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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sidious View Post
    We are -not- playing an "entirely new game". An entirely new game wouldn't use many of the same resources, mechanics for several fights (the Ifrit fight, for example), etc.

    FFXIV was released in 2010. That is the fact that should not be downplayed when considering ARR's vices and virtues.
    This displays your lack of understanding of the circumstances, or coding.

    The resources you are referring to are moot fillers compared to what was reconstructed, from the ground up. Even the mechanics of the Primal Fights, which you try to use an example, had to be reconstructed from scratch, even though the land and modeling textures, did not.

    Even the mathematical equations for determining damage has been fundamentally reworked, the fact that many aspects of specific fights (which are a striking minority of the game's content) are similar are actually an increase in workload, not a decrease. It is the quintessential difference between replication, and duplication, you falsely assume the latter - much to the discredit of your argument.

    Using pre-established model presets saved them time in the graphical department, which is fortunate considering the depth of reconstruction other, larger projects, such as the map, likely costed them in development time.

    The fact that this game continues off of a pre-existing lore is irrelevant compared to the amount of work done in the time-frame taken. The fact that you attempt to discredit this fact based off of comparatively trivial shortcuts taken in comparison to the new content created and the pre-existing content that had to be faithfully recreated displays your lack of understanding of the circumstances you complain under.

    This is a new game. No less of a new game than one Castlevania to another, reused graphical assets or not.
    (9)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hyrist View Post
    This displays your lack of understanding of the circumstances, or coding.

    The resources you are referring to are moot fillers compared to what was reconstructed, from the ground up. Even the mechanics of the Primal Fights, which you try to use an example, had to be reconstructed from scratch, even though the land and modeling textures, did not.
    With the exception of Titan (as we only seen his model, battle arena and general move list) Garuda and Ifrit are pretty much the same fights with some changes, but lore wise, they're the same - model wise, the same and so on, that was his example of this not being "an entirely new game."

    Yes, they threw in the generic Quest Based leveling progression found in almost every MMO past and present, but at it's core, we still are doing the same content that was introduced in 1.x of FFXIV, released in 2010. Guildleves? Exactly the same concept and system, it was modified in some areas. Guildhest? Instanced Behest..you get the idea.

    They reprovisioned some content but it's content that existed in 1.x. You can't start calling facts irrelevant just because it counters the argument you're making :\
    (1)

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