Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14

Hybrid View

  1. #1
    Player
    Toddmounts69's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Tri Pod
    World
    Siren
    Main Class
    Goldsmith Lv 50

    +1 Curtana Vs Myth armor

    So were about to start coil and was wondering about what you guys thought about +1 curtana or buying some myth armor. I dont have threat issues, i would think the armor is more beneficial and also as a tank +1 on our wep dont make us dps monsters either. Sheild is already +1 tho.
    (0)

  2. #2
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Your first Allagan Tombstones of Mythology
    This is to address a question that has been ask quite a few times throughout the thread. I play very efficiently as I do not get to play as often as many other top end tanks. This was my expenditure order and should be treated as opinion, especially since I lean more on being an enmity tank rather than a largely mitigation tank. I feel that if I control the battle and there is one target to heal rather than multiple targets to heal, it is worth the loss in mitigation. Please note that should you receive an ilvl90 drop that fits one of the following slots, do not replace it with another ilvl90. You should move on to what's next on the list.
    90AM - Curtana +1 - Biggest and fastest enmity boost you can get, if you dont have aggro I dont care how much you mitigate if the mob is not looking at you. Also very close to BiS, only superceded by the Allagan Blade.
    90ME - Holy Shield +1 - BiS shield
    90AM - Hero's Ring Of Fending - following the mantra of "replace your lowest ilvl first," this will more than likely replace your Hoplite Ring.
    90ME - Valor Surcoat - Now that we have a nice chunk of HP, let's start mitigating. This adds defense as well as a nice bit of enmity. Not to mention the vanity aspect of it looking quite nice.
    90AE - Valor Coronet - Due to the fact that you replaced your Heavy Darklight Armor with Valor Surcoat you are probably wearing your Hoplite Circlet. Get this if you are unable to get the Allagan Helm to drop for you.
    90AE - Hero's Belt Of Fending - Now that we added some mitigation lets go back to adding some more HP
    90EM - Hero's Necklace Of Fending - Now we are walking into the enmnity augmentations. Please note that your enmity is rising but your accuracy is falling, make sure you don't drop below 472
    90EM - Hero's Earrings Of Fending - Continue your journey to raise the enmnity cieling of your group, but be wary of your accuracy levels.
    90ME - Valor Gauntlets - This is where you have purchased all BiS or close to BiS Mythology items. Use your tomes at your leisure, but again make sure you are not dropping your accuracy levels if you lean too much on mitigation or enmity.


    Link:http://forum.square-enix.com/ffxiv/t...Compendium-2.0
    Credit: Pixelshader

    You get higher def and HP with armor +1, you might have HP like 5800-6000 but if you can't hold aggro against those DD relic +1, you are useless.
    (4)

  3. #3
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Got to agree with Altimis here (who agrees with Pixelshader). In the short term, a lot of tanks favor getting a piece of AF2 over +1ing the sword because it does offer a bigger survivability boost. However, there's some things to consider longterm:

    - With the exception of the Helmet, all other slots have an Allagan piece equivalent to AF2 that drops from turns 1-4 of coil. Even though the Allagan part might not be best in slot in a final gear loadout, the difference is so minimal between Allagan and AF2 stats that you should always snap up the allagan parts when you can if they drop.
    - The sword will only be replaced when Turn 5 is downed... and even then the allagan sword will be a small sidegrade as it's not directly that much better.
    - Right now, it might feel like you have "enough threat". But be warned. As you progress through coil, and groups start gearing up, every DPS player you play with will be getting more and more gear. Their relics will become Relic +1. Their gear will get more and more dps stats on it. YOUR gear however will mostly improve in the survivability stakes.

    I +1'd my relic and I don't regret it. Aside from looking shiny, I know it'll be a "safe" use of myth tomes. The important thing with gearing up is to get as many meaningful upgrades as swiftly as possible, and the last thing I want to do is spend 3 weeks worth of tomes on an AF2 chest just to have Allagan Chest drop in Turn 1 the week after. And whilst I feel that right now the Relic +0 would be fine, I can tell that the DPS players I play with regularly are getting better and better, and I really value the noticeable threat lead that +1 gave me.

    In a sense, higher threat can also lead to overall survivability in a weird way. When you're being really really chased by dps that are super close to your threat levels you're pretty much locked into spamming pure halone combo threat rotations just to keep ahead. When you have a sizeable threat lead, you have much more capacity for using utility spells. You can flash more on single targets for the blind debuff. You can weave in stuns on less-important attacks. You can conserve TP better with more shield swipes, or use shield swipes for the pacification where applicable. You can spend "downtime" casting Stoneskin rather than feeling you need to use it to get more of a threat lead. Yes you can do all that with any weapon, but the more threat you have, the more flexibility you have in what you do with your GCDs.
    (3)

  4. #4
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sapphidia View Post
    - The sword will only be replaced when Turn 5 is downed... and even then the allagan sword will be a small sidegrade as it's not directly that much better.
    - Right now, it might feel like you have "enough threat". But be warned. As you progress through coil, and groups start gearing up, every DPS player you play with will be getting more and more gear. Their relics will become Relic +1. Their gear will get more and more dps stats on it. YOUR gear however will mostly improve in the survivability stakes.
    I am of a different mind here. I have not +1'd either of the relics. I personally went straight for Body>Head>Gloves. My coil group just cleared turn4 last night, and I have been having 0 issues with threat. This is with my dps all using +1 relic and a mix of DL/Allagan/AF2. Only times I've seen any threat issues are on turn 4 if a healer pops a group heal right as a new wave spawns, but I get that threat back almost instantly.

