


This is, in fact, still the start of A Realm Reborn. However.
The fact that this game was recreated in the time that it did, should not be downplayed. You are playing an entirely new game, which is still within it's first financial quarter IE- it's just starting. It was a year before Zilart came out, and even that seemed sparse to the FFXI initial endgame players.
We are -not- playing an "entirely new game". An entirely new game wouldn't use many of the same resources, mechanics for several fights (the Ifrit fight, for example), etc.This is, in fact, still the start of A Realm Reborn. However.
The fact that this game was recreated in the time that it did, should not be downplayed. You are playing an entirely new game, which is still within it's first financial quarter IE- it's just starting. It was a year before Zilart came out, and even that seemed sparse to the FFXI initial endgame players.
FFXIV was released in 2010. That is the fact that should not be downplayed when considering ARR's vices and virtues.
I think you very clearly missed the point in question.Abyssea along with adoulin. Your point is non existant.
Last edited by Sidious; 10-22-2013 at 08:32 AM.



This displays your lack of understanding of the circumstances, or coding.We are -not- playing an "entirely new game". An entirely new game wouldn't use many of the same resources, mechanics for several fights (the Ifrit fight, for example), etc.
FFXIV was released in 2010. That is the fact that should not be downplayed when considering ARR's vices and virtues.
The resources you are referring to are moot fillers compared to what was reconstructed, from the ground up. Even the mechanics of the Primal Fights, which you try to use an example, had to be reconstructed from scratch, even though the land and modeling textures, did not.
Even the mathematical equations for determining damage has been fundamentally reworked, the fact that many aspects of specific fights (which are a striking minority of the game's content) are similar are actually an increase in workload, not a decrease. It is the quintessential difference between replication, and duplication, you falsely assume the latter - much to the discredit of your argument.
Using pre-established model presets saved them time in the graphical department, which is fortunate considering the depth of reconstruction other, larger projects, such as the map, likely costed them in development time.
The fact that this game continues off of a pre-existing lore is irrelevant compared to the amount of work done in the time-frame taken. The fact that you attempt to discredit this fact based off of comparatively trivial shortcuts taken in comparison to the new content created and the pre-existing content that had to be faithfully recreated displays your lack of understanding of the circumstances you complain under.
This is a new game. No less of a new game than one Castlevania to another, reused graphical assets or not.
With the exception of Titan (as we only seen his model, battle arena and general move list) Garuda and Ifrit are pretty much the same fights with some changes, but lore wise, they're the same - model wise, the same and so on, that was his example of this not being "an entirely new game."This displays your lack of understanding of the circumstances, or coding.
The resources you are referring to are moot fillers compared to what was reconstructed, from the ground up. Even the mechanics of the Primal Fights, which you try to use an example, had to be reconstructed from scratch, even though the land and modeling textures, did not.
Yes, they threw in the generic Quest Based leveling progression found in almost every MMO past and present, but at it's core, we still are doing the same content that was introduced in 1.x of FFXIV, released in 2010. Guildleves? Exactly the same concept and system, it was modified in some areas. Guildhest? Instanced Behest..you get the idea.
They reprovisioned some content but it's content that existed in 1.x. You can't start calling facts irrelevant just because it counters the argument you're making :\
That's your opinion. However, to others including myself feel this game is new ( That's my opinion). ( Arguing about this won't chance either persons thoughts). They had to "REMAKE" this whole game. Some things just couldn't make it in the game before launch day.
Remake means in this situation, turning something that was not so good and try to make it better. They redid practically the whole game ( using the same resources sure). To me it just feels new.
PS: When something drastically changes (for better or worse), even when it's old, kinda makes it new. Another words "Changing the formula".
HAHA!!!! So funny yet so true on these forums! HAHA!!! Capt. Hook is even laughing in that scene XD!
Last edited by Starlord; 10-22-2013 at 09:57 AM.
It's not a matter of opinion.
http://www.amazon.com/Final-Fantasy-...al+fantasy+xiv
FFXIV was released in September of 2010. ARR is called 2.0 only because 1.0 came before it. Get it?
So you're saying that ARR is a completely brand new game, aside from the multitude of areas that are inconvenient to your point?This displays your lack of understanding of the circumstances, or coding.
The resources you are referring to are moot fillers compared to what was reconstructed, from the ground up. Even the mechanics of the Primal Fights, which you try to use an example, had to be reconstructed from scratch, even though the land and modeling textures, did not.
Even the mathematical equations for determining damage has been fundamentally reworked, the fact that many aspects of specific fights (which are a striking minority of the game's content) are similar are actually an increase in workload, not a decrease. It is the quintessential difference between replication, and duplication, you falsely assume the latter - much to the discredit of your argument.
Using pre-established model presets saved them time in the graphical department, which is fortunate considering the depth of reconstruction other, larger projects, such as the map, likely costed them in development time.
The fact that this game continues off of a pre-existing lore is irrelevant compared to the amount of work done in the time-frame taken. The fact that you attempt to discredit this fact based off of comparatively trivial shortcuts taken in comparison to the new content created and the pre-existing content that had to be faithfully recreated displays your lack of understanding of the circumstances you complain under.
This is a new game. No less of a new game than one Castlevania to another, reused graphical assets or not.
k.
Anyone who thinks that ARR was made from scratch is completely and hopelessly deluded. Period, the end.
Last edited by Sidious; 10-22-2013 at 01:29 PM.
Then you my call me "deluded". Do you feel better now? It's new to me "Period"It's not a matter of opinion.
http://www.amazon.com/Final-Fantasy-...al+fantasy+xiv
FFXIV was released in September of 2010. ARR is called 2.0 only because 1.0 came before it. Get it?
So you're saying that ARR is a completely brand new game, aside from the multitude of areas that are inconvenient to your point?
k.
Anyone who thinks that ARR was made from scratch is completely and hopelessly deluded. Period, the end.
If you think ARR was made from scratch, then yes, I'm sorry to say that you are deluded. I don't feel one way or another about saying so.
from scratch
(idiomatic) From the beginning; starting with no advantage or prior preparation.
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