Soooo sick of these kids crying X is better than Y. Nerf X now because I feel inferior. You are pathetic.
Soooo sick of these kids crying X is better than Y. Nerf X now because I feel inferior. You are pathetic.
Honestly the best option is for SE to buff up warrior and work on making sure the content is as difficult as they want when the release it. As someone has said before, I find it really funny that SE didn't test at all with the paladin, as their cool downs and their uses are pretty obvious.
^ This,Honestly the best option is for SE to buff up warrior and work on making sure the content is as difficult as they want when the release it. As someone has said before, I find it really funny that SE didn't test at all with the paladin, as their cool downs and their uses are pretty obvious.
I'm so glad their answer was just to buff WARs to be on par with PLDs and not start a whole slew of nerfbat swings everywhere when issues arose akin to Blizzard.
Why is everybody saying that nerfing isn't a solution? If people are accomplishing something in an unintended way, they usually fix it so it can't be done. If they just keep buffing classes instead of nerfing them, then the content will just get easier and easier. It is MUCH easier to apply a minor nerf to one class than it is to buff another, then be forced to make the content harder to match.
Why is everybody saying that nerfing isn't a solution? If people are accomplishing something in an unintended way, they usually fix it so it can't be done. If they just keep buffing classes instead of nerfing them, then the content will just get easier and easier. It is MUCH easier to apply a minor nerf to one class than it is to buff another, then be forced to make the content harder to match.
I think there are 4 reasons:
1) Coil is the only endgame content they have. If it was much harder (i.e. if PLD died as quickly as WAR does) it would be virtually impossible in Darklight gear - AFAIK you can't double WAR tank any bosses in coil. They want people to not complain about content being impossible.
2) It's doable but still challenging for PLD. People aren't really breezing through the content as double PLD, so to some degree it's not like it's too easy that it really necessitates nerfing.
3) A lot of groups already have several allagan drops and ilvl 90 pieces already. If they made it drastically harder by nerfing PLD down to where WAR are, or even closer to them (and it would be a drastic nerf, not minor), then it would basically close out all up and coming groups from going to coil, while the ones who geared there already would be the only ones who got to continue doing the content, which would feel unfair.
4) Because nerfs are socially expensive. They would be losing a lot of goodwill by nerfing PLD when people have dumped so much effort (mythology) into playing the job.
A lot of what you say makes sense, as long as by buffing the Warrior the Paladin doesn't fall behind, and as a result have to buff Paladin because they don't want to nerf, thus making content easier.
I haven't got to Coil yet (I seriously don't want to farm AK and WP 100 times to gear up for Coil), so my opinion is probably slightly skewed here, but this is my opinion at least - I think that most of Coils SHOULD be nearly impossible currently. With them releasing CT soon with lower tier gear than Coils, it will essentially make Coils useless to people who have got iLvl 90 gear. Personally, I think having iLvl 80 gear should be necessary to get the iLvl 90 gear, making CT actually useful to everyone. But that's a bit off topic for this thread I suppose.
Pretty much everything that's been beaten in Coil can be done with 2 warriors. Even when not feeding Caduceus slimes after split, my friend's (relatively) fresh 50 warrior was able to tank turn 1 easily. Turn 2 doesn't do enough damage to threaten either tank. Turn 4 would be difficult with two warriors if you were using the common strategy that 2 pld teams use, but if you just change up how you handle the last 2 waves, then 2 warriors could do it for sure.
Take what SE says with a grain of salt. If they had done any testing whatsoever they would have known that PLD could survive past 3 stacks easily just by using Rampart let alone the multitude of other abilities they have. Shit, even WAR can survive 3 Stacks long enough for the DDs to burn it down or pop a slime. If we weren't meant to survive 3 stacks Caduceus, are we also not supposed to survive 4 Stacks Dreadnought in Turn 4? I'm glad they are finally admitting WAR has issues but trying to save face by saying it's because PLD is too strong on Turn 1 when they do the same thing on Turn 4 is absurd.
A big thing is once the classes are nailed down it wouldn't be hard for SE to continue to release content scaled to be as hard for both classes. Adding harder turns isn't an impossible endeavor. Also game is still new and SE is still learning it's development strides for the game and player base.
I want to see evidence of this. I also doubt your friend's fresh WAR was able to easily tank Cad split unless by fresh you mean "full set of darklight." Even then, it's not the split part it's the pre-split part that WAR really taxes the healers on.Pretty much everything that's been beaten in Coil can be done with 2 warriors. Even when not feeding Caduceus slimes after split, my friend's (relatively) fresh 50 warrior was able to tank turn 1 easily. Turn 2 doesn't do enough damage to threaten either tank. Turn 4 would be difficult with two warriors if you were using the common strategy that 2 pld teams use, but if you just change up how you handle the last 2 waves, then 2 warriors could do it for sure.
I've never seen any videos or even screenshots of dual warriors doing any binding coil content.
WAR is so far behind paladin it would take an astronomical number of buffs to even have them on the same playing field. It's really unlikely that even SE would be that oblivious to balance.
Last edited by Hachiko; 10-22-2013 at 08:15 AM.
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