    Sword/Shield aren't even on my radar until I have valor legs/ring, and maybe feet. Then I'll look at sword/shield depending on the Coil drops (would rather have Allagan Shield over relic +1)
    (1)

  5. #5
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Jahaudant did a pretty decent analysis in another thread, as well...

    http://forum.square-enix.com/ffxiv/t...-endgame/page2

    His stated goal was maximizing Parry whilst retaining 470+ (and also 480+ since there is not yet a public consensus on cap for Turn 5). I think that's a reasonable goal.

    Until Turn 5 is downed, Curtana +1 is undeniably BiS, but by the same token most Valor gear is too. On top of that, the priciest upgrades are also generally the least likely to be pushed aside by Allagan versions (body and legs).

    Quite honestly, I feel as though Hero's Ring of Fending is a near no-brainer for early myth spending as it is a massive upgrade, undeniably BiS, inexpensive, and does not have any particular impact on gearing strategy (if the strategy includes not going overkill on Acc).

    If threat is an issue, +1 sword is certainly a good option, but quite frankly even as your DPS gear up, threat shouldn't be an issue if your DPS are competent. Even one Halone combo at the start of a boss encounter before your DPS go buck wild is generally enough of a head start even with a NQ Curtana. It's certainly not a bad upgrade, though, if you want a glowy sword (vanity is a powerful motivator, let's not pretend otherwise) or have any threat concerns whatsoever.

    I, for one, snagged shield +1 ahead of sword (extra mitigation which cannot be replicated elsewhere, not having threat issues) but I don't see buying +1 sword as a bad idea either. Given the friends I raid with, it makes sense to prioritize additional survival buffer over bleeding-edge threat/DPS output (our DPS pace is fine, and threat is not an issue, but quite honestly need to be able to absorb small execution mistakes and maximum tank survivability is good for that). I will be gathering more ilvl 90 gear before picking up +1 sword, but I think any "best spending" needs to be tailored to the needs of your individual raid group so your ideal order and mine may differ.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  6. #6
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I +1'd my Curtana. Left the shield as Allagan is apparently BiS and you get that in Turn 1 or 2.

    With full DL wait till you get Allagan body (first turn I believe) and then get AF2 head as Allagan doesn't drop till turn 5.
    (0)

  7. #7
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kal-El View Post
    I +1'd my Curtana. Left the shield as Allagan is apparently BiS and you get that in Turn 1 or 2.

    With full DL wait till you get Allagan body (first turn I believe) and then get AF2 head as Allagan doesn't drop till turn 5.
    BiS how? The only difference between relic shield +1 and allagan shield is that relic has +7 skill speed and allagan has +7 accuracy, otherwise they are *exactly the same in every way possible*. Considering how paladin literally bleeds excess accuracy from every piece, I'd say relic is BiS, but a low priority upgrade.
    (0)

  8. #8
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    By my estimation the BiS list, including Turn 5 drops but excluding crafted gear, is:

    Allagan blade
    Allagan Shield
    Allagan Helm
    Valor Surcoat
    Valor Gauntlets
    Allagan Plate Belt
    Valor Cuisses
    Heavy Allagan Flanchard
    Allagan Choker of Fending
    Allagan Earrings of Fending
    Allagan Bracelet of Fending
    Allagan Ring of Fending
    Hero's Ring of Fending

    This provides you with the largest amount of parry possible (585 on the character sheet) while still being accuracy capped with food.

    Obviously this isn't useful information in regards to gearing priority since it requries two drops from Turn 5, so I put together the following list which requires only drops from Turns 1 and 2, which is where I expect most people to be for a while:

    Curtana +1
    Holy Shield +1
    Valor Coronet
    Heavy Allagan Armor
    Valor Gauntlets
    Allagan Plate Belt
    Heavy Allagan Cuisses
    Heavy Allagan Flanchard
    Allagan Choker of Fending
    Allagan Earrings of Fending
    Hero's bracelet of Fending
    Hero's ring of Fending
    Allagan Ring of Fending

    This set has -29 parry, +1 accuracy, +26 crit, and +9 Determination compared to the Turn 5 set.

    Considering the relatively low difference in total mitigation provided by 29 points of parry, I can't say that the Turn 2 set is really much worse off than the Turn 5 set, either.

    If you are willing to invest millions of gil into materia and HQ DPS accessories, you can also get some very significant stat gains by sacrificing 10 parry rating and 25 vitality.
    (2)

  9. #9
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by dark494 View Post
    BiS how? The only difference between relic shield +1 and allagan shield is that relic has +7 skill speed and allagan has +7 accuracy, otherwise they are *exactly the same in every way possible*. Considering how paladin literally bleeds excess accuracy from every piece, I'd say relic is BiS, but a low priority upgrade.
    Several tanks that have completed turn 4 said it's BiS. Think the reason for this is because it's an early drop in Coil so you don't have to waste 300 myth.

    If they're *exactly the same in every way possible* why pay to upgrade when you could get the drop?
    (0)

  10. #10
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kal-El View Post
    Several tanks that have completed turn 4 said it's BiS. Think the reason for this is because it's an early drop in Coil so you don't have to waste 300 myth.

    If they're *exactly the same in every way possible* why pay to upgrade when you could get the drop?
    No one cares how easy it is to get. It's about min/maxing.

    If the accuracy isn't needed, then HS+1 would be better.
    (1)

Page 1 of 2 1 2 LastLast