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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Hachiko View Post
    ...
    Pretty much everything that's been beaten in Coil can be done with 2 warriors. Even when not feeding Caduceus slimes after split, my friend's (relatively) fresh 50 warrior was able to tank turn 1 easily. Turn 2 doesn't do enough damage to threaten either tank. Turn 4 would be difficult with two warriors if you were using the common strategy that 2 pld teams use, but if you just change up how you handle the last 2 waves, then 2 warriors could do it for sure.
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  2. #2
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Brannigan View Post
    Pretty much everything that's been beaten in Coil can be done with 2 warriors. Even when not feeding Caduceus slimes after split, my friend's (relatively) fresh 50 warrior was able to tank turn 1 easily. Turn 2 doesn't do enough damage to threaten either tank. Turn 4 would be difficult with two warriors if you were using the common strategy that 2 pld teams use, but if you just change up how you handle the last 2 waves, then 2 warriors could do it for sure.
    I want to see evidence of this. I also doubt your friend's fresh WAR was able to easily tank Cad split unless by fresh you mean "full set of darklight." Even then, it's not the split part it's the pre-split part that WAR really taxes the healers on.

    I've never seen any videos or even screenshots of dual warriors doing any binding coil content.

    Quote Originally Posted by peaches View Post
    A lot of what you say makes sense, as long as by buffing the Warrior the Paladin doesn't fall behind, and as a result have to buff Paladin because they don't want to nerf, thus making content easier.
    WAR is so far behind paladin it would take an astronomical number of buffs to even have them on the same playing field. It's really unlikely that even SE would be that oblivious to balance.
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    Last edited by Hachiko; 10-22-2013 at 08:15 AM.

  3. #3
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Hachiko View Post
    I think there are 4 reasons:

    1) Coil is the only endgame content they have. If it was much harder (i.e. if PLD died as quickly as WAR does) it would be virtually impossible in Darklight gear - AFAIK you can't double WAR tank any bosses in coil. They want people to not complain about content being impossible.2) It's doable but still challenging for PLD. People aren't really breezing through the content as double PLD, so to some degree it's not like it's too easy that it really necessitates nerfing.

    2) It's doable but still challenging for PLD. People aren't really breezing through the content as double PLD, so to some degree it's not like it's too easy that it really necessitates nerfing.

    3) A lot of groups already have several allagan drops and ilvl 90 pieces already. If they made it drastically harder by nerfing PLD down to where WAR are, or even closer to them (and it would be a drastic nerf, not minor), then it would basically close out all up and coming groups from going to coil, while the ones who geared there already would be the only ones who got to continue doing the content, which would feel unfair.

    4) Because nerfs are socially expensive. They would be losing a lot of goodwill by nerfing PLD when people have dumped so much effort (mythology) into playing the job.
    1) I don't agree, the first two bosses 100% don't require you to lean on PLD's to get through them. T4 would be an issue, but it would be a good issue, people would actually have to come up with another way to get past double Dreads (which my group doesn't do anyway), making this fight hard like it should be. Rather than everybody just staring and Twintania trying to work out Twisters and being the only real wall.

    Pretty sure the first two turns would could be double WAR tanked, everybody would just have to do their job better (aka no fucking around with the slimes, stack swapping would have to be tighter, etc. like it should be.).

    2) Besides T4, I do nothing. Nerfing the tanks would only make everyone else work harder to compensate. Actually engaging with the mechanics perhaps?

    3) I agree, but I blame SE for not releasing CT (or pushing release back a bit) like they should've. Though talented or coordinated groups would still make progress without CT loot. Considering the circumstances though, this would be I assume their best reason for buffing WARs over nerfing PLDs so as to not destroy long term interest in their game.

    4) They are socially expensive, of that there is no doubt.

    Morello (LoL lead dev) did say something profoundly wise for a dev. Sometimes players just don't know what they want, you have to find the times when the player base is right and wrong. Appease them when they're correct, paying lip service and when they're wrong, explain why and let them get over it (paraphrasing :P). Seriously, the only reason people hate nerfs if because their 'feels' get damaged, even when they're being brought down to a comparatively similar level.

    There are more frames of reference than another class that does the same role. And if they take a stance of always buffing over nerfing (not saying this will be the case), they're committing to power-creep which will only make designing encounters in the future harder for them.

    Essentially, the average player almost assuredly lacks the foresight/ability to make good game changes. Because they can't see past their own gaming experience. I think these forums demonstrate this concept beyond any reasonable doubt.

    I'm not saying you personally agree or with the points you made, merely giving you a sample of why those points shouldn't be used to hold nerfing hostage.

    Quote Originally Posted by Hachiko View Post
    Even then, it's not the split part it's the pre-split part that WAR really taxes the healers on.
    Uhmmmmmm that goes completely contrary to what my healers tell me. Pretty sure if you're doing slimes properly, one Cad is kind of a joke (yes I know he gets a determ de-buff on split).
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    Last edited by RapBreon; 10-22-2013 at 02:11 PM.

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