.
    -Anima (I don't much care for the gilsink. It would be diffrent if it happened after you ran out of anima but yeep. :/)
    -the open world, I know people didn't like it but I don't even care running past those Hellbenders in the Black Shoud was a huge thrill for me, and getting to higher level areas like that was a lot of fun, for me anyway.
    -Those LS shield crest things instead of <<wurdz>>
    -the old 1.0 voices, I thought they would at least be an option instead of "hey everyone be voice 4 and sort it out later~!"
    -1.2 something combat, and by extention, animation and ol' thm. Seriously we deal in death, using the umbral made sense!
    -most of the old music that looped. The not looping bothers me. Why can't the new music loop, I would listen to it more then!
    and most of all:
    -What happened to my path companion? It seems sad but I miss her!
    (21)
    Last edited by Alteiriaa; 10-22-2013 at 02:41 PM. Reason: addin' stuff as I remember, don't mind me!

  10. 10-22-2013 02:50 PM

  11. #170
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    You know... I really miss Louisoix being in charge of Primal fights (never thought I'd say that....) instead of the Derpy Finder... Not that I enjoyed farming Tapers/etc to fight the Primals, but at least it made them feel like part of the world... Now it's just "Tic this box, and in we go...", it's so disconnected... Pretty much my entire problem with endgame right now as well is that it takes no time to complete the weekly caps, I'm not against weekly caps, but the content needs to be substantial enough to warrant them... Farming Tapers wasn't perfect, but at least it stopped you from just challenging them back to back...

    Take Mythology farming for example (spoiler'd for being completely off topic).
    What I'd love to see is something like this:
    Mythology only drops from Extreme Mode Primals (it's iLv90 gear for crying out loud...).
    Extreme Mode Primals require certain Key Items to challenge;
    -A Key Item from a new FATE in the respective beastmens stronghold (there is currently a blocked off gate in all of them to my knowledge, where I'd assume the "Boss" would be). Gold medal drops the Key Item, Silver/Bronze drops an item which can be traded in for the Key Item, you'd need like 5 of those or something.
    -Somewhat of a tangent, but the other FATEs in beastman strongholds should also start dropping the coins from 1.0, which should be something we can turn in for Philosophy.
    -The other Key Items would be obtained from completing various Lv.50 dungeons (not the two story ones), which by 2.1 should total 5 dungeons.

    There, now Mythology farming actually takes some time and isn't literally something you can blast through in a few hours... You're also involved in the world a lot more, you're not just hitting selecting in the Derpy Finder, you're going out to Natalan, to U'Ghamaro, and to Zahar'ak and you're kicking their butts to challenge their Primal again... Would it be a senseless grindfest? Sure, but in my honest opinion that's better than not doing a piece of content because you can cap it out in a matter of hours per week...


    Other than that... I really miss Dalamud... As pretty as the sky is in ARR, it just isn't the same...
    (8)

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